Search found 119 matches

by allanon
Mon Sep 05, 2005 07:57 am
Forum: Ideas
Topic: Player Run Shop
Replies: 13
Views: 15079

If there were NPC's to handle all the player-based services, then there would be less need for players to join those guilds. Exa. if you had an air priest NPC to cast life boost on you and then a full heal...no matter the cost, if it was a decent boost players would use it a lot more than begging fo...
by allanon
Sat Sep 03, 2005 10:40 am
Forum: Ideas
Topic: snowballs
Replies: 6
Views: 7313

It's probably best to give no bonuses to any skills, spells, or masteries whatsoever using snowball fight. Give snowball fighting a massive :!: ep-cost, though, and then you have a tunable method for raising these things, which is perfectly fine... Edit: Well, to clarify what I'm saying, there shoul...
by allanon
Sat Sep 03, 2005 06:55 am
Forum: Ideas
Topic: snowballs
Replies: 6
Views: 7313

Same problem, it's basically free +Secrets of Cold.
What if a non-ice mage were to do this? They could have a high Secrets mastery for their own damagetype and get Secrets of Cold. I think it's best to leave mage masteries alone.
by allanon
Fri Sep 02, 2005 11:08 am
Forum: Ideas
Topic: snowballs
Replies: 6
Views: 7313

I'd think the chance for getting +throwing would have to be very small, since you could probably easily trigger a continuous snowball fight with a friend/idle player and thus gain easy throwing..."easiest" way now is to run around chucking stuff at 1k- creatures, but the restraint is that ...
by allanon
Fri Sep 02, 2005 01:44 am
Forum: Ideas
Topic: Silly Mage idea
Replies: 5
Views: 7318

Silly, yes, and pretty easy to add (afaik), but I'm just curious why it has to be mage-only? Perhaps other caster guilds like psionicist or sorcerer should get colored spells too. Or, the need for a new cantrip could be eliminated by giving players the option to set their spell colors, if that's pos...
by allanon
Wed Aug 31, 2005 10:13 am
Forum: General
Topic: PK in icesus.
Replies: 71
Views: 72162

I'm probably way out of my league answering this post, but I'm going to take my chances... I honestly think that Shadowdancers should just suck it up. Firstly, stop using the same tired old phrase. This is, what, the fifth incarnation now? The point I thought of making was that not everyone likes to...
by allanon
Wed Aug 31, 2005 03:09 am
Forum: General
Topic: What to do about Klarh
Replies: 8
Views: 11827

IIRC (can't get on to check at the moment...), merchant guild's stats are generally Charisma (primary) and Wisdom (secondary). If you're trying to join a guild that gives exp/cash, merchants might not be great choice for you. There's no exp gain whatsoever, and none of merchant skills can help gain ...
by allanon
Sun Aug 28, 2005 08:14 am
Forum: Ideas
Topic: New mobs?
Replies: 18
Views: 23003

Re: New mobs?

[quote="rotax"] Satyr - Half man, Half goat. Bearded, sometimes with horns or goat's ears. ~15k? Harpie - A winged beast, with the head and breasts of a woman, and the body of a bird. ~50k? Devil Whale - Extremely large whale, the size of an island. ~1M? [quote] Satyrs are already in the g...
by allanon
Sat Aug 27, 2005 09:49 am
Forum: Ideas
Topic: Fairy
Replies: 1
Views: 3835

Ehm, not to burst your bubble, but with your super-sized fairy coming it at about half a foot...Well, that would be like making a leprechaun ranger. Which is a dumb choice, since they aren't strong/big enough to wield decent swords for whirling blades. And their limited strength makes them iffy as a...
by allanon
Sat Aug 27, 2005 09:37 am
Forum: Ideas
Topic: New Weapons
Replies: 16
Views: 21931

Just looking over these ideas, it seems like they are generally designed to be really outstanding compared to their similar countarparts. Therefore they should be rarer, and more valuable, if added to standard weapon types. Else they should just be unique eqs found in only a few places. Mostly criti...
by allanon
Fri Aug 26, 2005 03:15 am
Forum: Ideas
Topic: "Party Wimpy"
Replies: 5
Views: 6883

Oh, that sounds like a good addition too. Emercengy swap... 'Course, it doesn't make the Party Wimpy idea obsolete. Say one of your tanks took a head crit and dropped from 90-45% and took a wound (yes, exaggerating) in one blow, in that sort of situation even if you're at full alertness it would be ...
by allanon
Fri Aug 26, 2005 03:04 am
Forum: Guilds
Topic: Guild Idea
Replies: 6
Views: 8774

Actually, hate to burst your bubble but I came up with this idea first :| . Unfortunately, due to some...problems...the post has been deleted, so it's unavailable.
by allanon
Thu Aug 25, 2005 09:27 am
Forum: Ideas
Topic: "Party Wimpy"
Replies: 5
Views: 6883

"Party Wimpy"

A new party command for the party leader. This would be like the Wimpy command, but applies to the whole party. When any one member reaches the wimpy setting, the party leader automatically flees. Great for those of us with slow typing skills, reflexes, internet connections, or all three. Like norma...
by allanon
Wed Aug 03, 2005 07:28 am
Forum: Ideas
Topic: Typo messages
Replies: 0
Views: 3372

Typo messages

(This is my first forums post. Bear with me) When player typos the default message is What? If player sets random typomessages then we get odd stuff that's random. Well, the idea is that a player should be able to set typo_message <string> ...so that when they typo they get a custom typomessage. Ie...