Search found 14 matches

by croli
Mon Jan 07, 2008 03:32 am
Forum: General
Topic: cronable voting script
Replies: 7
Views: 25897

Re: cronable voting script

Edit: Updated to work as of Jan 6th 2008 Also, this version has a few more greps as I have to keep grep'ing until I get to the specific values I want. If you know a better way to get specific subsets of matches in a bash script, then please post it. I reduced the grep-orgy you wrote there to quite ...
by croli
Fri Nov 10, 2006 10:27 am
Forum: Ideas
Topic: Improved summary
Replies: 11
Views: 13648

Well, some of these extra summaries seem to be more useful if they go over several (read: all) sessions. I mean, unless you reinc you don't go raising more than two-three skills a session. You probably won't pk more than two or three others either unless your aiming for removal :twisted: That again ...
by croli
Fri Sep 02, 2005 11:01 am
Forum: Ideas
Topic: "Classed" hunting/fishing contests
Replies: 30
Views: 35379

Well if players really wanted to have a chance to win these contests, then maybe they should go and join the fishing/hunting guild. What if there was just 1 player in a particular group that participated? That's a guaranteed prize for the player... Well, that's all nice and dandy for you, but I fir...
by croli
Thu Sep 01, 2005 22:06 pm
Forum: Ideas
Topic: "Classed" hunting/fishing contests
Replies: 30
Views: 35379

one more small idea :)

Forgot this one: make Degtog and Astug "keep" the score at least until reboot, telling people that "Sorry you missed it, but the final scores for the contest were...[long list]".
by croli
Thu Sep 01, 2005 22:02 pm
Forum: Ideas
Topic: "Classed" hunting/fishing contests
Replies: 30
Views: 35379

"Classed" hunting/fishing contests

Since the outcome of both the hunting and fishing contest seem somehow predefined according to who is attending (be a level 100 and get the prize) I propose the following: 1. there should be classes. Maybe four, maybe more, and divided by level (cut at 25, 50, 75 for example) 2. there are winners in...
by croli
Thu Aug 19, 2004 23:15 pm
Forum: Ideas
Topic: Apprenticing
Replies: 16
Views: 17378

actually I had a similar idea quite some time ago...

... but then the idea command disappeared :) Anyway, I think it would be nice if you could teach other players the skills you know, but only up to the level you have (or a bit less). In return, you'd receive some exp for teaching the skill, while the lowbie learning from you would only use their exp...
by croli
Fri May 21, 2004 12:45 pm
Forum: Ideas
Topic: Potions in boots
Replies: 3
Views: 5848

Potions in booth(!)

Alternatively, booths could be recoded as containers. That way you could sell literally 100s of potions at once, but only two or three of those ghastly big hauberks. But then, even shops have that slotted design, so I guess there are good (programming) reasons to do it slot-wise instead of bulk-wise...
by croli
Sun May 09, 2004 14:11 pm
Forum: Ideas
Topic: Idling templars at guard duty
Replies: 19
Views: 20969

Re: actually

<and some more info sharing>... Except for poor small races <share share shaare> and poor newbies who don't know the way? Exactly. Which is why I proposed the reputation loss, because the purpose of guard duty for templars is to gain reputation... I know mid- or highbies would see PKing the idling ...
by croli
Fri May 07, 2004 23:57 pm
Forum: Ideas
Topic: Idling templars at guard duty
Replies: 19
Views: 20969

Idling templars at guard duty

There should be a (short) timeout for templars to check incoming players, after which one of the NPC guards whacks the templar on the head and does the checking himself (as they do when there's no templar around). This may be combined with reputation loss (guard duty is for reputation gain, right?) ...
by croli
Wed Apr 28, 2004 22:31 pm
Forum: Ideas
Topic: Anti-magic guild
Replies: 22
Views: 27073

Re: anti-magic guild

Nice idea, I sort of like it. But when I hear 'anti-magic' I immediately picture a frenzied barbarian with foam dripping from his mouth. Like the militia you mean? :P I don't think that this 'anti-magic' guild should be able to use spells (magical items they could use of course). They should have m...
by croli
Wed Mar 31, 2004 12:49 pm
Forum: Ideas
Topic: A simple (and expensive) solution to the housing-problem
Replies: 32
Views: 34037

a (maybe stupid) idea for dynamic housing

Steal the merchant code. Replace booth with house, slot with room. Make it much more expensive per room and start with a 1 room house. Make it impossible to summon your house more than once (or twice) per incarnation, so the Vaerlon/Graemor problem gets solved. Make big fields (100x100, 1000x1000, n...
by croli
Tue Mar 30, 2004 01:21 am
Forum: Ideas
Topic: Clown guild
Replies: 22
Views: 23142

tilamond wrote:pls dont think bad about folks from the southern norway, we aint so bad as the northerns are :twisted: :twisted:
You know, most people don't call that "aint so bad", they call it "boring" :P
by croli
Tue Mar 30, 2004 00:57 am
Forum: Ideas
Topic: Clown guild
Replies: 22
Views: 23142

Clown guild

Yes, I'm (semi-)serious. I haven't collected enough ideas to make this a mainguild, but a free subguild should be very possible. Some clown skills: Tickle battle maneuver (when in melee combat) Kick should be more effective than in militia (because of bigger shoes :) ) I like the idea Labinac had ab...
by croli
Tue Mar 30, 2004 00:18 am
Forum: General
Topic: World map.
Replies: 7
Views: 11163

Hmmmm. All that grey space around the valley, does that mean icesus could become even bigger? Like four times as big as it is now? :P