Search found 66 matches
High level people already do quite fine with parties. The point of parties is for the 'natural' exp-bonus that comes from guild-guild interaction; healers can't melee very well, templars can't heal themselves, archers can't shoot from the front row. Together, they are more than just individuals. In ...
- Mon Jan 28, 2008 18:25 pm
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 65801
How about doing something about survivalists/hunters/fishers? Survivalists is pretty much a totally useless guild, considering that almost all of the skills are learnable by doing from 0% or otherwise mostly useless. The hunting sub teaches some stuff that could possibly be useful if you have levels...
- Fri Jan 25, 2008 16:07 pm
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 65801
Perhaps a recode of archery event, I think that's actually Treax-code? Why couldn't you turn the target into an NPC that has, for example, bullseye, second ring, etc slots and could then track who shot which slots to calculate points? That would give a much more realistic simulation of archery than ...
- Mon Jan 14, 2008 00:47 am
- Forum: Ideas
- Topic: Idea for new open guild
- Replies: 9
- Views: 10448
- Tue Jan 08, 2008 20:51 pm
- Forum: Newbie Discussion
- Topic: Reinc suggestions
- Replies: 4
- Views: 16851
- Tue Jan 08, 2008 16:42 pm
- Forum: General
- Topic: New Boot Schedule.
- Replies: 3
- Views: 6594
New Boot Schedule.
I'm doing this because it was proposed by some player(s?) who wanted to be democratic about this and because people are mostly arguing here by saying the same thing over and over, so I'd like to be able to have a spot where any arguments to/for it can stand instead of me trying to say them over and ...
- Tue Dec 25, 2007 19:17 pm
- Forum: Ideas
- Topic: Wilder archers
- Replies: 19
- Views: 25844
Maybe it would make sense to turn them into some sort of axethrowers if they could still do decent damage, but that would probably take quite a bit of coding/tuning to happen. The general feel that I get from the guild is that they aren't as 'advanced' as rangers (fletchery/bowery max at 70% for the...
- Sat Dec 22, 2007 21:40 pm
- Forum: General
- Topic: Mud Clients
- Replies: 8
- Views: 15555
It worked fine on windows; I used it for a good little while. While I was using windows, the main clients that I used were WinTin.net and tf. Since I switched to linux, I used kildclient for a while. Now, though, I'm using mushclient as well, since it works fine for my needs through wine. It's a nic...
- Sat Nov 03, 2007 00:19 am
- Forum: Newbie Discussion
- Topic: Backgrounds
- Replies: 1
- Views: 10960
- Sat Nov 03, 2007 00:18 am
- Forum: Newbie Discussion
- Topic: Thri-kreen
- Replies: 5
- Views: 17762
- Thu Aug 02, 2007 21:46 pm
- Forum: Ideas
- Topic: 'Other Stuff"
- Replies: 7
- Views: 11526
- Thu Aug 02, 2007 21:41 pm
- Forum: Ideas
- Topic: 6th aspects for gaesati
- Replies: 35
- Views: 70620
- Sun Jul 15, 2007 02:11 am
- Forum: Guilds
- Topic: hive mind?
- Replies: 16
- Views: 51444
- Fri Jun 29, 2007 17:48 pm
- Forum: Ideas
- Topic: 6th aspects for gaesati
- Replies: 35
- Views: 70620
- Sun May 27, 2007 21:07 pm
- Forum: General
- Topic: Ice Con of the Americas
- Replies: 15
- Views: 23265