Search found 351 matches

by khade
Thu Jul 22, 2010 10:14 am
Forum: Guilds
Topic: Earthpriests
Replies: 43
Views: 104406

Most earth priests I've worked with use the minion nearly exclusively, since they don't want to run out of sp, and for the first level a lot of them would just kill EVERYTHING in the main parts of the vaerlon sewers(decent exp and fairly little challenge), casting will attract attention, but just at...
by khade
Thu Jul 22, 2010 10:07 am
Forum: Guilds
Topic: Some light to different minions
Replies: 21
Views: 80061

Mastery of Necromancy levels based on how much exp you put into a minion, so it is directly linked to your kill rate. As your masteries go up, you will need less exp to level the minions and eventually they will start at level 1. A level 0 wight is worthless compared to a level 0 wraith, but once yo...
by khade
Tue Jul 13, 2010 12:35 pm
Forum: General
Topic: Is something wrong?
Replies: 31
Views: 33322

If the game has crashed on 13 July, I am pissed. That is all.
by khade
Fri Jul 09, 2010 11:57 am
Forum: Ideas
Topic: Idea for psychic characters and classes
Replies: 2
Views: 10336

Idea for psychic characters and classes

I recently had an idea regarding the psionic groups in the game, specifically beholders, infecti and the inborn psionicists. The idea was a 5 level subguild that is similar to the hive, it gives the ability to choose psionic "knacks" that can benefit the psion. The player would get 1 or 2 ...
by khade
Tue Jun 29, 2010 13:09 pm
Forum: Ideas
Topic: New Rune Idea
Replies: 0
Views: 9575

New Rune Idea

I had an idea for monks, a new rune called Lightfoot. What it does is lowers the travel costs and allows the monk to walk on water. I am currently working under the assumption that there is a scale of difficulty in terrain, specifically on a scale of 1 to 10, 1 being easiest and 10 being hardest, a ...
by khade
Tue Jun 29, 2010 08:43 am
Forum: General
Topic: connection?
Replies: 5
Views: 9640

So is there another crash?
by khade
Sun Jun 20, 2010 10:37 am
Forum: General
Topic: URL to ASCII Map
Replies: 33
Views: 87592

The location most recently shown in this topic is now incorrect.

The ascii map is now here: http://koti.kapsi.fi/tdrive/ice/map.htm
by khade
Fri Jun 11, 2010 09:12 am
Forum: Ideas
Topic: Mansions
Replies: 25
Views: 53686

It's still got nothing on how long the fire priests had, as far as I can tell.
by khade
Mon May 24, 2010 01:51 am
Forum: Ideas
Topic: Training Grounds
Replies: 2
Views: 10663

I don't think the melee should be in the shadowdancer guild, the army could have a training room that uses dummies or pells to train skills that can be accessed, with a little fee, by anyone. I agree on the skill maxes and the use of already existing rooms though. It would be a good idea to have a s...
by khade
Sat May 22, 2010 09:55 am
Forum: Ideas
Topic: Training Grounds
Replies: 2
Views: 10663

Training Grounds

I had an idea just a few hours ago, that might be useful: Have a training ground that people can practice lbd skills in, they don't get any exp but they don't get stuck in a fight. Skills could only be learned to a specific amount while there, melee up to maybe 60, throwing up to 50, mastery of thro...
by khade
Fri May 21, 2010 12:30 pm
Forum: Ideas
Topic: Upgrades for shifters
Replies: 1
Views: 9757

Upgrades for shifters

I had a few ideas for shapeshifters that I thought might be useful. While not in human form, a shapeshifter can't build a camp or a campfire. This fits thematically, but makes it somewhat painful to regenerate. My suggestion for that is that they should get the decent camp bonus anywhere that is out...
by khade
Tue Apr 27, 2010 04:08 am
Forum: General
Topic: Problems & things that might need attention vol. 2
Replies: 86
Views: 104360

Monks do have a mastery that lowers the drain and decreases the charge time, though I don't know how effective it actually is. For shifters, unarmed scions, and hand monks, I'd like to suggest unarmed parry: a skill that is roughly equivalent to block, in that it lowers the damage a great deal but d...
by khade
Thu Apr 15, 2010 22:03 pm
Forum: Ideas
Topic: New and "exciting" uses for incense.
Replies: 6
Views: 15977

What if incense even without the spells increases the regen rate very slightly? Would that make more people use it? Incense could be made to help in some manner all the caster guilds and monks too. Monks could use it while meditating to increase the speed that they charge their rune, infecti could p...
by khade
Tue Apr 13, 2010 08:59 am
Forum: Ideas
Topic: Healing pool for healers
Replies: 2
Views: 10980

Boogie, definitely boogie.

If there was a way to let them get the exp bonus without it being easily abusable, since it's probably impossible to make it totally abuse free, then it should be done. The way solar mentioned would probably work, even for those who heal random hurt people.
by khade
Sat Mar 20, 2010 01:46 am
Forum: General
Topic: Is something wrong?
Replies: 31
Views: 33322

Actually there is only 4 people on, Zaltaiz, Belannaer, Loffie, and Apog. I'm guessing the rest are constructs made by the wizards to emulate having lots of people on doing stuff, so they can figure out what went wrong. Since the number is steadily growing, I'm thinking they are stress testing it un...