Search found 134 matches

by moraq
Tue Sep 12, 2006 09:54 am
Forum: Ideas
Topic: New outline for artisan guild.
Replies: 19
Views: 24376

Yes omg yes!½ we could have bananafarmers who own fields full of banana trees. Their guild item could be a conehat, perhaps a whistle too. This kind of place would certainly attract monkeyozes. Just think. then think again and again and more and more and OMG YES!½! if you meditated several cen...
by moraq
Mon Sep 11, 2006 18:13 pm
Forum: Ideas
Topic: New outline for artisan guild.
Replies: 19
Views: 24376

Your typical idle highbie guild. 8O~~~~ It would be great if artisans were bunch of open subguilds. Basically, now players that have teh exp to take 80+ levels just take those which have good levelbonuses. If, say, smiths or leatherworkers were open subs, I know I would try to max them, since with ...
by moraq
Thu Sep 07, 2006 18:12 pm
Forum: Ideas
Topic: Change artisans to money making guild.
Replies: 40
Views: 45427

Perhaps you should read the previous posts before adding your own 'ideas'. The matter which is discussed in this topic is to change artisans into a money making guild, rather than allow them to create superb equipment. I can't see how throwing them eqs with mastery bonuses and such would help ANYTHI...
by moraq
Mon Sep 04, 2006 20:26 pm
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25788

Furthermore, just a few hints regarding to sending the dev-wizzing application: It's good to have layout of the area handy. Say, write it on notepad somewhat like this 3 | 1 / / | / | E-----2 E = entrance, 1 = the hall, it has mob x, y and z standing about 2 = forest with secret exits and a three-fi...
by moraq
Mon Sep 04, 2006 18:11 pm
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25788

Yes. Read 'help wizzing' in-game and Thoran's post here.
by moraq
Mon Sep 04, 2006 17:44 pm
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25788

The fact is wizards like to code what they like to code. This usually excludes other people's area ideas. As it is, this idea is almost completely void. But, you said that "you can provide room, mob, items etc. descriptions". Basic area coding is nothing more than writing descs if you don'...
by moraq
Wed Aug 09, 2006 04:09 am
Forum: Ideas
Topic: New coin
Replies: 22
Views: 27128

Mithril > Iceron I wouldn't mind having 10k-value-coins, that way I could carry even more of them! But if you can't withdraw them it, to me, looks pretty useless. No use creating a new coin which sole purpose is to let people buy from a booth, as mithril works just as fine. Our money system works pe...
by moraq
Sun Jul 02, 2006 14:20 pm
Forum: Ideas
Topic: mage masteries
Replies: 4
Views: 7770

adnegel wrote:it will give much more to players for being as mage if the masteries gave some bonuses u know
Mage masteries already have probably the best bonuses of all masteries in game ;P

But that "level 80-90" player should get the leads from you anyway, since he has more exp!
by moraq
Sat Jul 01, 2006 20:13 pm
Forum: Ideas
Topic: mage masteries
Replies: 4
Views: 7770

Have to agree on that part where you said that players shouldn't get punished if they choose a race with good mental stats, but I imagine a thing like this being quite hard to change. On the other hand, newbies don't need guild leads, so they should be bound to exp spend - which they are in almost e...
by moraq
Wed Jun 28, 2006 20:07 pm
Forum: Ideas
Topic: nominations
Replies: 4
Views: 6658

We had a "nicest mortal" competition years ago, and that was a sad example how extremely stupid players may easily abuse the system. At that time there was a voting box above adv guild (if I remember correctly), and the midbie who won it exped newbies for 5min and took them to vote for him...
by moraq
Thu Jun 15, 2006 08:51 am
Forum: Ideas
Topic: adjectivated object syntax
Replies: 2
Views: 6739

slakufax wrote:As an example a moderately well made arrow might have the attribute "moderate" that I could type
Try "get moderately made arrow" etc.
by moraq
Mon Jun 12, 2006 15:17 pm
Forum: Newbie Discussion
Topic: Newbie Guide - Guide to Guilds
Replies: 16
Views: 50967

osma wrote: Sorcerers Powerful magic users.

Special: Have never played Sorcerer.
You might find something about sorcerers from here: http://www.icesus.org/Forums/viewtopic.php?t=86
by moraq
Sat Jun 03, 2006 10:33 am
Forum: Ideas
Topic: innate weapon skill
Replies: 8
Views: 9810

Imo masteries are supposed to be a little 'reward' for your time and dedication in the guild in question and should not be transferred anywhere. Most masteries would do nothing in other guilds, since we have such unique guilds with specific skills and spells those masteries affect :>. If it was chan...
by moraq
Tue May 16, 2006 22:24 pm
Forum: Ideas
Topic: Auto-Locker
Replies: 25
Views: 31355

Just pay lots of time when you plan on going somewhere.
by moraq
Thu Apr 27, 2006 11:47 am
Forum: Ideas
Topic: Party tune
Replies: 10
Views: 11765

Besides you can setup some aliases if you don't like the numeric rows, liek 'alias paavo party place $1 1,1;party place $2 1,2;party place $3 1,3', and then just type 'paavo noob1 noob2 noob3' and *PUFF* If you are really, really want to use that pp tank askfahsfhgjhag, just setup some nicknames, ni...