Search found 158 matches

by iluth
Mon Jun 12, 2017 08:39 am
Forum: General
Topic: Are there currently server issues?
Replies: 18
Views: 18923

Bump?
by iluth
Thu Oct 13, 2016 16:19 pm
Forum: General
Topic: Are there currently server issues?
Replies: 18
Views: 18923

_o/
by iluth
Fri Apr 26, 2013 12:07 pm
Forum: Ideas
Topic: Seductive Tendrils! Ooooo
Replies: 5
Views: 10925

(Tue Feb 12 10:06) Schrade [newbie]: where is best place to make a suggestion that will be taken seriously? (Tue Feb 12 10:07) Solar {newbie}: any suggestion anywhere can be taken seriously if the right people read it and the suggestion has enough merits to back it up http...
by iluth
Sat Sep 24, 2011 21:29 pm
Forum: Ideas
Topic: aim critical areas
Replies: 4
Views: 10712

the wounding system is more of directed toward players than mobs in first place...and dealing faster damage makes it really bad for players getting wounded in combat Good. Having a hole poked in you with blood coming out is something players should have to be worried about rather than being a minor...
by iluth
Thu Sep 22, 2011 00:46 am
Forum: Ideas
Topic: aim critical areas
Replies: 4
Views: 10712

In addition, bleeding wounds should complete their damage faster. Since the majority of bleed damage is totally wasted in a normal situation. This is a standard problem with DoTs in all games, and definitely applies to Icesus wounds in their current state.
by iluth
Fri Mar 19, 2010 16:21 pm
Forum: General
Topic: Is something wrong?
Replies: 31
Views: 26739

Aye. Can't idle with the MUD down, please fix asap :)
by iluth
Fri Oct 02, 2009 23:56 pm
Forum: Ideas
Topic: Reverse shards subguild idea
Replies: 10
Views: 16078

Re: Reverse shards subguild idea

Not to totally hijack the main idea of the thread. But random glows could be disenchanted into totally useless "grey item" shards, which would have the same df/silver value as the item before it was destroyed. Only the essence would be near weightless, and a better option than lugging around buttloa...
by iluth
Tue Jul 07, 2009 20:38 pm
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 79542

Re: shifter spice up

What do you think about such an idea to spice up the shifters: Wounded: 1) More damage on wounded spots (depends on graveness) 2) Improve wound: improves the existent wound state I think tweaking wounds in general would be a good thing, not just for shifters. As it is now, getting wounded isn't rea...
by iluth
Thu Apr 16, 2009 19:38 pm
Forum: Ideas
Topic: Weapon maintenance
Replies: 7
Views: 12797

perhaps i have missunderstood something, but what i am trying to say is that maintenance on a weapon should stick. yet no matter how many times in a row (without fighting inbetween) i still can work on my weapon over and over again and it says the same thing. why would my weapon look like it could ...
by iluth
Thu Apr 16, 2009 02:25 am
Forum: Newbie Discussion
Topic: Newbie Guide - Melee 101
Replies: 4
Views: 12127

While the internet is a confusing place, do not be fooled. The avatar means nothing, I assure you, that is not infact Chuck Norris giving out advice on how to melee properly in Icesus.
by iluth
Thu Apr 16, 2009 02:03 am
Forum: Ideas
Topic: Weapon maintenance
Replies: 7
Views: 12797

The prompt you get about the weapon needing maintenance is not a bug I think. You will only get that when trying to maintain a weapon which doesn't need it. (or when it actually runs out mid-battle) I guess the reason is that weapon maintenance removes the "sharp" status from a weapon, so it can ref...
by iluth
Tue Mar 24, 2009 17:41 pm
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 79542

belannaer wrote: New shards probably fixed this pretty nicely :)
Awesome and elegant fix to the crappy random glow system =D>

It has generated quite some renewed interest in players racing to be the first to get some decent shards which also can only be a good thing.
by iluth
Tue Mar 24, 2009 17:32 pm
Forum: Ideas
Topic: Massive leather sacks
Replies: 1
Views: 4703

Massive leather sacks

Was thinking about loot containers when I updated my gigantic looting macro. Most people carry like 2-3 looting sacks? Maybe even more on the B'rogh or Firbolg players. Also maybe having a bunch of sacks is inefficient or spammy for the server, for example my looting alias. get myprotocol get orb to...
by iluth
Fri Mar 13, 2009 12:07 pm
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 79542

Maybe a solution to the mid/low level eq problem is not creating eq mobs as such. But tweaking the glow system to now and then drop something fairly rare and useful to players. This system would save coding areas and eq mobs. A drop system where "rare" and "epic" gear, which would always be useful t...
by iluth
Wed Nov 12, 2008 03:15 am
Forum: General
Topic: Triggers,robots and the likes.
Replies: 9
Views: 10769

Stacking corpses has absolutely no effect on gained devotion. Hmm odd. Two or three corpses would give more as a sliced pile than sliced individually. Perhaps the bonus devotion part of the code was remove recently, when sd_slice command was made automatic. But if it has always been that way, many ...