Search found 16 matches
- Thu Nov 10, 2005 16:42 pm
- Forum: Ideas
- Topic: New players could be more easily helped or ignored
- Replies: 16
- Views: 17568
- Thu Nov 03, 2005 16:58 pm
- Forum: General
- Topic: Information required!
- Replies: 5
- Views: 9126
Re: Information required!
I am currently gathering general information for the icesus database and i would appreciate help on following fields: Goblinoids (species, hierarcy, history and culture) Elves (as a entire race, their origins, culture and hierarcy) Dragons (species, hierarcy, origins and their apperiance in history...
- Thu Nov 03, 2005 16:46 pm
- Forum: Ideas
- Topic: Claiming mobs
- Replies: 13
- Views: 14347
- Mon Oct 24, 2005 00:02 am
- Forum: Ideas
- Topic: "Classed" hunting/fishing contests
- Replies: 30
- Views: 35640
why not just ban mammoths from hunting events? Then they will just hunt the next biggest one, whatever it is. The system which allows highbies and lowbies to participate in the same hunting event is flawed, it's basically the same in most of the events like the one where they need someone rescued f...
- Wed Oct 19, 2005 12:15 pm
- Forum: Ideas
- Topic: "Classed" hunting/fishing contests
- Replies: 30
- Views: 35640
- Tue Oct 04, 2005 12:20 pm
- Forum: General
- Topic: Is it acceptable?
- Replies: 4
- Views: 8084
Is it acceptable?
A scenario: I was killing in this room, dead bodies and blood splashed all about. Gruesome death to all the little minions, and more coming. There's loot on the ground. THEN, someone moves into the room and starts picking up the loot. Is this behavior generally acceptable in this mud? I mean I tried...
- Mon Oct 03, 2005 14:37 pm
- Forum: Guilds
- Topic: Shadowdancer tuning?
- Replies: 77
- Views: 142948
Maybe the guild can have a contract system, something like the bounty system. They are assassins after all. This contract system is mainly used in pk. Except, in this case, other than the shadowdancers, no one else can take up the contract, and no one other than the current guild master knows who th...
Re: hehe
I think janeti means something like a list of blessings. spregen : good for troll mages, but not really useful for snakeman. etc hpregen: Not useful for troll mages, might be useful for tanking lep mages. Maybe not so detailed to races, but something along this line. There's somethin...
- Mon Oct 03, 2005 14:10 pm
- Forum: Ideas
- Topic: "Classed" hunting/fishing contests
- Replies: 30
- Views: 35640
Reading from a few posts above, it sounds like people are allowed help when participating in hunting/events. I agree that this should be changed somewhat. Maybe make the rules such that kills are to be individual, and no one is allowed to help participants or face the wrath of the immortals, make t...
- Sun Oct 02, 2005 20:47 pm
- Forum: Ideas
- Topic: Exchange coins in shops and banks command
- Replies: 11
- Views: 13312
Re: reply
I agree with this idea simply, because it will facilitate looting and exping at the same time, and mainly that. I will suggest that shops charge a slightly higher rate than banks do if the code if implemented. Players have no choice anyway, they can either exchange or make long trips back to some ci...
- Sun Oct 02, 2005 17:17 pm
- Forum: Ideas
- Topic: Exchange coins in shops and banks command
- Replies: 11
- Views: 13312
One word: change. It's in the shops best interests to have smaller amounts of money, to give change after transactions. If you've ever worked in retail, you'll know how annoying it is to give one person 90% of your change. People who want to exchange small bills for large ones then become your best...
- Wed Sep 28, 2005 13:48 pm
- Forum: Ideas
- Topic: Approach command
- Replies: 11
- Views: 12580
Somehow.. I just saw this as just one more spammy step to combat and interaction. It just means I have to alias a command to approach something before I can interact or kill it. I understand that maybe it can have its uses in roleplaying. But code is not necessary to rp. What are the benefits of hav...
- Sun Sep 18, 2005 21:03 pm
- Forum: General
- Topic: Common courtesy & "kill stealing".
- Replies: 69
- Views: 76049
Imo, define kill stealing : 1. Killing injured mobs [which others are probably attacking] 2. Killing mobs in a room which others are present 3. Moving into a room and attacking a mob [where another pc is present fighting] Infringement of rules can easily be taken to admin and let them deal with it. ...
- Fri Sep 09, 2005 22:44 pm
- Forum: Ideas
- Topic: Booths and cash
- Replies: 7
- Views: 10455
Re: Booths and cash
As you need cash to buy from booths, could the money paid stay as coins in a money-box at the booth instead of appearing in the bank account? Then I could empty it and reuse the coins without paying the withdraw free at the bank. This may lead to people circumventing the bank system altogether and ...
- Fri Sep 09, 2005 21:01 pm
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 104393