Search found 7 matches
- Mon Jan 09, 2006 22:45 pm
- Forum: Guilds
- Topic: Name that guild contest!
- Replies: 58
- Views: 115746
- Wed Jul 27, 2005 01:33 am
- Forum: Ideas
- Topic: hunter / fisher leader
- Replies: 7
- Views: 8072
- Sat Apr 09, 2005 20:15 pm
- Forum: Ideas
- Topic: Merchant's council/ruling body
- Replies: 64
- Views: 56504
The wizards have done something about it.....they set the shop and df values for all pieces of eq which are the 'base' values for all saleable / purchasable items. Any amount you can get over the shop value is just gravy on your potatoes. I very much doubt the powers that be see a problem with the e...
- Thu Apr 07, 2005 22:06 pm
- Forum: Guilds
- Topic: Earthpriests
- Replies: 43
- Views: 105089
Realistically, having played a level 59 Earth-Priest for a number of months, if you can't invest 200+ million in worth into the guild alone, not counting experience used to train stats, I don't think 95% of players are going to find they can be successful enough to stick it out for very long. Anybod...
- Thu Mar 24, 2005 21:30 pm
- Forum: Ideas
- Topic: Player's Reputation readily available in finger or on plaque
- Replies: 3
- Views: 7048
Player's Reputation readily available in finger or on plaque
I would like to see a player's reputation in at least the major areas (Vaerlon,Atherton,Graemor & Ranger) be available in the finger command so I can discriminate in choosing my friends and enemies. Or, alternatively, a plaque somewhere in each of the areas that can be checked to see who is pers...
- Sat Mar 12, 2005 19:08 pm
- Forum: Ideas
- Topic: Official bring back old hunting thread.
- Replies: 9
- Views: 11805
The wimpy levels are: off, very very low, very low, low, normal, high and very high. Wimpy level doesn't work well for hunting: The possible animals should be grouped in one and only one of the possible wimpy levels and then you get what you hunt for size-wise by setting your wimpy level. It is bori...
- Tue Jan 18, 2005 11:15 am
- Forum: Newbie Discussion
- Topic: Understanding Alert System
- Replies: 1
- Views: 8379
Understanding Alert System
The alert system maybe confusing to some. This is how I understand it to work. To receive notification of an area spell being cast somewhere you need to: channel join alert To set your variable to alert others that you are casting an area spell you need to: set alert yes To set your variable to see ...