Search found 44 matches

by asventral
Thu Aug 02, 2007 22:32 pm
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87732

Area maps could be possible to make, but it would be against "share information" rule ... so ... :wink: I'm adding some kind of registration/login function actually. My hope is to create interractive content. I was thinking of a trade area where each player could announce their sales or wa...
by asventral
Wed Jul 25, 2007 17:35 pm
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87732

As the complete map seems to work quite well, i strated working on new features. I just updated the "areas" option so it will now work with the same database as the map. You can access the "whole" site at: http://icesus.gotdns.org Actually there are 2 features working: - The whol...
by asventral
Mon Jul 23, 2007 22:21 pm
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87732

Hmm perl was finally easier than what i was thinking. I'm now generating cached map with a perl script (quite faster, can be run as cron, ...). At the same time i managed to get rid of the blank spaces when they aren't needed (ie: end of lines). Feel free to post any comment (positive or negative, a...
by asventral
Mon Jul 23, 2007 17:46 pm
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87732

You are right, casted "haste" on my head and tried to do the job too fast :D Some characters weren't well coloured ( P,*,_,...), i made sime changes to correct those mistakes and also added some more colours to be as close as possible from ingame map. Made Volvano in white as i was propose...
by asventral
Fri Jul 20, 2007 03:26 am
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87732

Thanks to Belannaer i put the real map into my database. Now you can see the result here:

http://icesus.gotdns.org/showworldmap.php (new URL)

Yes it has become a little bit heavier (+20% approximatively), but that's because now the whole map is shown.
by asventral
Tue Jul 17, 2007 01:03 am
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87732

Hmm ... heh ... you were right ... but for IE the problem was simply a missing "preformated" tag ... where Firefox see breaklines, IE see nothing ;) I also update the code to use the same system as Haeggar using Bolt tags reformated and subclass to determine font color. Also made it works ...
by asventral
Fri Jul 13, 2007 19:38 pm
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87732

Being quite amazed with that work, i tried to do something myself (mostly for "fun"). So it started with a plain text file (copy/paste from haeggar's html file output) ... made a script to parse it and to put it room by room in my db, and then made a script to display it again. So actually...
by asventral
Sun Apr 10, 2005 15:17 pm
Forum: Ideas
Topic: Merchant's council/ruling body
Replies: 64
Views: 56334

Something i recently noticed is that 'ordered' stuff are often more expensive than 'glowies' ... if you try to get a fine steel full plate cuirass, you'd better try to afford some raptor breasplate + bracers .. they'll be far cheaper than the ordered cuirass. Setting lower limit for prices could be ...
by asventral
Sun Apr 03, 2005 12:41 pm
Forum: Ideas
Topic: Mixed Damage?
Replies: 7
Views: 8378

I wonder if it would be of any use ... If a mob has some resistance against one of the damage type, you'd better use the normal damage type against which he hasn't any resistance. If he has no resistance, any damage type would be good. Another thing would be that you shouldn't be able to use opposit...
by asventral
Sat Apr 02, 2005 11:59 am
Forum: Newbie Discussion
Topic: Strike Skill
Replies: 5
Views: 16204

Everybody who has at least 1% strike can learn it by doing
by asventral
Thu Mar 24, 2005 13:53 pm
Forum: Ideas
Topic: Shadowdancer ideas.
Replies: 66
Views: 59326

... The mark could also block their regen if they were in a safe room.
It could also prevent them to enter The Inn inside Vaerlon, so they couldn't leave game to avoid defenders wrath.
by asventral
Fri Mar 18, 2005 14:10 pm
Forum: Ideas
Topic: new spell part for mages, against magical defence
Replies: 4
Views: 6869

Another thing that could perhaps be somewhat new ... I was thinking about mages working togheter on thesame spell to boost its power. I see it like: While partying, one mage start casting (cast xxx of yyy whith party/playername), if another mage has some knowledge about that spell and damage type, h...
by asventral
Fri Mar 04, 2005 13:50 pm
Forum: Ideas
Topic: fire building..
Replies: 28
Views: 20194

I think there could be some 'quality' added to fireplace, like for camps. A good campfire shouldn't extinguish as fast as a bad one (could be considered as wood selection, and location). On the other hand, a well made campfire could help you regen faster ... bringing more warmth, ... This could be t...
by asventral
Fri Mar 04, 2005 13:46 pm
Forum: Guilds
Topic: Air Priests + skills and spells
Replies: 54
Views: 110813

I'd say water priests (when they'll appear) could have some power over water. (A bit like Water templar who can learn swimming from subguild, but not air templars)
Air priest can "manipulate" some air elements (bladed wind, biting wind, call lightning ... ).
by asventral
Fri Mar 04, 2005 13:39 pm
Forum: General
Topic: New subs = New levels?
Replies: 9
Views: 14887

That would have some side effects for concerned players
like:
- More chance to increase stats without training them
- No need of other players for those subs jobs

I'm not sure this would be a good thing for Icesus balance.