Search found 148 matches

by apex
Fri Jun 25, 2004 06:02 am
Forum: General
Topic: War??
Replies: 79
Views: 67816

Much agreed... Though I'd have to disagree with the "only guild attackable" point. at least for sdancers, any of the other guilds are attackable (even if their main sponser/mob isn't as practical as ceawin is). Sdancers could MUCH more easily sneak into another's guild and take out a mob u...
by apex
Thu Jun 24, 2004 22:00 pm
Forum: Ideas
Topic: Clan System
Replies: 11
Views: 11515

Which ideals? If you're referring to the "cause" or charter a clan establishes.. why have a penalty? they're only hurting themselves... The idea is for clans to be usable by those that want to pk.. just for that.. those that want to rp.. just for that, and those that want to just have fun ...
by apex
Thu Jun 24, 2004 20:49 pm
Forum: Ideas
Topic: Clan System
Replies: 11
Views: 11515

couple of minor points : - Agree with Seryn here. If clans exist without a connection as to how Icesus evolves, it sounds like another arena, but with negative effects if one loses. - Setting min. required exp. you need to join would mean a lot of players can't join a guild yet. - Clan's could be d...
by apex
Thu Jun 24, 2004 07:50 am
Forum: Ideas
Topic: Player-Run Clans
Replies: 11
Views: 11254

Much apologies, i'm trying to move the discussion to ideas, because i dont want to spam everyone with two of the same topic.. please reply in the ideas forum
by apex
Thu Jun 24, 2004 07:48 am
Forum: Ideas
Topic: Clan System
Replies: 11
Views: 11515

Sorry for the spam, i'm moving this from General board.. its relaly meant to be here. Here's prettym uch everything else i've written here There has been a LOT of discussion about player-killing recently, and IMHO, a player-run clan system could be a GREAT way to further enhance the game, adding ano...
by apex
Thu Jun 24, 2004 07:48 am
Forum: Ideas
Topic: Clan System
Replies: 11
Views: 11515

Sorry for the spam, i'm moving this from General board.. its relaly meant to be here. Here's prettym uch everything else i've written here There has been a LOT of discussion about player-killing recently, and IMHO, a player-run clan system could be a GREAT way to further enhance the game, adding ano...
by apex
Thu Jun 24, 2004 07:43 am
Forum: Ideas
Topic: Player-Run Clans
Replies: 11
Views: 11254

Further developing the idea still.... Basic structural ideas for the clan system: Universal "clanhalls" which can be bought and placed(or perhaps pre-placed and just rented) (limited number available, and expensive.- (one per player can be bought). In the clan halls there will be an item (...
by apex
Thu Jun 24, 2004 06:49 am
Forum: Ideas
Topic: Player-Run Clans
Replies: 11
Views: 11254

And some further explanation... By my idea of the clan system, a "clan at war" didn't just mean the clan leader decided.. oh lets kill people now, and pking everyone in sight. I more envisioned a set "Challenge/accept" situation, where a clan leader would some how use an item etc...
by apex
Thu Jun 24, 2004 06:45 am
Forum: Ideas
Topic: Clan System
Replies: 11
Views: 11515

<points to General board>
Guess chatter from there didn't transfer over here well enough
<shrug>
<points to General board>
by apex
Thu Jun 24, 2004 04:43 am
Forum: Ideas
Topic: Player-Run Clans
Replies: 11
Views: 11254

the idea behind the clan wars is that there is NO safe time, you're always at war. and thats why you'd either have to stick together with clan mates, or not be in that clan.

I've even got some simple ideas on how it woudl be easy(er) to code it.
by apex
Thu Jun 24, 2004 03:37 am
Forum: Ideas
Topic: Player-Run Clans
Replies: 11
Views: 11254

What would be the point of these clans? Benefits? Penalties? I tried to explain point of clan in my first post- I think it would benifit overall gameplay by offering a conduit for all the mad-PKer's rage. Those that keep whining about a "War" could have it, between clans. Having clans wou...
by apex
Thu Jun 24, 2004 00:07 am
Forum: Ideas
Topic: Clan System
Replies: 11
Views: 11515

Clan System

Restating this idea cuz i stuck it in the wrong forum before: I've been reading through numerous debates about PK issues and Stealing uncertainties. I think that Player-Run clans could be the answer. A) Player run clans would offer a new level of RP and grouping to the MUD. B) WARS have not yet been...
by apex
Wed Jun 23, 2004 23:09 pm
Forum: Ideas
Topic: Player-Run Clans
Replies: 11
Views: 11254

Player-Run Clans

There has been a LOT of discussion about player-killing recently, and IMHO, a player-run clan system could be a GREAT way to further enhance the game, adding another level, while still maintaining balance. Rather than guilds/cities going to war (making PKing ok, and involving those that don't wish t...