Search found 147 matches
- Tue Sep 06, 2005 15:05 pm
- Forum: Ideas
- Topic: Do you like masteries?
- Replies: 34
- Views: 34513
Some of the guilds are entirely screwed up - like the templars. You can spend days and days playing and not a measly letter lights up in gained masteries. You could better use that play time and put it into a guild where those masteries actually move. This was done of course because a templar with m...
- Wed Aug 31, 2005 01:03 am
- Forum: General
- Topic: PK in icesus.
- Replies: 71
- Views: 71882
I am a flowerplayer, yes thank you. I don't think that making guilds part of an area where you have to sneak around just to get in to train x amount of exp is reasonable. These are my observations: No one is in Graemor to pk. Players are not balanced for direct confrontation. If you're in Graemor to...
- Sat Aug 06, 2005 20:27 pm
- Forum: Ideas
- Topic: Taxation, fees and other ways to get rid of money
- Replies: 20
- Views: 23455
- Sat Aug 06, 2005 18:41 pm
- Forum: Ideas
- Topic: Air priests!
- Replies: 8
- Views: 8810
- Sat Aug 06, 2005 09:57 am
- Forum: General
- Topic: If Ever...
- Replies: 2
- Views: 5086
- Sat Aug 06, 2005 08:44 am
- Forum: Ideas
- Topic: New 'Who' Command
- Replies: 15
- Views: 13389
- Sat Aug 06, 2005 01:29 am
- Forum: General
- Topic: If Ever...
- Replies: 2
- Views: 5086
If Ever...
Tarak and Visi could come back, would the old areas be added back into the game? Icesus just isn't Icesus without a Wildside and Teladan. But, I guess, isn't a reconcilliation possible? I mean, we're all adults here, nothing that couldn't be fixed over a beer or two? The whole lawyer business was si...
- Sat Aug 06, 2005 00:41 am
- Forum: Ideas
- Topic: Air priests!
- Replies: 8
- Views: 8810
- Sat Aug 06, 2005 00:37 am
- Forum: Ideas
- Topic: Taxation, fees and other ways to get rid of money
- Replies: 20
- Views: 23455
Yet another well informed and thought out approach - tune the game because thread x has received y responses! Well done. I will assume that you are referring to Dyaros, none of my ideas were a straight up downtune. I was referring to this: The merchants guild has attracted lots of interest, so it w...
- Fri Aug 05, 2005 17:37 pm
- Forum: Ideas
- Topic: Merchant's council/ruling body
- Replies: 64
- Views: 56321
- Fri Aug 05, 2005 17:28 pm
- Forum: Ideas
- Topic: Taxation, fees and other ways to get rid of money
- Replies: 20
- Views: 23455
Yet another well informed and thought out approach - tune the game because thread x has received y responses! Well done. That thread has a lot of mixed feelings from players in it, regarding the game - things already tuned, lots of whining, and has covered various topics already because of that. A p...
- Fri Aug 05, 2005 05:54 am
- Forum: Ideas
- Topic: Merchant's council/ruling body
- Replies: 64
- Views: 56321
You don't need money for anything after you've trained all your skill exp.. Quite the contrary - you always need a TON of money if you're going to reinc because the cost of retraining all that guild exp is very high, and higher the more exp you made in your previous guild. And without that, the game...
make your own hay! (yes, this is a joke) I like this idea, would make a cool addition :) Sell crops for money, would be a little like mining. We don't really have a use for raw resources. Unless you revamp leatherworking, and code in smithing. Without a raw resources economy there is no use for farm...
- Thu Aug 04, 2005 14:22 pm
- Forum: Ideas
- Topic: New 'Who' Command
- Replies: 15
- Views: 13389