Search found 84 matches
I like the mansion idea, so far most of the suggestions seem pretty decent. I would not make rifts in mansions tho. Maybe oneway ticket rifts for the mansion owner, but no one else. Certainly not public rifts, although I wouldn't rule out the mansion's owner being able to drift with a party to the ...
I think that there should be something set up so that you can put down money towards your mansion, say 1m - 5m at a time, so that you don't have to focus totally on it and can put money into it as you have it. I disagree. That'd just litter the game with hundreds of unfinished mansions that never g...
- Sun Feb 01, 2009 09:55 am
- Forum: General
- Topic: Problems & things that might need attention vol. 2
- Replies: 86
- Views: 104667
I understand your CHA score has some influence on party share too. Pidzer, 1M exp mobs exist, but never mind. U can has cheezburger. Still, point taken, big players can eat the biggest share of a party's exp. Fair enough, they can contribute more. They generally lead, know more areas and how to play...
Would the guild modules give permanent bonuses, or a temporary one after 'use'?. Would they save across reincarnations, or be changable? (I'd suggest permanent, in time you could build up a whole set!). Trophy room... what had you in mind? Other items that spring to mind: Bar. Ability to get drunk i...
- Fri Jan 30, 2009 09:42 am
- Forum: General
- Topic: Problems & things that might need attention vol. 2
- Replies: 86
- Views: 104667
Ok, a few random thoughts... Yes, the game is rather noob-unfriendly. I'd suggest that, on character creation (first time around), a 'quickstart' option be introduced, giving a choice of pre-made character types with basic eq, staring in Vaerlon. A default army, default mage and default healer perha...
- Mon Jan 26, 2009 05:21 am
- Forum: Guilds
- Topic: Teaser, eta 2024... or not
- Replies: 8
- Views: 21699
- Sat Jan 10, 2009 22:28 pm
- Forum: Ideas
- Topic: Another new guild idea.
- Replies: 4
- Views: 7416
Re: Another new guild idea.
Iv been thinking that there should be an open guild that teaches fightning while mounted. Or is the allready a one? Well if there is one i dont know about it. But i think it would give a great deal of exitement to the game and make battles more interesting. And what if the mounts could be equiped w...
Re: Farmers
Not upcoming any more, I guess.zaec wrote:Post your ideas concerning the upcoming farmers guild here.
- Thu Nov 13, 2008 08:23 am
- Forum: Guilds
- Topic: Teaser, eta 2024... or not
- Replies: 8
- Views: 21699
- Fri Oct 31, 2008 08:58 am
- Forum: Guilds
- Topic: weapon maintenance
- Replies: 6
- Views: 18062
Re: whetstones lol
Sweet. For melee types. Wish for an equivalent caster guild!solar wrote: They were implemented because of lvlmax of 100: 60 in your main guild, 30 in secondary guilds, 8 in chronos and you end up with two free levels -> weapon maintenance.
Actually, does that make archers and throwers obsolete?
- Thu Oct 30, 2008 21:44 pm
- Forum: Newbie Discussion
- Topic: Maximizing LBD
- Replies: 11
- Views: 25768
- Sun Oct 12, 2008 04:47 am
- Forum: Ideas
- Topic: countries command
- Replies: 5
- Views: 9129
- Sun May 11, 2008 21:17 pm
- Forum: General
- Topic: Reinc topic.
- Replies: 2
- Views: 5776