Search found 362 matches

by solar
Wed Dec 08, 2004 20:38 pm
Forum: Guilds
Topic: upgrade to hunters
Replies: 16
Views: 40887

upgrade to hunters

If there's an upgrade-tune to the current hunting system (like something that is not automatic hunting, but manual tracking and such (I've heard vague rumours concerning this one) ), it would be in my opinion great to have individual masteries for each terrain type there is, like (OK, the names are ...
by solar
Thu Dec 02, 2004 12:18 pm
Forum: Ideas
Topic: Graemor- why you cant spank a thief.
Replies: 8
Views: 9503

I have to agree with Felgand on this.

Felgand is right. So far, you shadowdancers have whined about the lack of players to pkill. What you now suggest would even 'worsen' the situation for you - At the best it won't really improve anything. Should this thing be implemented, it would result even more whine than before, well... perhaps _y...
by solar
Sun Nov 28, 2004 02:06 am
Forum: Ideas
Topic: New Guild Ideas - Geneticists, Smugglers, and the Possessed
Replies: 18
Views: 19187

Aye, Suron's right!

Agreed, Suron (as usual) is correct. Posting your ideas here is a waste of time. It is actually even bad for your 'image' should the guildidea be crappy. Moreover, several separate guildidea threads take space, flooding your screen and make it harder to find anything 'worthwhile' to comment. I kinda...
by solar
Tue Nov 16, 2004 13:15 pm
Forum: Ideas
Topic: Hm... what about new guild?
Replies: 1
Views: 4349

Lord Boler

"Lord Boler" :)

I have a pretty good idea from where that name might have been borrowed :)

Bounty hunters might work out fine as a subguild. but as a mainguild... I don't know. If coded by someone who does, then fine by me.
by solar
Thu Nov 04, 2004 10:54 am
Forum: Ideas
Topic: Shadowdancer ideas.
Replies: 66
Views: 59328

"(Though from what I understand, Icesus is going to get a thieve's guild as soon as Vampires become a playable race.) From what I've heard, Vampires will never, ever, be a playable 'race'. Guild perhaps, but never a race. This is to clarify this thing out for those who can't read between the l...
by solar
Thu Oct 28, 2004 10:52 am
Forum: Ideas
Topic: New login tips?
Replies: 8
Views: 8367

Remove one of the existing tips.

I noticed a while ago a tip that mentioned that webnews has the list of finnish tv programs or such... Webnews has been broken (well, it shows but doesn't update) for a Looooong time, so removing this tip or fixing the webnews would be nice. I can't remember the exact wording, so you'll have to do s...
by solar
Sat Oct 23, 2004 19:59 pm
Forum: Ideas
Topic: Shadowdancer ideas.
Replies: 66
Views: 59328

Only UPTUNE?

Probably not my place to comment on this, since I've never played a shadowdancer, but from what I can tell, most/all of these ideas seem like a pure uptune with little or no negative sides in them. What about the balance of power? You want something, you give away something, isn't that how it should...
by solar
Sat Oct 23, 2004 00:54 am
Forum: Ideas
Topic: Help skill/spell.
Replies: 5
Views: 6343

helpfiles to skills/spells that can be trained next level.

As mentioned, the current system has a tiny flaw, and my suggestion is the following (true, you have probably thought about this one too, but I'll post it here anyway) : I'd like to be able to see the helpfiles to skills and spells that I get to train in the next level. For example, let's presume th...
by solar
Tue Oct 19, 2004 21:15 pm
Forum: Guilds
Topic: Fire priests?
Replies: 14
Views: 26174

I agree

I agree with Janeti : "If a spell fits two guilds why shouldn't it be in both. The rest of the guild skills/spells should be more than enough to maintain a unique flavour for the new guild (if it doesn't why bother with the guild). "
by solar
Mon Oct 18, 2004 23:50 pm
Forum: General
Topic: War??
Replies: 79
Views: 67690

Solar agrees wholeheartedly with Suron.

When Suron speaks you should all listen! (or read...) Some to most of the ideas posted on these forums (not only this thread, mind you) are (c)rap, but do notice that not everything... at least from my opinion. Oh, and you can see that I haven't said that my ideas wouldn't be (c)rap either. I'm not ...
by solar
Sat Oct 09, 2004 15:08 pm
Forum: Guilds
Topic: Militia
Replies: 32
Views: 69070

militia and stealth do not mix

Should there a be need for the army of Vaerlon to engage in stealthy covert-ops missions, they would enlist outside aid. To my knowledge, the rangers are such experts and harbor no ill will towards the army. Not every ranger shares the ideals of hugging trees, some have only been taught by rangers a...
by solar
Tue Oct 05, 2004 13:41 pm
Forum: Ideas
Topic: Clown guild
Replies: 22
Views: 23144

Mizzt's opinion

Me too.
by solar
Mon Oct 04, 2004 14:29 pm
Forum: Guilds
Topic: Militia
Replies: 32
Views: 69070

Army - Ranks (Solar's own initiative, ideas by Suron)

When I spoke to Suron (he briefly had access to these forums), he pointed out that Army should have more implementations to the current rank system. He had "good" ideas (as usual) (most of which I have completely forgotten about :( (as usual)): Guild_command which allows those of higher ra...
by solar
Thu Sep 30, 2004 00:07 am
Forum: Guilds
Topic: Militia
Replies: 32
Views: 69070

militia

Militias are a very ugly guild... they lack style and that nice outer shell some other guilds have. Their strike, while effective, doesn't equal some other finely made combat skills... mainly whirling blades with their different patterns and blow of justice with its six supermegamultihypermasteryvir...
by solar
Sun Sep 19, 2004 14:02 pm
Forum: Ideas
Topic: the +skill bonuses in glow eq
Replies: 4
Views: 6676

It would seem so.

I have noticed the very same thing. It appears that Treant shield's glow fades away rapidly. It can go down from intense to feeble within a single day. This behaviour is odd, because in my humble opinion skill/spell bonuses from eq are significantly less useful than stat bonuses.