Search found 29 matches

by zaltaiz
Tue Nov 02, 2004 00:00 am
Forum: Guilds
Topic: Covenants
Replies: 29
Views: 63251

You should be able to do anything but use scourges with races without hand slots. One thing you aren't able to use is the special guild title which varies with masteries. (the xxx race warlock/witch/thaumaturge title). But i guess you could manage easily with beholder etc if you are using other spel...
by zaltaiz
Sun Oct 24, 2004 21:08 pm
Forum: Announcements
Topic: Coven of the Derelict is open!
Replies: 0
Views: 5277

Coven of the Derelict is open!

The Coven of the Derelict is a collection of different magic-users from around the Valley of Aegic. What is common to those, is that they are shunned by the rest of the population, or otherwise seen as evil or have done something that marks them as traitors in their own crafts. There are fallen rang...
by zaltaiz
Tue Aug 03, 2004 00:27 am
Forum: Announcements
Topic: Centaur hunting party reports
Replies: 0
Views: 5813

Centaur hunting party reports

The council of Vaerlon and the Ranger's guild have allowed a Centaur hunting party to start their hunt in a forest just a bit northeast of vaerlon. The price to gain this privilege was that the Centaurs had to study the flora and the fauna of the forest and report to Rangers if they noticed anything...
by zaltaiz
Sun Jun 20, 2004 23:13 pm
Forum: Ideas
Topic: Witches guild
Replies: 3
Views: 6027

there will be a one 'witch' guild, its name is coven of the derelict and it will be finished in a month or two
by zaltaiz
Fri May 14, 2004 22:03 pm
Forum: Announcements
Topic: Ranger scouting party has made new discoveries
Replies: 0
Views: 6672

Ranger scouting party has made new discoveries

A party of ranger scouts report to have found a previously hidden trail to the mountains in southwest from the kingdom of valkor. The trail seems to lead to a small and empty valley. The valley seems to have previously been habitated, there are some ruins and remains of civilization still in sight, ...
by zaltaiz
Sat May 08, 2004 20:52 pm
Forum: Ideas
Topic: Masters of the Culinary Arts (silly guild idea)
Replies: 4
Views: 6992

Maybe there will be a cooking-sub in artisans. Atleast there is one in my plans :twisted:
by zaltaiz
Thu May 06, 2004 16:43 pm
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 45023

Remember there will be all kinds of ofther crafts in artisans, not just smiths and there will be even something to do when you aren't busy with fixing/resizing etc. I see no reason why the guild couldn't be a mainguild, there's even a way to make some little experience. Or maybe even quite good exp,...
by zaltaiz
Wed May 05, 2004 15:32 pm
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 45023

Artisans will be doing all the stuff npc smiths etc are doing atm. And even if you aren't able to create new items from high-end materials there's still plenty of those which need repairing/resizing. If there aren't any artisans around you won't be able to resize etc your items, and if they posses n...
by zaltaiz
Tue May 04, 2004 14:44 pm
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 45023

As belannaer said there will be no npc smiths after artisans are ready. The artisans will be those who'll resize/repair eq's. If there's no player artisans around, you won't be able to do those things elsewhere. And there will be lotsof stuff in artisans one can do to spend one's time, there's even ...
by zaltaiz
Mon May 03, 2004 22:01 pm
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 45023

The enchanting crafted items - part has been thoroughly planned and mostly coded for a while already, it has something to do with runes but probably not the way you were thinking of :> And there will be no crafted mithril/ada items, never. The players will be able to do only basic stuff (letssay fin...
by zaltaiz
Thu Apr 15, 2004 21:49 pm
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 45023

There will be skills for refining raw materials into ingots etcetc which may be used for forging & repairing & stuff. But the problem is the wide range of different materials, ie player is able to create steel with iron + coal but fine steel will actually be damascus steel so you'll need dif...
by zaltaiz
Sat Apr 03, 2004 15:33 pm
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 45023

master artisans

I need ideas about the guild, post here what you'd like to see in it, what would you like them to be able to do etcetc. It will take a _long_ time to code this, don't expect it to be ready too soon, but it will be someday. There will be (propably) atleast the following things: - weaponsmiths: abilit...
by zaltaiz
Fri Apr 02, 2004 13:39 pm
Forum: Guilds
Topic: Sorcerer requirements
Replies: 5
Views: 12375

Sorcerer requirements

To avoid useless reincingspree its better for me to give you some insight about the guild here. It is balanced so that a newbie will not get much out from it. And with a newbie i mean even players with quite a big bunch of experience. A player with 100m+ could get something out of the guild if playe...
by zaltaiz
Sun Mar 28, 2004 15:53 pm
Forum: Announcements
Topic: Conclave of Sorcerers
Replies: 0
Views: 6761

Conclave of Sorcerers

After long years in self-proclaimed exile the time has come for the Conclave of Sorcerers to make their presence known again in the world of Aegic. The Masters of the Conclave think that the time is right to recruit new members from the ranks of races mostly suited for their craft, no longer only da...