Search found 20 matches

by andr
Thu Jan 24, 2013 19:14 pm
Forum: General
Topic: Something wrong? Something missing? Suggest!
Replies: 24
Views: 39477

Distance in fight Another thing which is missing, and could add lots of fun is a proper control of the distance between opponents in the fight. 1) 1 on 1 fight: Archery, throwing, spelling at combat start could obtain real mechanism: you do an agressive move, thw enemy start to approach, depending o...
by andr
Thu Jan 24, 2013 18:59 pm
Forum: General
Topic: Something wrong? Something missing? Suggest!
Replies: 24
Views: 39477

On defence points system (somethig I think is really missing in Icesus): I find myself and people I partied with to set combat points either to max attack or max defence ponts, and practically never in between. In contrast, in reality (and I did foil fencing, kendo and some martial arts, so its not ...
by andr
Thu Jan 24, 2013 15:39 pm
Forum: General
Topic: Something wrong? Something missing? Suggest!
Replies: 24
Views: 39477

making party attractive

I would like to get the Goderic's idea a bit further: I suggest to give an exp bonus to parties killing "worthy foes" - which foe is worthy can be defined by its level comparing to the sum level of the people in the party with a modifier to the max level player in the party (to remove e.g. 100+1 pla...
by andr
Tue Jan 22, 2013 21:35 pm
Forum: General
Topic: Something wrong? Something missing? Suggest!
Replies: 24
Views: 39477

shard recovery

I feel that it would greatly improve fun for beginners/midbies if there would be a service (e.g. at enchanter) of recovering a shard from a piece of equipment. It is classical in many RPGs, the de-sharded eq is destroyed and, of course, the service should not be too cheap: e.g. proportional to the c...
by andr
Sat Jan 19, 2013 21:13 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 237612

telekinetic celerity

What skills, masteries and stats affect telekinetic celerity momentum chances?
And which ones affect the number of hits in the momentum.
by andr
Sat Jan 19, 2013 16:39 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 237612

stunned

Does opponent's stunned status affect the hit chance (hit roll) of the attacker? Does unconcious status give even more hit roll bonuses?
Does it affect chances for crit hit? (kind of common sense suggest it should)?
by andr
Thu Jan 17, 2013 04:59 am
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 237612

alacrity

What exactly alacrity does?
by andr
Sat Jan 12, 2013 02:42 am
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 237612

Monkish stuff

1. What is actually affected by the martial arts skill? a) Crush hit style hit? (since you added crush when monks were already coded) - I raised MA to 140+ and can see no difference b) normal hit speed (I see that the damage is indeed affected)? c) Motion of Combat damage? d) Unbending and Hand of g...
by andr
Thu Dec 13, 2012 21:48 pm
Forum: Ideas
Topic: telekinetic thrust
Replies: 0
Views: 6018

telekinetic thrust

A simple (and not very original) idea: Telekinetic thrust can be done with a weapon in the inventory, which returns after usage. Weapon class/mass affect the bonus damage. Mass increases (significantly) the costs and cast time. Combined telekinetic power (mastery+skills+stats) define the max mass li...
by andr
Thu Dec 13, 2012 21:32 pm
Forum: Ideas
Topic: Monk Guild - Silly but Friendly improvements
Replies: 6
Views: 11757

monk guid charisma level bonuses

Could you be so kid to remove charisma level bonuses and replace them with dex or str?
by andr
Thu Dec 13, 2012 21:28 pm
Forum: Ideas
Topic: Monk guild tweak
Replies: 0
Views: 6407

Monk guild tweak

General idea: 1) To make styles essential - choosing wrong style for a particular situation should give penalties (now players just lose some advantages) 2) To make changing styles in a single battle important - to change combat from "kill x; use MOC n times; loot corpses" to something with more opt...
by andr
Wed Nov 28, 2012 21:32 pm
Forum: Ideas
Topic: Psi secondary guild
Replies: 1
Views: 5846

Psi secondary guild

I would like to propose the following changes to the psionicist secondary guild: 1) Celerity momenta give Mind over matter mastery. Reasoning: celerity is about momenta - getting momenta should raise the corresponding mastery. 2) Displacement spell have an additional effect: when nothing is probed, ...
by andr
Sun Nov 25, 2012 11:05 am
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 237612

Monk stuff

There were no questions on monks yet :) 1. Could you please outline in general the difference between the martial arts (MA) battle code from the normal one? If not covered above: 1a. Is it true that MA skill replaces offensive and defensive battle strategy skills for monks? 1b. Does dexterity adds m...
by andr
Wed Apr 22, 2009 01:51 am
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 79606

shifter spice up

What do you think about such an idea to spice up the shifters: Player can activate several "combat tactics" (have %% as pack tactics) which give benefits from certain states of the opponent. I propose to have two alternatives for each target state, promoting cooperative partying: Wounded: 1) More da...
by andr
Sun Apr 19, 2009 12:51 pm
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 79606

shifters

I completely agree with Durmuk on the skill max. Comparing with two other unarming guilds (monks and scions) shifter's skill max are too low. Enhance crits (70%) is a dramatic example. Idea: since regenration of shifters in quite random and eats a lot from a few spell points shifters have, maybe it ...