Search found 82 matches

by echcua
Mon Jun 12, 2006 21:31 pm
Forum: Ideas
Topic: Icequotes
Replies: 7
Views: 10907

Usage: 'icequote [category] [max]' 'icequote <nmbr> [max] [category]' 'icequote <nmbr> to <nmbr> [max] [category]' 'icequote <all|latest|best|worst|random> [max] [category]' 'icequote next' 'icequote submit <category>' 'icequote edit <nmbr>' 'icequote remove <nmbr>' 'icequote vote <nmbr>' 'icequote ...
by echcua
Mon Jun 12, 2006 19:15 pm
Forum: Ideas
Topic: Icequotes
Replies: 7
Views: 10907

Ok, next thing. Brainstorm categories that quotes could be split up into, I'll start it off
Random
Famous
by echcua
Sun Jun 11, 2006 10:36 am
Forum: Ideas
Topic: Icequotes
Replies: 7
Views: 10907

Icequotes

Quick poll to see if there is any interest in having a quoting system where you can quote different things to do with the mud or just famous quotes that you think are cool. Mainly a regen fodder idea.
by echcua
Sat Jun 10, 2006 19:20 pm
Forum: Ideas
Topic: Resize Hut Ideas
Replies: 8
Views: 11396

Someone fumbled doing your resize
by echcua
Sat Jun 10, 2006 07:48 am
Forum: Newbie Discussion
Topic: UNfreeze
Replies: 1
Views: 12383

Any wizard.
by echcua
Sat Jun 10, 2006 07:46 am
Forum: Ideas
Topic: Resize Hut Ideas
Replies: 8
Views: 11396

1) There is a skill that improves the resizers take.
2) You can't make a mistake in the resize hut as the resizer has no options
by echcua
Fri Jun 09, 2006 16:18 pm
Forum: Announcements
Topic: Resize hut back up and running.
Replies: 0
Views: 7476

Resize hut back up and running.

Resize hut is back up and running, there was a day delay (due to dev being down) between backups so if your item is missing I am deeply sorry (I can't reimb you as there is no record). The good news is that while it was away it got an upgrade. Player smiths are now required to do a quota depending o...
by echcua
Thu Jun 08, 2006 17:46 pm
Forum: Newbie Discussion
Topic: Client HowTo - RoAClient
Replies: 1
Views: 21625

Client HowTo - RoAClient

This help file will demonstrate some features of using a client, specifically RoAClient. I have been asked on several occasions on how to get my client to look like the one on the website (under About the game ). I will try to get your client as close to the picture as possible, with a bit of luck. ...
by echcua
Thu Jun 08, 2006 12:29 pm
Forum: Newbie Discussion
Topic: Newbie Guide - Arms and Armourment
Replies: 2
Views: 16519

There are also extensive help files under Documentation (right hand panel on this page) which you should check out. Plus the extensive help docs ingame.
by echcua
Wed Jun 07, 2006 05:14 am
Forum: General
Topic: New animal species
Replies: 5
Views: 9479

Fixed :P
by echcua
Tue Jun 06, 2006 03:53 am
Forum: Announcements
Topic: Traps 2.0
Replies: 0
Views: 7196

Traps 2.0

For those who don't know I have been recoding the trap system the last few days. Here is the layout of the changes: 1) Traps now have stat/skill requirements for you to be able to use them. 2) New component 'trap ambush <mob>' has been introduced, where you can ambush mobs into your trap. 3) 3 new h...
by echcua
Mon May 29, 2006 07:23 am
Forum: Announcements
Topic: The gathering of smiths, channelers and seamstresses...
Replies: 0
Views: 6897

The gathering of smiths, channelers and seamstresses...

Icesus' smiths, channelers and seamstresses have had a secret meeting and have agreed to a unified system, which they have laid out in the 'help utilities' document. Each utility, as they now call themselves, has its own sign out their working area in which they advertise any fixed priced services, ...
by echcua
Thu Apr 06, 2006 15:10 pm
Forum: Announcements
Topic: Connections problems
Replies: 0
Views: 6701

Connections problems

There appears to be connection problems using icesus.org for the time being. To get around this use the ip address directly. Icesus ip address: 62.73.49.119 Sorry for the inconvience. Addendum #1 And sorry for the crash. Shrines, booths, piles, and huts are not going to load for a couple hours while...
by echcua
Mon Mar 27, 2006 12:59 pm
Forum: General
Topic: Artisan Prices (Titanium+)
Replies: 16
Views: 22589

Upon reading this thread again I've completely lost what people are whining about hehe. Could someone recap, or has the issue been sorted out? Just in case you haven't realised the game mechanics in respect to eqdamage hasn't changed.
by echcua
Thu Mar 09, 2006 14:01 pm
Forum: Ideas
Topic: Alert channel
Replies: 5
Views: 8611

First point is channel code. Until the bug is found in the driver where what is known as a 'channel wipe' is sorted out we cannot really touch it. As to movement code whilst this isn't as difficult to do as the other would require quite a bit of testing to make sure that it doesn't lag etc.