Search found 74 matches

by kraven
Thu Jun 28, 2012 10:12 am
Forum: Ideas
Topic: Regarding reincarnations
Replies: 6
Views: 15197

drop chronolevels to 5 i say
by kraven
Fri Sep 23, 2011 01:25 am
Forum: Ideas
Topic: aim critical areas
Replies: 4
Views: 14660

the wounding system is more of directed toward players than mobs in first place...and dealing faster damage makes it really bad for players getting wounded in combat
by kraven
Fri Oct 15, 2010 17:07 pm
Forum: Guilds
Topic: Future of the Sorcerers?
Replies: 10
Views: 22567

2 words...stacking resist debuffs...if sorc+mage debuffs work together to even greater decrease=good thing
by kraven
Tue Sep 21, 2010 14:21 pm
Forum: Ideas
Topic: teaching of elements:fire element version
Replies: 3
Views: 12353

teaching of elements:fire element version

if been testing teaching of elements sometime now as addition to fire priests,guild idea is extremely cool but the guild abilities are just silly. examples: i got skill/spell 100% Lore of elements skill doesnt really specify does it give more power to spells of the priest's main guild or not. if not...
by kraven
Wed May 27, 2009 16:05 pm
Forum: Newbie Discussion
Topic: Maximizing LBD
Replies: 11
Views: 25380

or it maybe totally random,atleast "secrets of assassination" seem to raise several times in a hour,and then dont raise at all for a day...
by kraven
Thu Apr 05, 2007 17:24 pm
Forum: Ideas
Topic: Hunting Questions
Replies: 8
Views: 11462

icesus has this help sharing information policy that applies to game mechanics too...so if you wanna know stuff about stuff..you need to ask someone who knows or explore and experience your self
by kraven
Wed Feb 14, 2007 10:35 am
Forum: Ideas
Topic: army archers
Replies: 13
Views: 16169

i think army archers should be diffrend from ranger archers,more like weapon of choise. crossbow related skills and specialities would rock.i mean it would rule to have like 6 man army party and they could start combat with party leader ordering "give them a volley" command then whole part...
by kraven
Thu Jan 11, 2007 13:46 pm
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 43815

additional to that, i mean i think newbies and ppl overall rather spent hours on exping to improve their character than hours of exploring and getting handful of shit Well define "handful of shit" :wink: well, the couple tons of exp after solving a syntax nightmare..and nothing more :shock:
by kraven
Wed Jan 10, 2007 09:26 am
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 43815

but as one famous mudder once said, why explore when you can exp! explore counter is such a side/minor feature anyway that it should actually just give newbie players 100k-500k exp by running couple areas trough and with that getting started. Um, I don't recall saying such thing... legendary mudder...
by kraven
Wed Jan 10, 2007 09:23 am
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 43815

but as one famous mudder once said, why explore when you can exp! explore counter is such a side/minor feature anyway that it should actually just give newbie players 100k-500k exp by running couple areas trough and with that getting started. Um, I don't recall saying such thing... legendary mudder...
by kraven
Wed Jan 10, 2007 06:26 am
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 43815

but as one famous mudder once said, why explore when you can exp! explore counter is such a side/minor feature anyway that it should actually just give newbie players 100k-500k exp by running couple areas trough and with that getting started.
by kraven
Mon Jan 08, 2007 09:29 am
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 43815

Re: \:D/

Indeed. Once there was an use for exploring: the Newbie Maze! By finding its four special rooms, one was rewarded with a few cool newbieish magical items! Sadly, the area is no more. Of course, those rewards were materialistic and of little use to higher-lvl players. Since Icesus is not flooded wit...
by kraven
Wed Jan 03, 2007 14:59 pm
Forum: Ideas
Topic: New pdf special blessing
Replies: 9
Views: 12194

i think yoz is the only mentally handicapped here should learn to shut the fuck up unless spoken to. as i said earlier if there is such thing in game engine as luck factor or any other similar. but if not the coding would be way too much work.
by kraven
Wed Jan 03, 2007 09:57 am
Forum: Ideas
Topic: New pdf special blessing
Replies: 9
Views: 12194

New pdf special blessing

i came up idea,unless there is a reason why there arent any 750pdf costing special blessings i think "Divine luck" could be the one. 750 mean that ppl donated 3 years could get some sweet stuff too. effects would be to increase all luck based factors if there are such in game engine. examp...
by kraven
Fri Dec 29, 2006 16:25 pm
Forum: Ideas
Topic: Snakemen
Replies: 16
Views: 21799

osma wrote:Are tickrates published anywhere? Has anyone made a list of which races tick faster then others? Or is that shareing information?

its commonly known that smaller races hearbeat is usually faster than larger ones...