Not even open for testing.
I think 2024 is the next doomsday event, an asteroid hitting earth maybe? or was that 2048?
Search found 351 matches
- Fri Apr 08, 2011 10:10 am
- Forum: Guilds
- Topic: Teaser, eta 2024... or not
- Replies: 8
- Views: 21840
- Mon Feb 07, 2011 07:37 am
- Forum: Ideas
- Topic: Hunting tweaks
- Replies: 0
- Views: 9122
Hunting tweaks
I had an idea recently that I thought would make hunting a little less of a hassle. Basically, scions can get souls from specific targets, some of which are really small, something that would be useful is to be able to set a few animals as things that you will always start to hunt, regardless of wha...
- Wed Dec 15, 2010 19:08 pm
- Forum: Ideas
- Topic: Upgrades to alchemists, rangers and shadowdancers
- Replies: 0
- Views: 9007
Upgrades to alchemists, rangers and shadowdancers
I think that those guilds that make potions and salves need a bit of an upgrade, or some new things at least: one idea is to allow someone to use gather like they would hunt, eventually finding a patch of something that would grow in the area they search in, with a corresponding gathering mastery, a...
Carpentry
Before I start on this, I want to make something clear: I think the carpenter guild is actually fairly well built, and well balanced. Maybe it isn't as finished as intended, but what finished works very well. That said, I think it needs a bit of work to make it useful in the post conversion era. As ...
- Sat Oct 30, 2010 05:27 am
- Forum: General
- Topic: humans, the other white meat
- Replies: 8
- Views: 10177
The only problem I have with humans right now is that it's hard to use them to their full potential without lots of work, if it were easier to use educe and still get the full bonus it give to stats, I wouldn't see any need to mess with them. My idea is to have the system keep track of which stat wa...
- Tue Oct 26, 2010 05:15 am
- Forum: Ideas
- Topic: Idea for psychic characters and classes
- Replies: 2
- Views: 10683
- Sun Oct 17, 2010 12:34 pm
- Forum: Guilds
- Topic: Future of the Sorcerers?
- Replies: 10
- Views: 23100
- Sat Oct 16, 2010 07:53 am
- Forum: Guilds
- Topic: Future of the Sorcerers?
- Replies: 10
- Views: 23100
- Tue Oct 05, 2010 08:32 am
- Forum: General
- Topic: humans, the other white meat
- Replies: 8
- Views: 10177
- Tue Oct 05, 2010 01:24 am
- Forum: General
- Topic: humans, the other white meat
- Replies: 8
- Views: 10177
It could be that it equalizes once you get an advance point after using educe, but I've never tested that. If it does give you more stats if you use educe properly, then shifters are broken, and not in a good way. They are enough of a pain to get to all the parts, just to get the first educe would r...
- Mon Oct 04, 2010 03:59 am
- Forum: General
- Topic: humans, the other white meat
- Replies: 8
- Views: 10177
humans, the other white meat
I have a question about humans that I've never been able to get a useful answer on the channels, so I'm going to put it here. Humans have educe, which allows them to lower the cost of one stat by one at two points, at level 10 and level 25, with that in mind, do you get better stats from getting jus...
- Sat Oct 02, 2010 02:32 am
- Forum: Ideas
- Topic: teaching of elements:fire element version
- Replies: 3
- Views: 12788
- Tue Aug 10, 2010 03:57 am
- Forum: Guilds
- Topic: Earthpriests
- Replies: 43
- Views: 105387
- Wed Aug 04, 2010 08:52 am
- Forum: Guilds
- Topic: Some light to different minions
- Replies: 21
- Views: 81028
So I think this is the correct place to discuss what haunting effects each minion gives and how to best use it. Naturally this is something that would only really be useful to highbies, but it would still be useful to know. Only important bit of info I can give is that you can't be haunted and have ...