Search found 158 matches

by iluth
Sun Nov 09, 2008 22:58 pm
Forum: Guilds
Topic: weapon maintenance
Replies: 6
Views: 17860

Re: whetstones lol

Sweet. For melee types. Wish for an equivalent caster guild! Well chronos already IS the equivelant caster guild. Melee types are generally locked out of the higher chrono levels due to crappy intelligence. Of course if you have decent costs and oodles of spare exp, you can get a decent haste spell...
by iluth
Sun Nov 09, 2008 22:50 pm
Forum: General
Topic: Triggers,robots and the likes.
Replies: 9
Views: 12883

Well whoever it was has gotten that autoslice thing implemented now, and we can no longer stack corpses for devotion. So have to gain crappy devotion til the end of time. Muchas gracias.
by iluth
Sun Jun 29, 2008 18:58 pm
Forum: Ideas
Topic: need smallish tune to Lightning special
Replies: 8
Views: 13088

I find that terribly funny :D It should be left as it is! /agree Plus, if you know about that special it's kinda irresponsible to risk killing other players just so you can down a 1k porcupine? If I had some skill which made me randomly attack everyone in the room I surely wouldn't use it at scamp.
by iluth
Sat Jun 28, 2008 18:17 pm
Forum: Newbie Discussion
Topic: Poison antidote
Replies: 7
Views: 19441

Antidotes broke at the same time that player poison durations were made stackable, it's been mentioned a few times but unfortunately never when a wizard is unidle.
by iluth
Sat Jun 28, 2008 18:12 pm
Forum: Ideas
Topic: tunes to profession levels and skinning
Replies: 9
Views: 12686

The skinning LBD rate i'm pretty sure was whacked on by Echcua, and either none of the other wizards have gotten around to putting it back to slightly learnable, or it's working as intended. I wouldn't really be surprised if it is working as intended however, since it's about the only skill which ma...
by iluth
Sat Jun 28, 2008 03:20 am
Forum: General
Topic: Partying vs Soloing, guilds
Replies: 14
Views: 19966

Solar I'm not sure the problem is partying itself, it's just the way that this mud's combat works, that mostly all you need to do is raise a skill % high and hope it procs often. The newly added shiet is great (momentums/uncanny) but it's not tactical, it's a bit of extra damage. We dont have things...
by iluth
Tue Feb 26, 2008 17:45 pm
Forum: Ideas
Topic: Starting Icesus
Replies: 12
Views: 15663

I always wanted to live in Vekkak :shock: but lack of a fur trader and fire altar made that kinda difficult. I really like the idea of having certain types of players hanging out in different communities, tied by the guilds they choose. But it's not just exp areas and guilds that keep players stuck ...
by iluth
Tue Feb 19, 2008 11:53 am
Forum: Ideas
Topic: Guild equipment rentals
Replies: 7
Views: 10884

Yep they went that way. But maybe we can use 'em again, now our long suffering Misrobo is more active.
by iluth
Fri Feb 01, 2008 22:03 pm
Forum: Ideas
Topic: Shadowdancers + fleeing
Replies: 7
Views: 9170

Smokebombs are nice too. I guess the wizards knew what they were doing when controlled retreat was removed, but tanks made of paper like dancers should have at least something to give them survivability from dangerous situations.
by iluth
Fri Feb 01, 2008 19:19 pm
Forum: Ideas
Topic: Shadowdancers + fleeing
Replies: 7
Views: 9170

This would, of course, mean that using this fleeing technique would have a positive impact on their masteries, which is always a welcome addition - especially now that shadow merging has become a party-only mastery, and that mastery sounds like it would be directly related to this kind of fleeing, ...
by iluth
Fri Feb 01, 2008 18:38 pm
Forum: Ideas
Topic: Shadowdancers + fleeing
Replies: 7
Views: 9170

Re: Shadowdancers + fleeing

edit
by iluth
Fri Feb 01, 2008 18:29 pm
Forum: Ideas
Topic: Shadowdancers + fleeing
Replies: 7
Views: 9170

Shadowdancers + fleeing

Putting a new thread up so as to not derail Bel's thread over in the general forum. I remember shadowdancers losing their precious controlled retreat when their guild structure got tuned. Maybe someone could make it so that they would have a way to flee better as long as they are solo? Something rel...
by iluth
Wed Jan 30, 2008 19:39 pm
Forum: General
Topic: Problems and things that might need changing/fixing in game
Replies: 58
Views: 65561

Bowery could use a way to hunt specific branches, how can an experienced bowyer cut off a spruce branch when he is looking for yews? This would be extremely useful now people will want to waste extra time hunting down branches to make the new magical bows. Being able to reload a bow while hunting wo...
by iluth
Sat Jan 26, 2008 08:57 am
Forum: General
Topic: Problems and things that might need changing/fixing in game
Replies: 58
Views: 65561

Here follows a list of whines about things which are probably working as intended, or not important enough for most people to worry about. Icesus has a lot of mainguilds, which is one of it's neatest aspects since there is a guild for anyone who comes here to play. But some of em are really underpla...
by iluth
Sun Oct 07, 2007 18:42 pm
Forum: Ideas
Topic: random thoughts about unlife, universe and everything
Replies: 5
Views: 8931

Just to add some to the point about whirling blades. It is kind of backwards that a troll wielding a couple of axes can outperform smaller races in terms of whirl and melee damage, and also benefit from higher con, and bigger size. The ranger_help file for whirling blades suggests that dexterity is ...