Search found 416 matches

by artic
Thu Apr 20, 2006 09:09 am
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 141702

Shadowdancer Tuning? Ok heres what people will say about shadowdancers: * The backstab skill is so IMBA that it makes more damage than a mage with delayed fireballs, so the sucky melee (and yes its rather sucky) is just to balance these uber-good stabs. My answer to this would be that mages can blas...
by artic
Thu Mar 16, 2006 12:29 pm
Forum: Ideas
Topic: druids
Replies: 18
Views: 21052

"Ooh! Little mole sniffing at my toes.. how cute..." Aiieek! Your whirling blades CUTS through the little cute mole, IMPALING its tiny frail body and SKINNING off the whole skin in one swift move. "yup... so CUTE...".

Icesus version of "Caretaker of Nature".
by artic
Thu Mar 09, 2006 12:56 pm
Forum: Ideas
Topic: druids
Replies: 18
Views: 21052

Id like to see druids as friends of nature. Instead of 'fiend of the living wild' that the rangers are now. Id like to see a class that is able to heal with moderate power, able to buff group members with nature spells. Able to do moderate damage with nature spells such as Insect swarm, binding root...
by artic
Thu Feb 16, 2006 11:26 am
Forum: Ideas
Topic: mushroom gathering
Replies: 5
Views: 8936

This idea is not very useful. Like herbs, certain mushrooms are found in certain terrain. Thus gathering mushrooms in the right terrain will increase the chance you find that type of mushrooms. All you need to do is experiment with gathering in different terrains and see what type of terrain has the...
by artic
Thu Feb 16, 2006 11:22 am
Forum: Ideas
Topic: Hunting - Multiple game
Replies: 2
Views: 4879

Reasonable idea. PLEASE no aggro mobs. Had enough of that when we auto-attacked in hunting. Hmm, finding multiple game and than killing them 1 by 1 would be kindof bad. So either when u attack one of the animals all will aggro or all (but the one u are attacking) will flee. But, yes. I think the an...
by artic
Sat Feb 11, 2006 19:57 pm
Forum: Ideas
Topic: Hunting - Multiple game
Replies: 2
Views: 4879

Hunting - Multiple game

I am not a great hunter and i dont have great hunting skills so maybe this feature is already in game at higher levels than mine. What if hunting had a chance to find multiple animals. A bear mother with 2 cubs or a wolf-pack of 6 or a heard of grazin deers. Makes sense than some animals would trave...
by artic
Sat Feb 11, 2006 14:53 pm
Forum: Ideas
Topic: Party Status - Busy flag
Replies: 6
Views: 8875

Re: synkkä ja myrskyinen darknessi

Also the issue of darkness and brightness comes into play, making it hard for party leaders to be sure what the rest of the party is up to. What real issue is that? Just party kick +darkness people out... Dancers are meant to solo (or party with darkvision races) and trolls... they smell. Dark elve...
by artic
Thu Feb 09, 2006 14:29 pm
Forum: Ideas
Topic: Party Status - Busy flag
Replies: 6
Views: 8875

Also the issue of darkness and brightness comes into play, making it hard for party leaders to be sure what the rest of the party is up to.
by artic
Tue Feb 07, 2006 08:54 am
Forum: Ideas
Topic: Caravan
Replies: 14
Views: 15898

This smells very much like the return of the task-manager to me.
by artic
Sat Jan 28, 2006 19:21 pm
Forum: Ideas
Topic: preaching
Replies: 9
Views: 11489

I dont like the idea of a grand fumble. The prayers and preaching could be made to similar to rangers wild berries: if u use them too much you will get a bad result. Example: You have to use a prayer on people that glorifies your religion. Something that lures more people to your faith and thus make...
by artic
Wed Jan 25, 2006 08:31 am
Forum: Ideas
Topic: Artisan tweaks
Replies: 13
Views: 15104

So you want an alchemist to prepare a container for skin preserving. As a alchemist i would not consider this a good financial option - instead of continuous endless money to choose a single great investment. If i have to prepare every skin for each boot it promises me a lot more profit that prepari...
by artic
Tue Jan 24, 2006 16:56 pm
Forum: Ideas
Topic: Artisan tweaks
Replies: 13
Views: 15104

If someone read a tad better,he/she might notice that the skin container would (in my mind) require alchemists to prepare it for each stored skin BUT: one could PAY (or otherwise compensate an alchemist) to be able to store skins at a later moment. Dixit! I dont understand a word your writing?!! Yo...
by artic
Mon Jan 23, 2006 09:31 am
Forum: Ideas
Topic: preaching
Replies: 9
Views: 11489

Yes. Some new preaching books and prayers are really needed. I mean how long will the pray skill suggest to me to look at a list of prayers that is empty? And preacing for e-priests might be something like Minion-regen, damage-living, weaken-living, regenerate EP, etc. Similar to what air-priest do,...
by artic
Mon Jan 23, 2006 09:17 am
Forum: Ideas
Topic: Artisan tweaks
Replies: 13
Views: 15104

High level alchemists have a 'preserve skin' skill that can be used to preserve skins so that they can be saved over boot. I agree with Apog. its hard enough to make money as an alchemist. Currently the only thing they do is make incenses. Preserving skins was useless until the artisans opened. Now...
by artic
Tue Jan 17, 2006 07:23 am
Forum: Ideas
Topic: Improved alias command.
Replies: 7
Views: 9224

The problem actually is that Zmud does not support ssh