Search found 18 matches
- Thu Jan 24, 2013 02:11 am
- Forum: General
- Topic: Something wrong? Something missing? Suggest!
- Replies: 24
- Views: 51189
Counter-intuitive advancement system
On the advancement points subject. Just about every new player is likely confused by how to gain levels, and further confused as to why there's a separate guild they have to advance in, before they can actually advance in their own guild.. A possible solution could be to incorporate advancement poin...
- Thu Mar 01, 2012 20:48 pm
- Forum: General
- Topic: State of the Game: 2012
- Replies: 29
- Views: 53334
- Thu Mar 01, 2012 06:47 am
- Forum: General
- Topic: State of the Game: 2012
- Replies: 29
- Views: 53334
No, not exactly suggesting anything so specific as that. Do I think artisans should exist and be available? Yes. If the system were implemented in a way that's fair, balanced, reasonable, etc. Player Artisans should, eventually, be able to produce some nice stuff. Perhaps not so nice as some rare st...
- Sun Feb 26, 2012 22:36 pm
- Forum: General
- Topic: State of the Game: 2012
- Replies: 29
- Views: 53334
I think you bring up the main issue with your first suggestion. A lack of wizards, or a lack of time invested by the current wizards, will most always be followed by unresolved issues. I also understand that life happens, or perhaps a lack of inspiration/willingness happens. My issues with the state...
- Sun Feb 05, 2012 20:51 pm
- Forum: Ideas
- Topic: Regarding reincarnations
- Replies: 6
- Views: 15874
You summed it up with the second sentence, really.. I personally don't think it makes sense to add difficulty where reincarnation is concerned. As you said, it does provide a means of re-igniting. And what if you mess up the reinc after level 30? I've always thought reincarnation should be something...
- Tue Oct 05, 2010 01:46 am
- Forum: General
- Topic: humans, the other white meat
- Replies: 8
- Views: 10183
Humans could just be altered in a way that allows customization from the beginning. Humans are described as being versatile, though not the most proficient when compared to other races. Why not truly make them versatile? During reincarnation, after the point at which the player chooses human as thei...
- Mon Oct 04, 2010 05:11 am
- Forum: General
- Topic: humans, the other white meat
- Replies: 8
- Views: 10183
It shouldn't be the same if, when advancing, the stats act according to their new, and improved, value. Logically, you would fare better to get the minimum amount of advancement points needed to educe the first time, level and educe, then get enough for the second.. level and educe, then finish gett...
- Fri Aug 13, 2010 15:01 pm
- Forum: Guilds
- Topic: Thinking about new secondary guild
- Replies: 5
- Views: 16641
Just because piercing weapons skill is there doesn't mean the Swords skill is limited to just daggers.. It looks as though it could be quite useful to a few of the existing offensive guilds. Perhaps give the last 5-10% of piercing/slashing weapons the +1, +2, +3 sort of distribution throughout the l...
- Wed Jun 02, 2010 08:00 am
- Forum: General
- Topic: connection?
- Replies: 5
- Views: 9699
- Fri May 08, 2009 21:20 pm
- Forum: General
- Topic: Icesus wiki
- Replies: 23
- Views: 40329
Equipment categories
Perhaps an application, or menu interface, that allows customization to eq searching. I realize the list isn't that extensive yet and it's not that hard to look through all of the current information, but if eventually you could select slot and item type.. Ie: Weapon/Armour, Weapon/Armour type (ligh...
Exactly what I had in mind with my comment(s). If you're willing to put in the work, you should be able to buy a little something. Scaling it up to offer higher-end, more dedicated players something to reflect that would make sense. Things like number of kills, quests completed, levels, or total exp...
I think this is a fantastic idea and has a lot of potential to be a really cool aspect of Icesus. I think those things if, of course, the finished product ends up resembling the aforementioned outline. Putting too high a requirement on a player's ability to create their own home would just be adding...
- Tue Jan 06, 2009 18:34 pm
- Forum: Ideas
- Topic: Idea: new cantrip
- Replies: 6
- Views: 10769
- Sun Mar 16, 2008 16:49 pm
- Forum: Newbie Discussion
- Topic: Poison antidote
- Replies: 7
- Views: 19856