Search found 166 matches

by osma
Mon Nov 09, 2015 23:39 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 288200

do int and wis effect lbd equally? does it hurt/help to have one of the two much higher then the other? (if wis is 30 and int is 10, would it be better to raise int to increase lbd faster, or raise wis)
by osma
Thu Jan 07, 2010 06:47 am
Forum: Ideas
Topic: Small tailoring tweak
Replies: 1
Views: 10672

iirc, you can use tailor at clothes for mold_man in order to make them as small as possible. As i said, if i remember what i did correctly (did this a long time ago) i resized a number of cloaks with permdark down to mold man size so that they would take up very little space and still provide darkne...
by osma
Tue Nov 03, 2009 06:46 am
Forum: Ideas
Topic: whirling blades
Replies: 4
Views: 14964

1: cat stroke is supposed to already have a special effect: it is supposed to be more effective (higher damage i assume) against animals. dont know since i arch far more then whirl). 2: agree that resist exh. should reduce the ep cost of ranger skills. as it stands i never bother to train it/use it....
by osma
Thu Sep 24, 2009 04:37 am
Forum: Ideas
Topic: Reverse shards subguild idea
Replies: 10
Views: 22109

Osma imagines... look at locker You see Copper dagger of Strength named "1str" x8 Stone club of damage x4 Stone earrings of Health x1 Lead axe of Regeneration x1 Lead club of Fire x7 Tin shortsword of damage x4 People would horde great glow/low quality items for days when they could spend ...
by osma
Sat Sep 19, 2009 23:12 pm
Forum: Ideas
Topic: Reverse shards subguild idea
Replies: 10
Views: 22109

Or a minimum threshold for the stat on the glow in the first place? Live only '+3' or better gear may be used in the first place. Gives +1 shard on a basic success, +2 on a rare, lucky crit. This would work, except for the fact that it would again leave the problem of lead clubs with magenta glows ...
by osma
Fri Sep 18, 2009 06:47 am
Forum: Ideas
Topic: Reverse shards subguild idea
Replies: 10
Views: 22109

ok, so downgrade it signifigantly. make some shards impossible to get (damage). Make the highest possible shard a +1 on stat and +2 on skill/resist. This would basiclly make the guilds less of a "we have to do this to farm tons of shards" and more of a "we can use the skill to make ge...
by osma
Wed Sep 16, 2009 23:52 pm
Forum: Ideas
Topic: Reverse shards subguild idea
Replies: 10
Views: 22109

Reverse shards subguild idea

Full disclosure: i got the germ of this idea from Youlon, so he deserves partial credit (and flames if you dont like it, which many wont). Many (many, many,...) items in the game are magical, and completely useless. My personal favorite are the stone clubs of fire resistance or something stupid like...
by osma
Wed Sep 16, 2009 23:39 pm
Forum: Ideas
Topic: mastery notifications
Replies: 5
Views: 15237

Please excuse the inconvenience, it seems that Osma is unavailable for comment. Someone mentioned ranger mastery being "messed up" and/or "difficult" and it sent him into a raging fit of insanity where he screams "deceptive contraptions is evil" and "death to the i...
by osma
Mon Sep 14, 2009 21:34 pm
Forum: Ideas
Topic: mastery notifications
Replies: 5
Views: 15237

mastery notifications

Under the scion guild, whenever you gain a mastery you are given a specific notice, usually a simple "your mastery of xxx has increased" or something like that. This is in many ways helpful, especialy if you are like me and you check your masteries compulsivly in order to find out what doe...
by osma
Tue Sep 01, 2009 04:10 am
Forum: Ideas
Topic: Move Silently changes
Replies: 4
Views: 14192

Ep loss during sneak is signifigant. For char who play diffrent guilds, such as shadowdancers, i dont know how it effects their combat and won't go into that aspect. However, for sneak/archers, this is not nearly as bad as it used to be. Archers have always had high ep rates. This used to be because...
by osma
Tue Sep 01, 2009 03:59 am
Forum: Ideas
Topic: Move Silently changes
Replies: 4
Views: 14192

a) sneak used to have a setting that automaticly removed sneak (turned it off) after you made a kill. as far as i know, this has been removed, or it is burried somewhere in the set helpfiles. b) sneak does not turn off during battle. it last until you turn it off. and i agree, it might take a second...
by osma
Wed Aug 26, 2009 05:47 am
Forum: Ideas
Topic: New shards
Replies: 3
Views: 12773

New shards

Three ideas of shards which I believe would be useful to the game. A) Shard of Light/Darkness - common This would add the "gives more light" or "gives more darkness" modification to a weapon or armor. Add it to a small ring and you have an instant perma-torch. Would be very commo...
by osma
Sun Aug 02, 2009 08:17 am
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 103926

The following involves two skills that have used (although not extensivly on the first, and a long time ago on the second) and have found to, more or less, suck. First, the slinging skill. The skill takes a long time to use, does basicly no damage, and dosen't seem to help any masteries that effect ...
by osma
Sun Jul 12, 2009 09:49 am
Forum: Ideas
Topic: cross-effect of shifter kinships
Replies: 12
Views: 21236

since this has been inactive and not used: would like to reopen the idea of making a den. this would be a camp that shifters can make while in animal form and would perhaps only help shifters and maybe other "natural" guilds like wilders and rangers. would use camping skill. silly to have ...
by osma
Wed Jul 08, 2009 08:09 am
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 103926

i agree with both of solar's first two ideas. either making wounds lower a target's armor (overall or just a bit more damage on that slot) or making special attacks like strike or furious assualt do more damage to wounds (basicly same thing archery does) sounds like reasonable ideas. after all, if y...