Search found 414 matches

by belannaer
Wed Mar 31, 2004 09:11 am
Forum: Guilds
Topic: unarmed fighting guilds..
Replies: 28
Views: 60044

Though militia could have some more army like things. For example some skills or so that work in a party where there's few militias in the front row. Shield wall being good example.
by belannaer
Wed Mar 31, 2004 09:08 am
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

With that, I'd love to see perform be able to be used to perform things written by players! This could make some performance very cool, and have the possibility of members putting on shows. I agree with you. Some great songs and performances could even be added to story database when they get well-...
by belannaer
Tue Mar 30, 2004 23:39 pm
Forum: Guilds
Topic: unarmed fighting guilds..
Replies: 28
Views: 60044

Request dismissed ;)
by belannaer
Tue Mar 30, 2004 18:04 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

It probably helps if you know what song spells I have already planned so here: Taming of beasts: This song slows animals and makes aggressive mounts non-aggressive. Tale of dancing blades: This song takes several blades from bard's inventory and they start dancing in the air and attack his opponents...
by belannaer
Tue Mar 30, 2004 17:51 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

I decided to include the concentration thing into the bards. Also I wanted to tell you about some other skills for bards: Bardic lore: Helps in storytelling. When bardic lore is high enough it can be used to identify items as bards have seen many kinds of items during their travels. Storytelling: Po...
by belannaer
Tue Mar 30, 2004 16:04 pm
Forum: Ideas
Topic: Skiing
Replies: 18
Views: 23347

Basically they could reduce ep cost when moving on snowy areas and of course raise if on non-snowy areas unless you have roller skiis.
by belannaer
Tue Mar 30, 2004 15:58 pm
Forum: General
Topic: Want to contribute to the game? Check here!
Replies: 16
Views: 51294

Area coding or coding Icesus in general doesn't really require any kind of previous coding experience. I didn't have any when I started at Ice-Dev.
by belannaer
Tue Mar 30, 2004 13:37 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

This concentration thing only will (if it gets done) bards. I see no point tuning mages in anyway.
by belannaer
Tue Mar 30, 2004 13:35 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

The concentration thing though does have certain bad points also. It makes soloing, especially for small players, really hard if all your song spells are interupted by hits.
by belannaer
Tue Mar 30, 2004 13:33 pm
Forum: Ideas
Topic: Refugees
Replies: 13
Views: 11265

Actually a new city replace teladan would be better. survivors from teladan could build it? Just my 2 cents.
by belannaer
Tue Mar 30, 2004 13:29 pm
Forum: Guilds
Topic: Psychic spell points in prompt
Replies: 12
Views: 30913

Yep and some areas (mainly my own) already have different versions of old eqs which now might have psionicist related stats/regens/skills.
by belannaer
Tue Mar 30, 2004 13:25 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

That concentration thing sounds good. I'll have to think about it really carefully but it sounds like a great idea.
by belannaer
Tue Mar 30, 2004 13:21 pm
Forum: Guilds
Topic: Psychic spell points in prompt
Replies: 12
Views: 30913

well that depends a lot how quickly new areas will be made and implemented. There is already a possibility get those as random equipments.
by belannaer
Tue Mar 30, 2004 13:06 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

Song spell system I have partially made allows now to make songs to affect while you sing and/or at the end of the song. So a healing song could heal all the time you sing and have no effect when the song ends and an offensive spell could make the damage at the end of the song. Although I don't plan...
by belannaer
Tue Mar 30, 2004 12:55 pm
Forum: Ideas
Topic: Bards of Aegic
Replies: 91
Views: 85637

The basic idea of mine was that skill/spell percents affect the success of a song, which then affects the effect power of the song. In other words good success means more powerful spell. Dexterity also affects the success. After calculating power from success charisma gives directly more power to th...