10th hunting, 17th fishing.belannaer wrote:Marathons are going to be 10th and 17th. When do you want the hunting and fishing marathons be?
Search found 12 matches
- Thu Dec 08, 2011 00:52 am
- Forum: General
- Topic: Christmas marathons, when?
- Replies: 15
- Views: 30296
Re: Christmas marathons, when?
- Wed Mar 05, 2008 22:56 pm
- Forum: Ideas
- Topic: Idea: addition to who command
- Replies: 5
- Views: 9018
- Wed Mar 05, 2008 22:54 pm
- Forum: Ideas
- Topic: Aquatic Combat
- Replies: 12
- Views: 16176
Ice-fishing was implemented more than a year ago ... so unless someone has removed it, it should still be in the gameallanon wrote: Although I have to note, the rest of the outworld would probably need slight buffs if water gets this much attention. Perhaps long-awaited ice fishing etc. could come too
- Mon Feb 25, 2008 19:26 pm
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 65964
Trapping could be made again what it was when I started playing in 2001 or so: Useful. Oh yeah, making them about 10 times as durable as nowadays wouldn't upset the balance much. (what balance, they are useless :-) ) Also, the masteries might need a bit of an uptune, just a tiny bit ... Also now th...
- Sun Feb 10, 2008 21:51 pm
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 65964
Events
Hmm, hunting event prizes for the noble league might use a bit of an uptune. Perhaps a change of material for noble league after the current best version of the spear, from steel to fine steel when double the current max effective points are collected. Then to iceron after doubling that ... It just ...
- Sat Jan 26, 2008 11:28 am
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 65964
There is always going to be a random chance of screwing something up, no matter how skilled you are in it, just like there is always a chance of accidentlly getting it right. However, at the current state, even with well above 100% in skinning you will fail around 25% of the time. This is bad enoug...
- Wed Jan 23, 2008 12:22 pm
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 65964
- Fri Aug 18, 2006 18:22 pm
- Forum: Ideas
- Topic: new apartment chest: gold chest
- Replies: 15
- Views: 21812
- Mon Mar 13, 2006 19:36 pm
- Forum: Ideas
- Topic: Guild testing
- Replies: 7
- Views: 10465
Guild testing
Just a minor idea, why should playtesting give any exp/money/items. IMO it would be far more logical to simply restore the playerfile after playtesting, and give maybe a few points of pdf for each day of testing. Of course that could be abused by giving away things, but that should be easily tracked.
- Tue Mar 30, 2004 17:01 pm
- Forum: Ideas
- Topic: A simple (and expensive) solution to the housing-problem
- Replies: 32
- Views: 34201
A simple (and expensive) solution to the housing-problem
If our current houses could be enlarged, the extras might actually be sold someday, or at least the extra rooms could be sold/rented. This would also reduce the amount of cash floating around, perhaps making it actually valuable again. My suggestion for the price of the extra rooms would be one mill...
- Tue Mar 30, 2004 16:47 pm
- Forum: Ideas
- Topic: Quivers, arrows and other silly things
- Replies: 18
- Views: 21102
Quivers, arrows and other silly things
Just a simple idea, since quivers are rather large, and only a few can be stored even in a large locker, why not make it possible to
store them in racks - or perhaps make a new racktype for them?
store them in racks - or perhaps make a new racktype for them?