Search found 66 matches

by klarh
Tue Jan 29, 2008 19:41 pm
Forum: Ideas
Topic: Party exp
Replies: 5
Views: 8157

High level people already do quite fine with parties. The point of parties is for the 'natural' exp-bonus that comes from guild-guild interaction; healers can't melee very well, templars can't heal themselves, archers can't shoot from the front row. Together, they are more than just individuals. In ...
by klarh
Mon Jan 28, 2008 18:25 pm
Forum: General
Topic: Problems and things that might need changing/fixing in game
Replies: 58
Views: 65801

How about doing something about survivalists/hunters/fishers? Survivalists is pretty much a totally useless guild, considering that almost all of the skills are learnable by doing from 0% or otherwise mostly useless. The hunting sub teaches some stuff that could possibly be useful if you have levels...
by klarh
Fri Jan 25, 2008 16:07 pm
Forum: General
Topic: Problems and things that might need changing/fixing in game
Replies: 58
Views: 65801

Perhaps a recode of archery event, I think that's actually Treax-code? Why couldn't you turn the target into an NPC that has, for example, bullseye, second ring, etc slots and could then track who shot which slots to calculate points? That would give a much more realistic simulation of archery than ...
by klarh
Mon Jan 14, 2008 00:47 am
Forum: Ideas
Topic: Idea for new open guild
Replies: 9
Views: 10448

This was part of my ideas(TM) for druids if I ever got any input to making guilds etc at least... Wasn't it also in Bela's druid ideas?
by klarh
Tue Jan 08, 2008 20:51 pm
Forum: Newbie Discussion
Topic: Reinc suggestions
Replies: 4
Views: 16851

Airpriest is so easy that you hardly even need eq to do your standard low-to-mid-grade exping.
by klarh
Tue Jan 08, 2008 16:42 pm
Forum: General
Topic: New Boot Schedule.
Replies: 3
Views: 6594

New Boot Schedule.

I'm doing this because it was proposed by some player(s?) who wanted to be democratic about this and because people are mostly arguing here by saying the same thing over and over, so I'd like to be able to have a spot where any arguments to/for it can stand instead of me trying to say them over and ...
by klarh
Tue Dec 25, 2007 19:17 pm
Forum: Ideas
Topic: Wilder archers
Replies: 19
Views: 25844

Maybe it would make sense to turn them into some sort of axethrowers if they could still do decent damage, but that would probably take quite a bit of coding/tuning to happen. The general feel that I get from the guild is that they aren't as 'advanced' as rangers (fletchery/bowery max at 70% for the...
by klarh
Sat Dec 22, 2007 21:40 pm
Forum: General
Topic: Mud Clients
Replies: 8
Views: 15555

It worked fine on windows; I used it for a good little while. While I was using windows, the main clients that I used were WinTin.net and tf. Since I switched to linux, I used kildclient for a while. Now, though, I'm using mushclient as well, since it works fine for my needs through wine. It's a nic...
by klarh
Sat Nov 03, 2007 00:19 am
Forum: Newbie Discussion
Topic: Backgrounds
Replies: 1
Views: 10960

You get a background bonus to the skill; it is not trainable in your guild unless it would be otherwise. Things learnable by doing, however, can be learned with only this background bonus.
by klarh
Sat Nov 03, 2007 00:18 am
Forum: Newbie Discussion
Topic: Thri-kreen
Replies: 5
Views: 17762

You won't want to make a thri-kreen coven.

There's nothing wrong with gnome; I would suggest getting some armor/a healer/blessings suitable for front row stuff.
by klarh
Thu Aug 02, 2007 21:46 pm
Forum: Ideas
Topic: 'Other Stuff"
Replies: 7
Views: 11526

I guess wandering wilder villages could be added, the code is there already as far as I know...

P.S. the covens-in-outworld bit is already in my Top Secret(TM) plans for druids!
by klarh
Thu Aug 02, 2007 21:41 pm
Forum: Ideas
Topic: 6th aspects for gaesati
Replies: 35
Views: 70620

It does for people who could have a use for the information.
by klarh
Sun Jul 15, 2007 02:11 am
Forum: Guilds
Topic: hive mind?
Replies: 16
Views: 51444

Those are real mutations.
by klarh
Fri Jun 29, 2007 17:48 pm
Forum: Ideas
Topic: 6th aspects for gaesati
Replies: 35
Views: 70620

Last bear aspect is already ironshred behemoth.

The problem with coming up with new shifter aspects is, most of the biggest ones already sound so MASSIVE and superduper that there can't really be anything greater than them...
by klarh
Sun May 27, 2007 21:07 pm
Forum: General
Topic: Ice Con of the Americas
Replies: 15
Views: 23265

Yeah, we could all go to that dingy mudhole called Tennessee and get eaten by dire mosquitoes!