Search found 194 matches
- Thu Feb 10, 2005 16:09 pm
- Forum: Ideas
- Topic: Commands available while meditating
- Replies: 25
- Views: 24377
- Thu Feb 10, 2005 01:51 am
- Forum: Ideas
- Topic: Commands available while meditating
- Replies: 25
- Views: 24377
- Tue Feb 08, 2005 18:29 pm
- Forum: Ideas
- Topic: Commands available while meditating
- Replies: 25
- Views: 24377
- Tue Feb 08, 2005 18:28 pm
- Forum: General
- Topic: PK in icesus.
- Replies: 71
- Views: 72322
- Sun Feb 06, 2005 00:50 am
- Forum: General
- Topic: PK in icesus.
- Replies: 71
- Views: 72322
I'll have to agree with Apex here. Graemor is a pk city, and as such part of the thrill is the chance of losing things that have taken you a while to earn as well as dreaming up tactics at your disposal now to avoid possible problems. Even then, it's just exp...in other examples of pk, you would sta...
- Fri Feb 04, 2005 00:21 am
- Forum: Ideas
- Topic: fire building..
- Replies: 28
- Views: 20341
- Fri Feb 04, 2005 00:20 am
- Forum: General
- Topic: PK in icesus.
- Replies: 71
- Views: 72322
Heh, while I'm not exactly jumping up and down for joy that magic traps have been introduced...they have at least been introduced into a guild that has more trouble soloing exp (and pk'ing) than a shadowdancer. This may put them a bit more on par with other guilds to solo exp and gather money, or ma...
- Sat Jan 29, 2005 19:44 pm
- Forum: General
- Topic: New Records
- Replies: 2
- Views: 4694
- Tue Jan 25, 2005 17:42 pm
- Forum: Ideas
- Topic: The problem with mounts
- Replies: 12
- Views: 10736
I think the only thing that would give a nice touch would be the mount corpses/skeleton if they end up dying. Frankly, mounts give impressive benefit to a player already even currently. Standing the chance of losing a mount in the outworld due to whatever circumstance is a reasonable risk of enjoyin...
- Sun Jan 23, 2005 17:46 pm
- Forum: Ideas
- Topic: New Alert System Ideas
- Replies: 22
- Views: 20946
I'd rate the new system as a 4.5. It's a good job overall and is much cleaner than the old system. In addition, I really like how this new system warns players if area spells are cast nearby in the outworld as opposed to across the valley. The one thing I would suggest tweaking is how the alerts are...
- Tue Jan 11, 2005 17:37 pm
- Forum: Ideas
- Topic: New Alert System Ideas
- Replies: 22
- Views: 20946
No, simply no. There should not be a friendly fire toggle to spells. If you are introducing a setting like that, you may as well make all area spells unable to hit players completely as playerkilling out of Graemor is illegal and while we're at it, let's remove death altogther so people don't have t...
- Sun Jan 09, 2005 23:20 pm
- Forum: Ideas
- Topic: New Alert System Ideas
- Replies: 22
- Views: 20946
- Wed Dec 29, 2004 17:37 pm
- Forum: Ideas
- Topic: Militia uptune
- Replies: 26
- Views: 27330