Search found 84 matches

by goderic
Fri Feb 06, 2009 13:31 pm
Forum: Ideas
Topic: Mansions
Replies: 25
Views: 53745

I like the mansion idea, so far most of the suggestions seem pretty decent. I would not make rifts in mansions tho. Maybe oneway ticket rifts for the mansion owner, but no one else. Certainly not public rifts, although I wouldn't rule out the mansion's owner being able to drift with a party to the ...
by goderic
Fri Feb 06, 2009 00:23 am
Forum: Ideas
Topic: Mansions
Replies: 25
Views: 53745

I think that there should be something set up so that you can put down money towards your mansion, say 1m - 5m at a time, so that you don't have to focus totally on it and can put money into it as you have it. I disagree. That'd just litter the game with hundreds of unfinished mansions that never g...
by goderic
Tue Feb 03, 2009 05:19 am
Forum: Ideas
Topic: Mansions
Replies: 25
Views: 53745

Another nice little detail would be to be able to select from mansion, castle, tower, lair.... All functionally identical, but with slightly different descriptive text for the exterior/entry rooms.
by goderic
Sun Feb 01, 2009 09:55 am
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 104401

I understand your CHA score has some influence on party share too. Pidzer, 1M exp mobs exist, but never mind. U can has cheezburger. Still, point taken, big players can eat the biggest share of a party's exp. Fair enough, they can contribute more. They generally lead, know more areas and how to play...
by goderic
Sun Feb 01, 2009 09:40 am
Forum: Ideas
Topic: Mansions
Replies: 25
Views: 53745

Would the guild modules give permanent bonuses, or a temporary one after 'use'?. Would they save across reincarnations, or be changable? (I'd suggest permanent, in time you could build up a whole set!). Trophy room... what had you in mind? Other items that spring to mind: Bar. Ability to get drunk i...
by goderic
Fri Jan 30, 2009 09:42 am
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 104401

Ok, a few random thoughts... Yes, the game is rather noob-unfriendly. I'd suggest that, on character creation (first time around), a 'quickstart' option be introduced, giving a choice of pre-made character types with basic eq, staring in Vaerlon. A default army, default mage and default healer perha...
by goderic
Mon Jan 26, 2009 05:21 am
Forum: Guilds
Topic: Teaser, eta 2024... or not
Replies: 8
Views: 21473

Can't be 2024 though, apparently the world ends in 2012.
by goderic
Sat Jan 10, 2009 22:28 pm
Forum: Ideas
Topic: Another new guild idea.
Replies: 4
Views: 7401

Re: Another new guild idea.

Iv been thinking that there should be an open guild that teaches fightning while mounted. Or is the allready a one? Well if there is one i dont know about it. But i think it would give a great deal of exitement to the game and make battles more interesting. And what if the mounts could be equiped w...
by goderic
Sat Nov 22, 2008 04:13 am
Forum: Guilds
Topic: Covenants
Replies: 29
Views: 61975

Haven't played coven since efore the guild got it's tune. Could someone please post a little about its current structure?
by goderic
Mon Nov 17, 2008 02:17 am
Forum: Guilds
Topic: Farmers
Replies: 12
Views: 28623

Re: Farmers

zaec wrote:Post your ideas concerning the upcoming farmers guild here.
Not upcoming any more, I guess.
by goderic
Thu Nov 13, 2008 08:23 am
Forum: Guilds
Topic: Teaser, eta 2024... or not
Replies: 8
Views: 21473

Teaser, you say? Consider me teased!
by goderic
Fri Oct 31, 2008 08:58 am
Forum: Guilds
Topic: weapon maintenance
Replies: 6
Views: 17868

Re: whetstones lol

solar wrote: They were implemented because of lvlmax of 100: 60 in your main guild, 30 in secondary guilds, 8 in chronos and you end up with two free levels -> weapon maintenance.
Sweet. For melee types. Wish for an equivalent caster guild!
Actually, does that make archers and throwers obsolete?
by goderic
Thu Oct 30, 2008 21:44 pm
Forum: Newbie Discussion
Topic: Maximizing LBD
Replies: 11
Views: 25479

Can't confirm this, but I suspect earning the library card and using it might help too.
The skill I never seem to raise by doing is 'knowledge of trees'.
by goderic
Sun Oct 12, 2008 04:47 am
Forum: Ideas
Topic: countries command
Replies: 5
Views: 9093

Perhaps new players should be asked to submit their country at the first character creation. Existing players... well I'd like to say that they were mature enough not to submit anything daft... but I'd be wrong, wouldn't I?
by goderic
Sun May 11, 2008 21:17 pm
Forum: General
Topic: Reinc topic.
Replies: 2
Views: 5772

Haven't got the exp to pull this off yet, but an idea I had was:
Avian coven, any type of priest sec (water sounds most fun to me), and possibly army sec too.