Search found 28 matches
- Fri Dec 03, 2004 02:16 am
- Forum: Ideas
- Topic: Air Priest subguild idea
- Replies: 12
- Views: 12272
- Fri Dec 03, 2004 02:11 am
- Forum: Ideas
- Topic: Graemor- why you cant spank a thief.
- Replies: 8
- Views: 9503
- Fri Dec 03, 2004 01:47 am
- Forum: Ideas
- Topic: Air Priest subguild idea
- Replies: 12
- Views: 12272
- Sun Nov 28, 2004 20:00 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 19187
- Sun Nov 28, 2004 17:18 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 19187
With the Geneticists, in my head, it was more on the lines of an almost customizable guild. You know how in the mage's guild you can choose which element you want to use, etc.? Well in the Geneticists you would be able to choose from X-men-like special abilities, so it would depend on which mutation...
- Sun Nov 28, 2004 02:23 am
- Forum: Ideas
- Topic: Idea- Player -Run Guild.. sorta
- Replies: 15
- Views: 13475
I think it's a bad idea to make a guild player-ran, but I think it's a good idea to make player-ran guilds. If that makes any sense. I don't think that player-ran guilds should be MAIN guilds though nor do I think they should involve skills or anything to that effect. Maybe just have taxes and share...
- Sun Nov 28, 2004 02:19 am
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 19187
- Sat Nov 27, 2004 23:39 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 19187
That would be cool too, maybe at higher levels you could learn a ritual that would let you leave your body and then inhabit another (Non-Player) creature. I overheard some Wizards talking about planning a guild similar to that, where instead of shifting into set creatures you could shift into creatu...
- Sat Nov 27, 2004 23:13 pm
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 19187
- Sat Nov 27, 2004 18:08 pm
- Forum: Ideas
- Topic: Idea- Player -Run Guild.. sorta
- Replies: 15
- Views: 13475
- Sat Nov 27, 2004 07:00 am
- Forum: Ideas
- Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
- Replies: 18
- Views: 19187
New Guild Ideas - Geneticists, Smugglers, and the Possessed
------------------------------- Smuggler's Ring [Subguild] ------------------------------- The dirty side of the merchant's guild, the Smuggler's Ring is a quest-oriented guild that deals with sneaking merchandise to and from the general store of Vaerlon's black market. The guild is based in a secre...
- Sat Nov 27, 2004 06:30 am
- Forum: Ideas
- Topic: Idea- Player -Run Guild.. sorta
- Replies: 15
- Views: 13475
The chances of player-run guilds/clans/families being implemented are equal to the chances of undead races being implemented. There are many posts where people have commented on things like this and I think everyone's feelings towards it are almost unanimous, but it's not going to happen regardless,...
- Sun Nov 21, 2004 02:04 am
- Forum: Ideas
- Topic: Families and Player Guilds
- Replies: 14
- Views: 16664
I still think this is a really good idea. No one seems to disagree, so again, any chance of this getting implemented? :) Liking the idea about family/clan titles. The way I look at it, it should cost an ass of money to create a clan or a family. Something outrageous like 10m. That way everyone would...
- Sat Nov 20, 2004 19:32 pm
- Forum: Ideas
- Topic: Yet Another Guild Idea..
- Replies: 0
- Views: 3780
Yet Another Guild Idea..
Okay I thought of a neat idea for a guild. To join the guild you'd have to fast (not eat) for three Icesus-days and survive. Instead of attacking like normal they would have to stun their enemy using pressure points and then use their guild item, an amulet of some sort, to channel their own HP/EP in...