Search found 29 matches
You should be able to do anything but use scourges with races without hand slots. One thing you aren't able to use is the special guild title which varies with masteries. (the xxx race warlock/witch/thaumaturge title). But i guess you could manage easily with beholder etc if you are using other spel...
- Sun Oct 24, 2004 21:08 pm
- Forum: Announcements
- Topic: Coven of the Derelict is open!
- Replies: 0
- Views: 5277
Coven of the Derelict is open!
The Coven of the Derelict is a collection of different magic-users from around the Valley of Aegic. What is common to those, is that they are shunned by the rest of the population, or otherwise seen as evil or have done something that marks them as traitors in their own crafts. There are fallen rang...
- Tue Aug 03, 2004 00:27 am
- Forum: Announcements
- Topic: Centaur hunting party reports
- Replies: 0
- Views: 5813
Centaur hunting party reports
The council of Vaerlon and the Ranger's guild have allowed a Centaur hunting party to start their hunt in a forest just a bit northeast of vaerlon. The price to gain this privilege was that the Centaurs had to study the flora and the fauna of the forest and report to Rangers if they noticed anything...
- Sun Jun 20, 2004 23:13 pm
- Forum: Ideas
- Topic: Witches guild
- Replies: 3
- Views: 6027
- Fri May 14, 2004 22:03 pm
- Forum: Announcements
- Topic: Ranger scouting party has made new discoveries
- Replies: 0
- Views: 6672
Ranger scouting party has made new discoveries
A party of ranger scouts report to have found a previously hidden trail to the mountains in southwest from the kingdom of valkor. The trail seems to lead to a small and empty valley. The valley seems to have previously been habitated, there are some ruins and remains of civilization still in sight, ...
- Sat May 08, 2004 20:52 pm
- Forum: Ideas
- Topic: Masters of the Culinary Arts (silly guild idea)
- Replies: 4
- Views: 6992
- Thu May 06, 2004 16:43 pm
- Forum: Ideas
- Topic: master artisans
- Replies: 47
- Views: 45023
Remember there will be all kinds of ofther crafts in artisans, not just smiths and there will be even something to do when you aren't busy with fixing/resizing etc. I see no reason why the guild couldn't be a mainguild, there's even a way to make some little experience. Or maybe even quite good exp,...
- Wed May 05, 2004 15:32 pm
- Forum: Ideas
- Topic: master artisans
- Replies: 47
- Views: 45023
Artisans will be doing all the stuff npc smiths etc are doing atm. And even if you aren't able to create new items from high-end materials there's still plenty of those which need repairing/resizing. If there aren't any artisans around you won't be able to resize etc your items, and if they posses n...
- Tue May 04, 2004 14:44 pm
- Forum: Ideas
- Topic: master artisans
- Replies: 47
- Views: 45023
As belannaer said there will be no npc smiths after artisans are ready. The artisans will be those who'll resize/repair eq's. If there's no player artisans around, you won't be able to do those things elsewhere. And there will be lotsof stuff in artisans one can do to spend one's time, there's even ...
- Mon May 03, 2004 22:01 pm
- Forum: Ideas
- Topic: master artisans
- Replies: 47
- Views: 45023
The enchanting crafted items - part has been thoroughly planned and mostly coded for a while already, it has something to do with runes but probably not the way you were thinking of :> And there will be no crafted mithril/ada items, never. The players will be able to do only basic stuff (letssay fin...
- Thu Apr 15, 2004 21:49 pm
- Forum: Ideas
- Topic: master artisans
- Replies: 47
- Views: 45023
- Sat Apr 03, 2004 15:33 pm
- Forum: Ideas
- Topic: master artisans
- Replies: 47
- Views: 45023
master artisans
I need ideas about the guild, post here what you'd like to see in it, what would you like them to be able to do etcetc. It will take a _long_ time to code this, don't expect it to be ready too soon, but it will be someday. There will be (propably) atleast the following things: - weaponsmiths: abilit...
- Fri Apr 02, 2004 13:39 pm
- Forum: Guilds
- Topic: Sorcerer requirements
- Replies: 5
- Views: 12375
Sorcerer requirements
To avoid useless reincingspree its better for me to give you some insight about the guild here. It is balanced so that a newbie will not get much out from it. And with a newbie i mean even players with quite a big bunch of experience. A player with 100m+ could get something out of the guild if playe...
- Sun Mar 28, 2004 15:53 pm
- Forum: Announcements
- Topic: Conclave of Sorcerers
- Replies: 0
- Views: 6761
Conclave of Sorcerers
After long years in self-proclaimed exile the time has come for the Conclave of Sorcerers to make their presence known again in the world of Aegic. The Masters of the Conclave think that the time is right to recruit new members from the ranks of races mostly suited for their craft, no longer only da...