Search found 414 matches
- Sun Jan 27, 2013 16:03 pm
- Forum: Announcements
- Topic: New professional guild: Smiths
- Replies: 0
- Views: 10636
New professional guild: Smiths
Added a new open professional guild called Smiths. It offers compare armour/compared weapon, engraving that can be used to mark items and refit armour which can be used to resize armours like tailoring does + skills that support it. The guild is located at the gladiator arena in Mahrakc where the sk...
- Tue Jan 22, 2013 20:49 pm
- Forum: General
- Topic: Something wrong? Something missing? Suggest!
- Replies: 24
- Views: 50791
Something wrong? Something missing? Suggest!
Is something wrong in the game and should be changed and fixed? Is some feature missing that you would like to see? While idea command is good way to suggest stuff I think this way might be better for it. I don't want your ideas like "guild xyz would be cool!", there's an idea forum for th...
- Thu Jan 17, 2013 17:42 pm
- Forum: Announcements
- Topic: Race changes
- Replies: 0
- Views: 10923
Race changes
Most of the races were changed somehow and new abilities added to some. Because of this everyone gets a free optional reinc. Cousin of Joulu pugi, the Easter pugi, has arrived to Central Park of Vaerlon and will stay there reincing people until some time in March. This reinc will not remove your boo...
- Sun Jan 13, 2013 18:18 pm
- Forum: Announcements
- Topic: New open guild: Nomads of the wild
- Replies: 0
- Views: 10624
New open guild: Nomads of the wild
New open guild 'Nomads of the wild' is now open. It is a racial guild similar to the Hive, Little people's league, Civilized city dwellers and Cult of the Devourers. Joinable by antaeuns, centaurs, b'roghs and firbolgs and has 5 levels. It is located near the monk guild. For additional info see: htt...
- Sun Jan 06, 2013 23:07 pm
- Forum: General
- Topic: Mythbusting answers
- Replies: 8
- Views: 40110
Khade at http://www.icesus.org/forum/viewtopic.php?p=9974#9974 Leopard style (and styles in general) raise probably too slow and don't work the best possible way. I want to re-code them to work differently. See Andr's idea in idea forum, I'm probably doing something similar to them as the idea was ...
- Thu Jan 03, 2013 10:44 am
- Forum: Announcements
- Topic: End of 2012 new features, tunes and changes
- Replies: 0
- Views: 18015
End of 2012 new features, tunes and changes
New 'Mythbusting Icesus' was started on forums (http://www.icesus.org/Forums/viewtopic.php?p=9915) where you can ask questions about myths and rumours of Icesus and about things and how they work. I will try to explain if they are true or not and how they exactly work so you don't need to wonder any...
- Wed Jan 02, 2013 21:00 pm
- Forum: Announcements
- Topic: Charms
- Replies: 0
- Views: 10074
Charms
Charms are a new type of treasure that drops randomly from monsters and loot boxes similarly to shards and boons. In future there maybe other ways to make and get these charms. There is current about 50 different type of charms that can drop. You can form collections from these charms and they affec...
- Wed Jan 02, 2013 20:49 pm
- Forum: Announcements
- Topic: New open guild: Slumdogs of Czardom
- Replies: 0
- Views: 11185
New open guild: Slumdogs of Czardom
New open guild 'Slumdogs of Czardom' is now open. It is a racial guild similar to the Hive, Little people's league, Civilized city dwellers and Cult of the Devourers. Joinable by chitine, dark elf, derro, shadowperson, human, and orc and has 5 levels. It is located in located in the slums of Graemor...
- Wed Jan 02, 2013 17:41 pm
- Forum: Announcements
- Topic: Gaesati instincts
- Replies: 0
- Views: 9481
Gaesati instincts
Gaesatis can now learn different instincts by using furious assault on animals and monsters and killing them. You must unlock the first level to know what the instinct does and to be able to use it. Each instinct has 5 levels. Instincts alter various things in the guild and you can use one at time a...
- Thu Dec 27, 2012 10:02 am
- Forum: Announcements
- Topic: New open guild: Civilized city dwellers
- Replies: 0
- Views: 9210
New open guild: Civilized city dwellers
New open guild 'Civilized city dwellers' is now open. It is a racial guild similar to the Hive, Little people's league and Cult of the Devourers. Joinable by ciloss, dwarf, elf, human, halfling and firbolg and has 5 levels. It is located in located near Tavern of Thousand Tales in Vaerlon. For addit...
- Mon Dec 17, 2012 06:49 am
- Forum: Announcements
- Topic: New open guilds
- Replies: 0
- Views: 9394
New open guilds
Added 6 new guilds. Each of them have 5 levels and do nothing else except give certain stat, 2 per level. Philosophers are located in Cenedoiss, Weightlifters in the army of Vaerlon, Library of learning at mage guild in Vaerlon, Bodybuilders at monk guild and acrobats and acting school at gypsy camp...
- Thu Dec 13, 2012 11:43 am
- Forum: Announcements
- Topic: New open guild: Little people's league
- Replies: 0
- Views: 8733
New open guild: Little people's league
New open guild 'Little people's league' is now open. It is a racial guild similar to the Hive and Cult of the Devourers. It is joinable by brownies, gnomes, halflings, leprechauns, mold men, snakemen, spell weavers and avans and has 5 levels. It is located in the inn of the Village of Highhill. For ...
- Mon Dec 03, 2012 02:40 am
- Forum: Ideas
- Topic: Monk Guild - Silly but Friendly improvements
- Replies: 6
- Views: 17141
- Mon Dec 03, 2012 02:37 am
- Forum: General
- Topic: Mythbusting answers
- Replies: 8
- Views: 40110
Hagop at http://www.icesus.org/forum/viewtopic.php?p=9956#9956 1. Grappling 2. All of those, also charisma. 3. Amount and number of times. Rheloth at http://www.icesus.org/forum/viewtopic.php?p=9959#9959 No. Unagi at http://www.icesus.org/forum/viewtopic.php?p=9962#9962 Weight doesn't affect archer...
- Wed Nov 28, 2012 21:54 pm
- Forum: Ideas
- Topic: Psi secondary guild
- Replies: 1
- Views: 9280
1) added that since I've been promising to do it for ages already. 3) Nope, it's a cantrip and should stay as such. 2 and 4) I've been planning and already coded some new spells for melee psis that would replace some of the existing spells and I also would change couple of older spells to work a bit...