Search found 84 matches
- Wed Feb 13, 2013 04:07 am
- Forum: Ideas
- Topic: Seductive Tendrils! Ooooo
- Replies: 5
- Views: 15755
- Wed Jan 23, 2013 21:02 pm
- Forum: General
- Topic: Something wrong? Something missing? Suggest!
- Replies: 24
- Views: 50258
I'm reading comments about lack of defs and partying, and even suggestions that partying with some sort of NPC would be preferable to playing with a def in the party! (Personally, I think earth priests have that one covered) - but..... looking at the racial guilds, they all seem to offer quite a bit...
- Wed Jan 23, 2013 08:57 am
- Forum: General
- Topic: Something wrong? Something missing? Suggest!
- Replies: 24
- Views: 50258
Just thinking of ways to make the game a little more friendly to absolute beginners. Perhaps neww players, on completing the trainer session and entering the game properly, should begin in the adventurers' guild and not the inn? And on the subject, perhaps adv guilds could be made safe logout rooms?...
- Sun Jan 20, 2013 07:03 am
- Forum: General
- Topic: Mythbusting Icesus
- Replies: 163
- Views: 290577
- Thu Mar 01, 2012 11:59 am
- Forum: General
- Topic: In Game Emote List
- Replies: 7
- Views: 16394
- Wed Jan 18, 2012 10:59 am
- Forum: General
- Topic: Did Etadan crash the game by backstabbing a centipede?
- Replies: 4
- Views: 11234
- Wed Jan 18, 2012 10:59 am
- Forum: General
- Topic: Did Etadan crash the game by backstabbing a centipede?
- Replies: 4
- Views: 11234
- Wed Aug 03, 2011 12:40 pm
- Forum: Newbie Discussion
- Topic: Suggestion Guide for post newbie pre mid level
- Replies: 5
- Views: 17293
I see what you're saying... but the thing is many (most?) areas hava a wide variety of critters in them. You mention the invaded mines, and that's as good an example as any. There are mobs that are less than 4k exp, and others well over 100k. It's not so much the area, it's knowing exactly what you ...
- Sun Oct 24, 2010 09:35 am
- Forum: General
- Topic: humans, the other white meat
- Replies: 8
- Views: 10091
- Sat Oct 16, 2010 12:56 pm
- Forum: Guilds
- Topic: Future of the Sorcerers?
- Replies: 10
- Views: 22725
I suspect the upcoming mage alterations will have some sort of price to go with them... we'll see. Anyway, as for sorcs, a lot of the issues could be alleviated with: -ability to cast without wielding guild item -availability of the 'meditation' skill, and -better regens, perhaps an uptune of the re...
- Mon Aug 16, 2010 04:23 am
- Forum: Guilds
- Topic: Thinking about new secondary guild
- Replies: 5
- Views: 16260
New guilds are always welcome! I see this one as being less to add to the melee classes - it doesn't seem to add that much to those guilds - but much morefor the sorc or air priest who wants to be a bit more solo viable, the water or fire priest who wants some more versatility, or the player who wan...
- Mon Aug 09, 2010 12:29 pm
- Forum: Guilds
- Topic: Earthpriests
- Replies: 43
- Views: 104511
- Sat May 29, 2010 11:40 am
- Forum: Ideas
- Topic: Debuff tweak
- Replies: 4
- Views: 14199
Debuff tweak
Whilst playing, I paused to reflect on just how little I actually use debuff spells in the game, or indeed, how rarely I see them used at all. It occurs to me that whist there are some pretty good spells in the game already, all of them are treated as 'ofensive', and getting in that fist attack befo...
- Sat May 22, 2010 12:20 pm
- Forum: Ideas
- Topic: Training Grounds
- Replies: 2
- Views: 10721