Search found 32 matches

by sraak
Thu Nov 28, 2013 17:02 pm
Forum: General
Topic: Christmas marathons, when?
Replies: 15
Views: 26370

Maroz event

Maroz on any saturday or sunday, please not in monday-friday. Pretty Please :)
by sraak
Thu Dec 06, 2012 15:30 pm
Forum: Ideas
Topic: All-Time Trapping Records partial purge (bug?)
Replies: 0
Views: 5803

All-Time Trapping Records partial purge (bug?)

Today i logged in only to find out my 33 alltimers have gone puuf! In Trapping plaque _some_ have gone puuf too, but for example Cazouh's one alltimer still exists. Idea&Solution: Make Trapping Records kind of a like extended Xmas event. Close to New Years Eve, give some trapping titles/candy/whatno...
by sraak
Sat Oct 20, 2012 19:15 pm
Forum: Guilds
Topic: New ranger sub teaser
Replies: 2
Views: 13748

ETA for melee?

any chance to get some kind of information when these reiver special skills are (checked) for the melee?
by sraak
Sun Jun 17, 2012 00:10 am
Forum: General
Topic: State of the Game: 2012
Replies: 29
Views: 46927

flyers?

yesno. marginal.

anywayz, the text should be thought very well, at least at the same level like "professional business cards" with a spice of student world/nerdiness -factor.
by sraak
Wed Jun 08, 2011 19:49 pm
Forum: Ideas
Topic: icesus geared mud client
Replies: 2
Views: 7407

two sided sword (duh!)

more than three possibilities: 1) (almost) pure telnet mudders. leave those alone. 2) semicoders, who code triggers, aliases, variables, tables, statistics and whatnot, until they have what you asked, but they know how to change it. 3) those who like to have icesus-client. because it's supposed to m...
by sraak
Wed Oct 21, 2009 12:58 pm
Forum: Newbie Discussion
Topic: Portable MUDclient
Replies: 2
Views: 9287

portable mushclient

try this:

http://www.gammon.com.au/mushclient/mushclient.htm

been running MC for more than one year now. works like a charm.

-free
-6 scripting languages ( JScript,Lua,PerlScript,PhpScript,Python,VBscript)
-portable
-good forums
...
by sraak
Thu Mar 06, 2008 02:19 am
Forum: Ideas
Topic: Aquatic Combat
Replies: 12
Views: 13459

adjustment(s)

very well though and planned. all the replies are fine too. but. you forgot very big sea areas. well, why not upgrade your version about midbie-highbie terrain to low/newbie-highbie terrain? low waters for new/lowbie, middle waters to midbie and deep places to near lvl100? and one more thing: (i kno...
by sraak
Tue Mar 04, 2008 16:36 pm
Forum: Ideas
Topic: Idea: addition to who command
Replies: 5
Views: 7418

it would effect in the starting room

it should only work in each areas "starting" or "first" room. otherwise some ppl might abuse it somehow, if you can see faraway areas players.
it could also be learn by doing skill, if more exact messages can be coded easily.

edit:typo
by sraak
Wed Feb 27, 2008 22:12 pm
Forum: General
Topic: help in "help sharing information" ?
Replies: 1
Views: 4817

help in "help sharing information" ?

if i have some idea for a post in a forum, but i don't know if i am breaking the rules of "help sharing information", shall i direct it to Belannaer through mudmail?
by sraak
Sun Feb 17, 2008 13:21 pm
Forum: Ideas
Topic: Starting Icesus
Replies: 12
Views: 13046

i agree

the game is too much concentrated around Vaerlon, roads and some few other places. codewise i have no idea how big this would be, but simply moving one guild to another is very simple indeed. what would be the consequenses of moving is totally another thing. probably it affects only to players after...
by sraak
Wed Feb 13, 2008 20:08 pm
Forum: Ideas
Topic: New "consider" function
Replies: 9
Views: 11116

outworld area differences?

probably there are no differences between area monsters and outworld monsters?
consider as a skill has helped me many times in OW when facing new species.
by sraak
Tue May 29, 2007 17:40 pm
Forum: Ideas
Topic: torches
Replies: 9
Views: 10883

many types of wood

well, we have yew, spruce, and many many more types of wood. not just one.
hard wooden weapons/torches would take long time to burn, hard to lit, would make more or different type damage, and so on.

implement those too. the code exists already, just some oo-coding is needed.
by sraak
Mon Apr 16, 2007 22:20 pm
Forum: General
Topic: Icecon 2007
Replies: 22
Views: 27752

maybe yes

i don't know *exactly* about my plans, since the time is so.... not fixed. fix the time, and i can tell you whether or not.

but basically, count me in.
(i can probably take "my" "car" from tampere to jyvaskyla, and it'll hold 3 more free muddersplace....)
by sraak
Wed Apr 11, 2007 19:03 pm
Forum: Ideas
Topic: more on summary
Replies: 6
Views: 8736

similar system

spells/skills should bee in the same system.
they are the different sides of the same coin.

maybe it's teh coding&etc. and there no one mortal can help you wizards, unfortunately.

(what should've been and not are teh subject of eternal dispute.)
by sraak
Mon Apr 02, 2007 18:32 pm
Forum: Ideas
Topic: more on summary
Replies: 6
Views: 8736

hors wrote:can be done easily with stat triggers in your client though
anyone who know anything about tinyfugue...

that will be my choice.