Search found 147 matches

by dunn
Sat Jan 28, 2006 21:59 pm
Forum: Newbie Discussion
Topic: Tips for newbies
Replies: 6
Views: 21468

I found that as a newbie, the smithy can take care of most of your ordering needs, provided you have looted enough to make the purchase! Though you may need to visit Graemor now to order your weapons/armour. A good start is a fine steel/superb ordered weapon. Armour is more tricky. There are lots of...
by dunn
Fri Jan 27, 2006 02:50 am
Forum: Guilds
Topic: Air Priests + skills and spells
Replies: 54
Views: 110975

I agree also.
by dunn
Thu Jan 19, 2006 11:35 am
Forum: Guilds
Topic: Artisan Questions
Replies: 7
Views: 21518

What a lovely sounding system that will get downtuned once the first adamantium made glow player made eq hits the game.
by dunn
Mon Jan 16, 2006 09:22 am
Forum: Ideas
Topic: Hunting skills
Replies: 4
Views: 7173

I think a better question is, can survival levels be made any less useful?
by dunn
Sat Jan 14, 2006 07:35 am
Forum: Ideas
Topic: Mobs drop flasks
Replies: 4
Views: 7289

as a big race, you can just go to a river and drink water.. or in terrain such as a swamp
by dunn
Fri Jan 06, 2006 08:49 am
Forum: Guilds
Topic: Name that guild contest!
Replies: 58
Views: 115282

*Wildside Berserkers

*Berserkers of Aegic
by dunn
Mon Jan 02, 2006 02:14 am
Forum: Ideas
Topic: Mage "Masters guild"
Replies: 7
Views: 9845

I too have seen plenty of caster mobs fumble spells and damage themselves with a crit even.
by dunn
Thu Dec 29, 2005 17:40 pm
Forum: Ideas
Topic: identifying cart by owner
Replies: 3
Views: 6012

I think that's a good idea. I've also had this problem. Now I just avoid rooms with a cart.
by dunn
Tue Dec 20, 2005 13:19 pm
Forum: Ideas
Topic: A Question of Substance
Replies: 21
Views: 22249

Syntax should never be a problem of achieving the exact thing you're trying to do, when speaking of creativity. And that's exactly why I don't bother with the Icesus quests, because even if I have the right idea about what I need to do, actually making the game recognize it is futile. So it ends up ...
by dunn
Tue Dec 20, 2005 13:01 pm
Forum: Ideas
Topic: Outworld map mode idea
Replies: 13
Views: 15963

I quadruple-duple support this idea. =D>
by dunn
Tue Dec 20, 2005 13:00 pm
Forum: Ideas
Topic: "Classed" hunting/fishing contests
Replies: 30
Views: 35384

I think that's a good idea - if anything, gives lowbies their own event space while keeping the highbies busy with their own stuff. Like the rat warehouse event. You can't really have a midbie division since at that level, the lines start to get blurred on player ability anyway. Depends on your focu...
by dunn
Mon Nov 14, 2005 07:51 am
Forum: Ideas
Topic: Reappearance of magic
Replies: 13
Views: 16276

Worshipping magic wasn't shunned as evil before, so why would it now? The God of Magic is dead, so it is only revered in its old institutions such as the mages.

If you're going to bring back magic, do it right.
by dunn
Thu Nov 10, 2005 22:02 pm
Forum: Ideas
Topic: New players could be more easily helped or ignored
Replies: 16
Views: 17455

There could be an option added to hp report, in the form of a switch that gives numerical values. Or in hp. That should make everyone happy, as well as keeping it easy to use for healers. I don't think it should be an option in party prompt. It might even make it easier to balance the game as a whol...
by dunn
Tue Nov 08, 2005 11:44 am
Forum: Ideas
Topic: Some randomness to reincarnations and character creation
Replies: 4
Views: 6124

I don't like this idea - the bonuses are nice, but the penalties? You would ruin your reinc if you get something really bad for your guild, for no reason.

People don't plan their reincs enough as it is.

If anything, this will make people reinc more to get the bonuses OR get rid of the penalties.
by dunn
Mon Nov 07, 2005 18:44 pm
Forum: Ideas
Topic: cross-effect of shifter kinships
Replies: 12
Views: 21577

Andr's post was longer!