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Tiers.
This originally started in the general forum but I thought it should be put in the Ideas forum under its own thread. Should the exp cap be coded away towards something new? I've gotten the idea that once a player has reached max regular exp, they could go into "tier" mode, where it would s...
- Fri Mar 04, 2005 18:17 pm
- Forum: General
- Topic: New subs = New levels?
- Replies: 9
- Views: 14921
Okay, a level limit of 100 sounds reasonable but this has brought up an interesting point about the exp cap, and should it be coded away towards something new, perhaps? I'm not even going to go into smithing and artisans as main guilds because that would make my head spin. :) I've gotten the idea th...
- Fri Mar 04, 2005 10:46 am
- Forum: General
- Topic: New subs = New levels?
- Replies: 9
- Views: 14921
New subs = New levels?
With all the increasing amount of sub guilds planned, artisans, smithing, possibly with mining back, does that mean we could also increase the level maximum of 100?
That might give the older players something more to do.
And while we're at it, increase the exp cap.
That might give the older players something more to do.
And while we're at it, increase the exp cap.
- Fri Mar 04, 2005 10:35 am
- Forum: Guilds
- Topic: Air Priests + skills and spells
- Replies: 54
- Views: 111387
I don't think flying and healing go together at all. Pthulle = goddess of healing = goddess of Air. Other guilds can worship Air, does that mean those members partly want to fly? In my opinion, it's an element area, not a 'mastery over air' type of thing. And why do you *need* floating? You have abo...
- Mon Feb 28, 2005 12:43 pm
- Forum: Ideas
- Topic: fire building..
- Replies: 28
- Views: 20247
- Sun Feb 27, 2005 16:08 pm
- Forum: General
- Topic: nofin thread
- Replies: 8
- Views: 10444
- Sun Feb 27, 2005 16:06 pm
- Forum: Ideas
- Topic: The problem with mounts
- Replies: 12
- Views: 10704
- Sun Feb 27, 2005 15:30 pm
- Forum: Ideas
- Topic: unplayed races
- Replies: 9
- Views: 10228
- Sun Feb 27, 2005 15:27 pm
- Forum: Ideas
- Topic: Air_Priest idea
- Replies: 12
- Views: 12360
I think a new set of skills (like combat healing/faster spells, higher sp cost) could be implemented to make air priests actually have an arsenal vs undead, other than call lightning without recycling healing spells. Perhaps an aura set, where the glow damages undeads and also provides some healing,...
- Sun Feb 27, 2005 15:12 pm
- Forum: Ideas
- Topic: Militia uptune
- Replies: 26
- Views: 27225
Money is not hard - it's tedious. Until you hit a certain level and can run eq parties fairly well, you won't have much of a cashflow from regularly killing mobs. That alone hardly pays for training and if you're in a skill heavy guild that alone can lower your exp rate if you have to go out of your...
- Sat Feb 26, 2005 15:02 pm
- Forum: Guilds
- Topic: Bardic Songs
- Replies: 12
- Views: 32238