Search found 166 matches
- Mon Nov 09, 2015 23:39 pm
- Forum: General
- Topic: Mythbusting Icesus
- Replies: 163
- Views: 296138
- Thu Jan 07, 2010 06:47 am
- Forum: Ideas
- Topic: Small tailoring tweak
- Replies: 1
- Views: 11111
iirc, you can use tailor at clothes for mold_man in order to make them as small as possible. As i said, if i remember what i did correctly (did this a long time ago) i resized a number of cloaks with permdark down to mold man size so that they would take up very little space and still provide darkne...
- Tue Nov 03, 2009 06:46 am
- Forum: Ideas
- Topic: whirling blades
- Replies: 4
- Views: 15464
1: cat stroke is supposed to already have a special effect: it is supposed to be more effective (higher damage i assume) against animals. dont know since i arch far more then whirl). 2: agree that resist exh. should reduce the ep cost of ranger skills. as it stands i never bother to train it/use it....
- Thu Sep 24, 2009 04:37 am
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 22993
- Sat Sep 19, 2009 23:12 pm
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 22993
Or a minimum threshold for the stat on the glow in the first place? Live only '+3' or better gear may be used in the first place. Gives +1 shard on a basic success, +2 on a rare, lucky crit. This would work, except for the fact that it would again leave the problem of lead clubs with magenta glows ...
- Fri Sep 18, 2009 06:47 am
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 22993
- Wed Sep 16, 2009 23:52 pm
- Forum: Ideas
- Topic: Reverse shards subguild idea
- Replies: 10
- Views: 22993
Reverse shards subguild idea
Full disclosure: i got the germ of this idea from Youlon, so he deserves partial credit (and flames if you dont like it, which many wont). Many (many, many,...) items in the game are magical, and completely useless. My personal favorite are the stone clubs of fire resistance or something stupid like...
- Wed Sep 16, 2009 23:39 pm
- Forum: Ideas
- Topic: mastery notifications
- Replies: 5
- Views: 15792
- Mon Sep 14, 2009 21:34 pm
- Forum: Ideas
- Topic: mastery notifications
- Replies: 5
- Views: 15792
mastery notifications
Under the scion guild, whenever you gain a mastery you are given a specific notice, usually a simple "your mastery of xxx has increased" or something like that. This is in many ways helpful, especialy if you are like me and you check your masteries compulsivly in order to find out what doe...
- Tue Sep 01, 2009 04:10 am
- Forum: Ideas
- Topic: Move Silently changes
- Replies: 4
- Views: 14730
Ep loss during sneak is signifigant. For char who play diffrent guilds, such as shadowdancers, i dont know how it effects their combat and won't go into that aspect. However, for sneak/archers, this is not nearly as bad as it used to be. Archers have always had high ep rates. This used to be because...
- Tue Sep 01, 2009 03:59 am
- Forum: Ideas
- Topic: Move Silently changes
- Replies: 4
- Views: 14730
a) sneak used to have a setting that automaticly removed sneak (turned it off) after you made a kill. as far as i know, this has been removed, or it is burried somewhere in the set helpfiles. b) sneak does not turn off during battle. it last until you turn it off. and i agree, it might take a second...
- Wed Aug 26, 2009 05:47 am
- Forum: Ideas
- Topic: New shards
- Replies: 3
- Views: 13247
New shards
Three ideas of shards which I believe would be useful to the game. A) Shard of Light/Darkness - common This would add the "gives more light" or "gives more darkness" modification to a weapon or armor. Add it to a small ring and you have an instant perma-torch. Would be very commo...
- Sun Aug 02, 2009 08:17 am
- Forum: General
- Topic: Problems & things that might need attention vol. 2
- Replies: 86
- Views: 105160
The following involves two skills that have used (although not extensivly on the first, and a long time ago on the second) and have found to, more or less, suck. First, the slinging skill. The skill takes a long time to use, does basicly no damage, and dosen't seem to help any masteries that effect ...
- Sun Jul 12, 2009 09:49 am
- Forum: Ideas
- Topic: cross-effect of shifter kinships
- Replies: 12
- Views: 21967
- Wed Jul 08, 2009 08:09 am
- Forum: General
- Topic: Problems & things that might need attention vol. 2
- Replies: 86
- Views: 105160
i agree with both of solar's first two ideas. either making wounds lower a target's armor (overall or just a bit more damage on that slot) or making special attacks like strike or furious assualt do more damage to wounds (basicly same thing archery does) sounds like reasonable ideas. after all, if y...