Search found 148 matches
- Thu Jun 24, 2004 22:00 pm
- Forum: Ideas
- Topic: Clan System
- Replies: 11
- Views: 11515
- Thu Jun 24, 2004 20:49 pm
- Forum: Ideas
- Topic: Clan System
- Replies: 11
- Views: 11515
couple of minor points : - Agree with Seryn here. If clans exist without a connection as to how Icesus evolves, it sounds like another arena, but with negative effects if one loses. - Setting min. required exp. you need to join would mean a lot of players can't join a guild yet. - Clan's could be d...
- Thu Jun 24, 2004 07:50 am
- Forum: Ideas
- Topic: Player-Run Clans
- Replies: 11
- Views: 11254
- Thu Jun 24, 2004 07:48 am
- Forum: Ideas
- Topic: Clan System
- Replies: 11
- Views: 11515
Sorry for the spam, i'm moving this from General board.. its relaly meant to be here. Here's prettym uch everything else i've written here There has been a LOT of discussion about player-killing recently, and IMHO, a player-run clan system could be a GREAT way to further enhance the game, adding ano...
- Thu Jun 24, 2004 07:48 am
- Forum: Ideas
- Topic: Clan System
- Replies: 11
- Views: 11515
Sorry for the spam, i'm moving this from General board.. its relaly meant to be here. Here's prettym uch everything else i've written here There has been a LOT of discussion about player-killing recently, and IMHO, a player-run clan system could be a GREAT way to further enhance the game, adding ano...
- Thu Jun 24, 2004 07:43 am
- Forum: Ideas
- Topic: Player-Run Clans
- Replies: 11
- Views: 11254
- Thu Jun 24, 2004 06:49 am
- Forum: Ideas
- Topic: Player-Run Clans
- Replies: 11
- Views: 11254
- Thu Jun 24, 2004 06:45 am
- Forum: Ideas
- Topic: Clan System
- Replies: 11
- Views: 11515
- Thu Jun 24, 2004 04:43 am
- Forum: Ideas
- Topic: Player-Run Clans
- Replies: 11
- Views: 11254
- Thu Jun 24, 2004 03:37 am
- Forum: Ideas
- Topic: Player-Run Clans
- Replies: 11
- Views: 11254
- Thu Jun 24, 2004 00:07 am
- Forum: Ideas
- Topic: Clan System
- Replies: 11
- Views: 11515
Clan System
Restating this idea cuz i stuck it in the wrong forum before: I've been reading through numerous debates about PK issues and Stealing uncertainties. I think that Player-Run clans could be the answer. A) Player run clans would offer a new level of RP and grouping to the MUD. B) WARS have not yet been...
- Wed Jun 23, 2004 23:09 pm
- Forum: Ideas
- Topic: Player-Run Clans
- Replies: 11
- Views: 11254
Player-Run Clans
There has been a LOT of discussion about player-killing recently, and IMHO, a player-run clan system could be a GREAT way to further enhance the game, adding another level, while still maintaining balance. Rather than guilds/cities going to war (making PKing ok, and involving those that don't wish t...