Search found 362 matches

by solar
Sun Jun 27, 2004 14:50 pm
Forum: Ideas
Topic: Shadowdancer skill idea
Replies: 16
Views: 18613

About that disguise thing...

Apex posted an idea about shadowdancers' disguising skills... I wish to point out that if this is ever to be implemented, it shouldn't be possible for small races to disguise themselves as large ones... and vice versa.
by solar
Fri Jun 25, 2004 15:37 pm
Forum: General
Topic: War??
Replies: 79
Views: 67675

Heh... _IF_ you would roleplay and go slay them outside of Graemor's safe walls, perhaps others would roleplay too and ATTACK Graemor with even more parties... or superior force. (Those pesky wannabe-assassins are getting on our nerves, so let's hang them for justice(tm) ). When Earth_priests besieg...
by solar
Fri Jun 25, 2004 15:20 pm
Forum: Ideas
Topic: More Ideas
Replies: 5
Views: 5857

10, 18 and 21 sounded good. Others would serve no real (nor good) purpose... as for rods, I think there is already some code involving their functioning, there just aren't any (or very few) in the game.

Of course these are just my opinions, so there's little weight for them - keep ignoring. :)
by solar
Wed Jun 23, 2004 14:12 pm
Forum: General
Topic: Want to contribute to the game? Check here!
Replies: 16
Views: 50659

wiki

Ahem... I have been unable to access wiki since the hardware crash, so someone might have noticed something of a 'lack of progress' regarding my "SECRET-PROJECT" on Icedev :( I wonder when you'll try to restore it? :wink: -Restored, thank you whoever you are. (And no, the project is not a ...
by solar
Thu Jun 17, 2004 17:13 pm
Forum: General
Topic: Just a small poll about thieves...
Replies: 43
Views: 37547

thieves?

Someone (I can't remember who, or perhaps I just refuse to name him/her!) said that if thieves that can steal from players are ever going to be implemented, the amount of players in Icesus would drop to 3. One of them would be Sriel, the other one would be Sriel's friend who chats with him. The thir...
by solar
Thu Jun 17, 2004 12:28 pm
Forum: General
Topic: Common courtesy & "kill stealing".
Replies: 69
Views: 75504

common (unspoken) rules written for all to see

1. You can lite wounded monsters. 2. Always presume that wounded monsters are not for your taking, since most of the time people will return to claim their kill. 3. If the monster in question is in good shape or slightly hurt, you could ask about it in a public channel (like ice) or if there are pla...
by solar
Sun Jun 13, 2004 21:44 pm
Forum: General
Topic: Name for the new server?
Replies: 14
Views: 14488

Name?

What about 'Vaerlon' or 'Valkor' ?
by solar
Sat Jun 05, 2004 22:28 pm
Forum: Ideas
Topic: W: More fish-species
Replies: 5
Views: 8259

On-line database

Fishbase

I did some searching and found out this thing. It's pretty nice.
by solar
Fri Jun 04, 2004 16:10 pm
Forum: Guilds
Topic: Too few mobs that give reputation???
Replies: 24
Views: 48930

A Reputation thing

There should be more reputation monsters and or things, since those newbie templars just don't know how to make +reputation, if the more obvious areas have been raped. And one templar_guild idea: Street patrolling: Pretty much like guarding the gates, except that street patrollers would work inside ...
by solar
Wed Jun 02, 2004 02:03 am
Forum: Guilds
Topic: Bardic Songs
Replies: 12
Views: 31988

The Path of Blades

I decided to give a try too. I call it 'The Path of Blades'. It might bear resemblance to something else, but that is unintentional: There are cheers in the air, because the dragon is in pieces - lying still. Let us gather 'round its hoard, to take our shares of glittering gold. The beast lies dead,...
by solar
Fri May 21, 2004 21:45 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85108

National epic-level hero of Finland: Väinämöinen

Thought I should post this one here, but to those whose knowledge about 'Kalevala' is lacking, Väinämöinen (or Vaenaemoeinen, for those who can't display scandinavian letters) was a 'musician' of sorts. I don't have exact knowledge (never read Kalevala quite thoroughly), but at least 'magic' was ...
by solar
Thu May 20, 2004 16:09 pm
Forum: Ideas
Topic: bowery
Replies: 0
Views: 4502

bowery

Leatherworking can sometimes create items that have magical abilities, so why not bowery too? Bows have a tendency of cracking and thus becoming useless, so this 'tweak' wouldn't upset the game balance much. (Perhaps one of the magical abilities could be prolonged durability of that bow, so it would...
by solar
Sun May 16, 2004 00:47 am
Forum: Ideas
Topic: W: More fish-species
Replies: 5
Views: 8259

W: More fish-species

I'm probably not the only one who would like to see more fishes in the MUD. I created this topic so that people who feel the same way can post their ideas for new fishes here. There's always a chance that Idles will take a look at what goes on and might add more fishes if enough people support this ...
by solar
Fri May 07, 2004 14:53 pm
Forum: Ideas
Topic: druids
Replies: 18
Views: 21017

Druids

As I stated somewhere else, I have ideas that I consider worth considering concerning the Druids. I will post some of them here for your (in)convenience :) 1: Druids don't have to bee treehugging hippies, they could be darwinists that believe that natural selection prevails. According to their ideol...
by solar
Wed Apr 28, 2004 21:31 pm
Forum: Ideas
Topic: Anti-magic guild
Replies: 22
Views: 27080

anti-magic guild

Nice idea, I sort of like it. But when I hear 'anti-magic' I immediately picture a frenzied barbarian with foam dripping from his mouth. I don't think that this 'anti-magic' guild should be able to use spells (magical items they could use of course). They should have masteries that help them fight a...