Search found 194 matches

by felgand
Tue Jul 25, 2006 22:38 pm
Forum: General
Topic: Arena change!
Replies: 7
Views: 11133

An interesting (though probably unintended side-effect) of increasing hitpoints/lowering damage is that status-type effects such as, but not limited to, coven curses, many damage type specials, etc. would have a significantly greater effect on the outcome of the fight. Lowering the chance the effect...
by felgand
Thu Dec 22, 2005 08:55 am
Forum: Ideas
Topic: Hunting skills
Replies: 4
Views: 7173

I think a better solution would be to make the Survival guild levels useful.
by felgand
Fri Sep 16, 2005 18:53 pm
Forum: Ideas
Topic: Do you like masteries?
Replies: 34
Views: 34511

Coven actually has an interesting story behind it since its inception. When the guild was introduced many of the higher end spells did not exist (to my knowledge) that make coven much more playable for players with higher exp totals than now. In the same hand, scourges did much more damage and since...
by felgand
Sat Sep 10, 2005 19:44 pm
Forum: Ideas
Topic: Psionic Constructs
Replies: 25
Views: 26025

In short: help icesus is icesus :P Psionicists in Icesus really do focus their energies on affecting the target's mind and while they are able to manifest their powers physically (a la telekinesis), they aren't much more than novices in that category. Psionicsts in other works of fiction may have a ...
by felgand
Sat Sep 10, 2005 06:40 am
Forum: Ideas
Topic: Psionic Constructs
Replies: 25
Views: 26025

Well said. Bravo, Apex.
by felgand
Wed Sep 07, 2005 21:42 pm
Forum: Ideas
Topic: Psionic Constructs
Replies: 25
Views: 26025

This doesn't really fit into the theme of the psionicist guild currently. The guild itself is based around affected the mind of your opponent...not the creation/invocation of physical objects.
by felgand
Mon Sep 05, 2005 07:23 am
Forum: Ideas
Topic: "Classed" hunting/fishing contests
Replies: 30
Views: 35381

I'd place my bets on Sriel and Mila soloing a mammoth...it's not really that hard to do. In fact many classes, if not all of them, are able to do it with reasonable ability with that amount of exp, skills, blessings ...and let's not forget the almighty mounts at their disposal.
by felgand
Sun Sep 04, 2005 08:00 am
Forum: General
Topic: PK in icesus.
Replies: 71
Views: 71879

Would you expect me rather to complain about hypothetical problems that I have have never seen being proven to be an actual issue?

And while I believe there are many good ideas on this forum, by some unfortunate twist of fate...most of them tend to not come from you, Iluth.
by felgand
Fri Sep 02, 2005 22:00 pm
Forum: Ideas
Topic: "Classed" hunting/fishing contests
Replies: 30
Views: 35381

First of all, it is not possible to get an effective +30% hunting item from the hunting event, nor anything remotely close to that. Besides, it is possible to create a hunter character that has much higher hunting skills than could currently be done through special equipment, and that is not beyond ...
by felgand
Fri Sep 02, 2005 21:47 pm
Forum: General
Topic: PK in icesus.
Replies: 71
Views: 71879

This issue with magical traps in Graemor is being exceptionally exaggerated as a problem. I was an earth priest for a reasonable amount of time (~4 months) while magical traps were already in the game and I can't recall any instance where I strolled into Graemor and was hit by a magical trap that 10...
by felgand
Wed Aug 31, 2005 12:37 pm
Forum: General
Topic: PK in icesus.
Replies: 71
Views: 71879

I disagree with Allanon's ostrich approach to playerkilling. Preventing or greatly hindering pk altogether moves Icesus further towards a one-dimensional hack'n'slash game of player vs. mindless NPC that's both boring and monotonous. Instead, i suggest that we embrace the playerkilling aspect of Ice...
by felgand
Fri Aug 26, 2005 16:58 pm
Forum: General
Topic: Templar Thri-kreens
Replies: 3
Views: 6582

I think that after mutations were introduced for thri-kreens...it's no longer really necessary for them to have brawling/unarmed fighting to be a good templar. Just take the right mutation and you're all set.
by felgand
Mon Aug 22, 2005 16:25 pm
Forum: General
Topic: PK in icesus.
Replies: 71
Views: 71879

There is a skill, detect traps, that does this already...and it is learnable through use.
by felgand
Sun Aug 14, 2005 19:08 pm
Forum: Ideas
Topic: Party Say
Replies: 3
Views: 5888

I think this would be an excellent and simple addition to the current party structure.
by felgand
Fri Aug 12, 2005 19:31 pm
Forum: Ideas
Topic: some shifter ideas
Replies: 13
Views: 12002

They can roast marshmellows and make smores? :)