Search found 362 matches

by solar
Fri Sep 17, 2004 20:06 pm
Forum: Newbie Discussion
Topic: a few questions
Replies: 2
Views: 7680

Answers

As far as I know, none of the guilds we currently have active have 'pets', 'minions' or 'companions'.

Royal archer's don't teach move silently. But there is a way to get it to low percentage even if you're not a ranger. But... it might not be worth it.
by solar
Sun Sep 12, 2004 14:26 pm
Forum: Guilds
Topic: New guilds...
Replies: 28
Views: 19941

Origamists!

These Origamists would be GREAT! I couldn't have done better job myself to come up with ideas for it.

Now, we - ahem... Suron, not 'we'. only needs a willing wizard to help coding it.

Excellent idea. And just think about the STYLE this guild would have!
by solar
Tue Aug 31, 2004 17:28 pm
Forum: Guilds
Topic: Air Priests + skills and spells
Replies: 54
Views: 110920

Problematic to compare power, eh?

Sigh... I know what you think you know you do, and what I think I know about what I mean. There are many ways to compare 'power'. The first way is to compare damage dealt divided by sp. The second way is to compare damage dealt divided by time. Third way is to compare all three factors. Then there ...
by solar
Tue Aug 31, 2004 15:56 pm
Forum: Guilds
Topic: Air Priests + skills and spells
Replies: 54
Views: 110920

Not 'more offensive power', but instead 'more spells'

Ah, I see that you have actually read my post... and haven't found it utter crap. This is nice, however I do wish to clarify that by mentioning possible 'new offensive spells' wouldn't exactly mean that they would have to turn out to be spells like 'Super-great call lightning mk.2' or 'Solar's unavo...
by solar
Sun Aug 29, 2004 17:06 pm
Forum: Guilds
Topic: Air Priests + skills and spells
Replies: 54
Views: 110920

Rant

Perhaps you are right Belannaer, but you being right doesn't solve the problem from my point of view :D I compared the two guilds to each other and found earth_priests to be "better" in general. It's true that air_priests function better in certain areas... no wait, they only function bett...
by solar
Sun Aug 29, 2004 15:16 pm
Forum: Guilds
Topic: Air Priests + skills and spells
Replies: 54
Views: 110920

Upgrades

I have whined about (some of) these before, and I will do so yet again. :twisted: Chirurgy needs a mastery for it... Well, not exactly 'needs' but one would be very nice. As for what it does, I suggest raised amount of hp healed and faster chirurgy using. :) And while we are still discussing masteri...
by solar
Wed Aug 25, 2004 15:50 pm
Forum: Ideas
Topic: no forced preaching
Replies: 9
Views: 10187

Preacher, bah

_As far as I know there are no_ downsides in preaching... except the "spam" and being pkilled by... ah nevermind. On the other hand, there are many beneficial effects in it that I know of. (I don't know if I'm allowed to share this info, but some (most?) people really don't have _any_ clue...
by solar
Thu Aug 19, 2004 09:23 am
Forum: General
Topic: Learning Bonus'
Replies: 3
Views: 5725

oh but they are!

If I understood you correctly, I wish to point out that small portion of the skills that have raised by themselves do indeed stay over to the next reinc... and to the reinc after that and so on... These skills do include improvised combinations, foam, archery, throwing etc.
by solar
Thu Aug 12, 2004 02:50 am
Forum: Ideas
Topic: More cantrips and talents?
Replies: 30
Views: 22979

Worth a shot...

My humble suggestion for a talent: Shadow image :evil: Player who wishes to use this talent needs a lightsource (preferrably one that emits light) Now let's have a brief look at what it does: The party is all set, the eqmonster would be going down pretty soon. As the last of the protective spells ha...
by solar
Sun Jul 11, 2004 22:12 pm
Forum: Ideas
Topic: rebirth or whatever
Replies: 4
Views: 7149

rebirth

Yes, and no, Thoran. Marked eq are unmarkable. And marked eq get eqdamage if used by someone else. If this seems too overpowering, allow no eqs to kept at all. I suggested marked eq being saved because some of the eqs are rare/ungettable/unique and should not be lost in this manner. But if only exp ...
by solar
Sun Jul 11, 2004 03:27 am
Forum: Ideas
Topic: rebirth or whatever
Replies: 4
Views: 7149

rebirth or whatever

We had players who discussed "Rebirthing" on the chat channel. So I decided to open it here, too. Basically, rebirthing is a suicide-like thing where you start anew (doable after reaching a certain total worth), forsaking your experience points, items and so on, while getting the benefits ...
by solar
Thu Jul 08, 2004 02:31 am
Forum: General
Topic: New Area
Replies: 7
Views: 9594

Names...

These should be common knowledge. Shanty town is populated by orcs but belongs to the kingdom of Valkor. It is located west from Vaerlon, on the other side of the mountains. (see map, same colour as Vaerlon) Highhill is populated by halflings and is near the swamp (a road goes from its vicinity) nor...
by solar
Tue Jul 06, 2004 02:00 am
Forum: Guilds
Topic: New Sdancer Event
Replies: 2
Views: 6521

sdancer event

Yes, it was very nice... Lots of sdancers to kill. Mmmm. Did you get anything special from that "event"? Devotion? Masteries? (Yeah, don't answer, sharing information) At least Pemriel did comment on the attack on the Templars' guild channel. If this would be made a regular event, perhaps ...
by solar
Sun Jul 04, 2004 03:12 am
Forum: Ideas
Topic: Who's On
Replies: 12
Views: 12592

All fellow mudders unite!

If I remember correctly wizards said that they were useless or wouldn't be brought back. I might be mistaken of course. One thing I do know is that there is a chance that if enough people would agree with you (Very much like I do now, by posting this reply here for all to look at), they could change...
by solar
Thu Jul 01, 2004 15:53 pm
Forum: Ideas
Topic: improvised equipment
Replies: 28
Views: 23794

Artic has a point.

Artic mentioned making headbands from flowers. I agree, it would be very stylish and (IMHO) a good addition :)