Search found 362 matches
- Sun Jan 09, 2005 13:27 pm
- Forum: Ideas
- Topic: New Alert System Ideas
- Replies: 22
- Views: 20812
Templar guards
When templars start their guard duty, a notice would be helpful.
- Tue Dec 21, 2004 12:05 pm
- Forum: Ideas
- Topic: Addition to the Tutorial
- Replies: 2
- Views: 2982
HEHE
It would be a nice addition, however (this is where it starts getting really, REALLY, interesting, so read further: ) when our beloved newbies lose their eq, it results in a whine. Some quit playing, but it helps to keep our economy balanced. When magical eq gets destroyed, it results in less excess...
- Thu Dec 16, 2004 10:33 am
- Forum: General
- Topic: Just a small poll about thieves...
- Replies: 43
- Views: 37547
I'm kinda wondering something here. say about 2 months or so ago I noticed a idea from a guy for doing thieves in icesus but every one kept telling him it was a bad idea, but I went ahead and throught it out a little more, gots some ideas together to help flesh it out 8< SNAP, shortened a bit 8<---...
- Wed Dec 15, 2004 12:42 pm
- Forum: Ideas
- Topic: More things to actually DO?
- Replies: 42
- Views: 37514
taskmaster
As far as I know, taskmaster was removed because it was both spammy and buggy(, and kinda useless).
- Tue Dec 14, 2004 22:00 pm
- Forum: General
- Topic: Wizards keeping low profile (whine about tunes)
- Replies: 6
- Views: 6738
- Tue Dec 14, 2004 21:39 pm
- Forum: Ideas
- Topic: More races?
- Replies: 10
- Views: 8692
- Mon Dec 13, 2004 23:40 pm
- Forum: General
- Topic: Wizards keeping low profile (whine about tunes)
- Replies: 6
- Views: 6738
A-ha, so you READ these after all!
Sure it was! Now I know that someone drew the shortest draw and had to answer this post, or that at least one wizard has read this ,)stalker wrote:Oh well, this comment wasn't very helpful.
- Mon Dec 13, 2004 15:50 pm
- Forum: General
- Topic: Wizards keeping low profile (whine about tunes)
- Replies: 6
- Views: 6738
Wizards keeping low profile (whine about tunes)
I wouldn't like to point accusing fingers at anyone specific, but I'd like to see guild-specific tunes also broadcasted on game-info or something. Like 'guild XXX's skill YYY got a major downtune, now one must wield a weapon in _both hands_ for it to work at all.' (crude example, but should it have ...
- Mon Dec 13, 2004 12:00 pm
- Forum: Ideas
- Topic: More races?
- Replies: 10
- Views: 8692
Just my opinion
Note: This is just my opinion concerning these suggestions: I don't think that Icesus is ready for players that can fly. Or at least flying that is 'realistic' (with ascending and descending and larger ow 'minimap'). As far as I know, even the mounts that can fly are kinda 'not coming any time soon'...
- Fri Dec 10, 2004 10:21 am
- Forum: General
- Topic: Just a small poll about thieves...
- Replies: 43
- Views: 37547
The way I see it...
The way I see it, you're trying to change the concept of 'thieves' to playerkillers! Haha, now your plan is foiled since everyone now sees it the way I do!
No. Thieves and pkilling don't mix, shadowdancers are for that.
No. Thieves and pkilling don't mix, shadowdancers are for that.
- Wed Dec 08, 2004 22:23 pm
- Forum: Guilds
- Topic: upgrade to hunters
- Replies: 16
- Views: 40841
Great, even more complexity!
And should we want to make the system even more complex, we could have a 'direction of wind' factor, that could alert animals of the hunters' scent, and it would take some training (skills and/or masteries) for the hunter to get info regarding it, for example, knowing how to stay under the wind and ...
- Wed Dec 08, 2004 22:13 pm
- Forum: Guilds
- Topic: upgrade to hunters
- Replies: 16
- Views: 40841
Why limited number of terrains?
About the limited number of terrains... why? And before you ask 'why not?', read my point of view: When they all are available, there would still be those who specialize in a single terrain type, no? And for those who want broader range of masteries, they could have them - it will take multiple time...
- Wed Dec 08, 2004 22:03 pm
- Forum: General
- Topic: Just a small poll about thieves...
- Replies: 43
- Views: 37547
Well thought of.
Yes, I like Zaec's suggestions, and add some of my own: Jail system: Thieves that get 'killed' could be thrown into jail for some period of time. Their fellow colleagues could break them out from there, too - while causing a prison riot (freed npc:s). The iron bars could be filed through, the wall b...
- Wed Dec 08, 2004 21:52 pm
- Forum: Guilds
- Topic: upgrade to hunters
- Replies: 16
- Views: 40841
Great ideas concerning the commands one could use while hunting. Also, it should/could be made to support 'hunting parties' The current system lets the one with highest skill ambush while the others just try to chase animals to him/her, so the 'chasers' would have to work manually in the new system,...
- Wed Dec 08, 2004 20:52 pm
- Forum: Ideas
- Topic: Air Priest subguild idea
- Replies: 12
- Views: 12272
felgand's sanctuary
And this 'sanctuary' needs proper changes to not make certain undead eqmonsters "too easy" ?
Yeah, Air_priests could use something that works against undeads.
Yeah, Air_priests could use something that works against undeads.