Search found 21 matches

by breg
Fri Apr 17, 2009 14:46 pm
Forum: Newbie Discussion
Topic: Newbie Guide - Melee 101
Replies: 4
Views: 16292

Read the whole howto, it was really nice! I actually learned something new about a few things even though I have been playing for a while.. =D>
by breg
Wed Apr 01, 2009 16:15 pm
Forum: Ideas
Topic: New slogan for Icesus
Replies: 27
Views: 55165

"Icesus - A commitment to excellence"
"Inhabit Aegic - play Icesus!"
"Icesus - can you dig it?"

one more, inspired by a certain song..

Icesus - Exp for nothin' and chicks will flee!
by breg
Fri Jun 20, 2008 14:25 pm
Forum: Guilds
Topic: hive mind?
Replies: 16
Views: 50868

Idea: Now that flight is possible, maybe someday thri-kreens/cancuns could gain the ability with a mutation.
by breg
Thu Mar 27, 2008 10:52 am
Forum: Guilds
Topic: hive mind?
Replies: 16
Views: 50868

Thanks!
by breg
Fri Feb 22, 2008 09:52 am
Forum: General
Topic: Problems and things that might need changing/fixing in game
Replies: 58
Views: 65358

I think templars/army members shouldn't be able to join e-priest sec or shadowdancer sec, since it doesn't work the other way around, either.
by breg
Wed Jan 30, 2008 11:54 am
Forum: General
Topic: Problems and things that might need changing/fixing in game
Replies: 58
Views: 65358

Ending "move silently" could take a little bit less time, since it shouldn't be too hard to stop doing it.. :wink:
by breg
Sat Jun 17, 2006 01:30 am
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 140279

I find it funny that some people think backstab is so über that dancers should suck really bad at anything else. A trained archer can easily deal as much or even more damage than a dancer with their bows and guess what, they can immediately sneak back and start aiming at their unsuspecting victims ...
by breg
Fri Apr 21, 2006 17:19 pm
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 140279

I don't want to lose my dev/masteries and maxed dagger either. Maybe it's possible to do some balancing without recoding the whole system, but if that's the only option I think I am willing to lose everything. If the guild is actually recoded/gets new features, please don't remove devotion (I don't ...
by breg
Thu Apr 20, 2006 13:47 pm
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 140279

Sounds good. The critical hits I mentioned could include, like you said, stunning, but also different kind of effects. Sometimes a little more damage, depending on the bodypart of course (I'm talking about a LITTLE more damage compared to normal hits, which would happen quite often, not one hit/one ...
by breg
Thu Apr 20, 2006 12:38 pm
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 140279

"The shadowdancer guild is far from viable option for high exp player" I agree even though I'm not a highbie. There was some serious talk about this in the old "Shadowdancer ideas." topic, check pages 2-4. Even you, artic, wanted to see some improvement in the guild, even though ...
by breg
Thu Apr 20, 2006 10:40 am
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 140279

Well, I didn't want to talk about the backstab in the first place, but mages can easily deal as mush or even more damage with their balls.. at least i haven't seen anyone stabbing a monster worth of 50k or more to death with a single stab (low level mage). But again, maybe it's just me. Another thin...
by breg
Wed Apr 19, 2006 20:25 pm
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 140279

In my opinion shadowdancer's melee fighting capabilities need uptuning, because they really suck compared to other guilds.. Increasing damage dealt with daggers might not be the best solution, but they could get some mastery/skill/devotion(!) dependant special hits instead (there is shadow merging, ...
by breg
Tue Feb 07, 2006 16:54 pm
Forum: Guilds
Topic: Name that guild contest!
Replies: 58
Views: 114714

...and the lucky winner is? :wink:
by breg
Wed Jan 18, 2006 22:35 pm
Forum: General
Topic: dexterity record
Replies: 4
Views: 9025

well, yeah, it seems so.. try wielding some two-handed weapon in your right hand and lower left hand! It must be the most efficient fighting style ever created. :P
by breg
Wed Jan 18, 2006 22:30 pm
Forum: Ideas
Topic: Undo
Replies: 7
Views: 9846

This isn't really "undoing", but it would be nice if we could stop fleeing if we want. It's really annoying if you accidentally flee from a fight and take a couple of extra hits before getting back in business..