Search found 194 matches

by felgand
Fri May 13, 2005 21:30 pm
Forum: Ideas
Topic: New shifter ability
Replies: 5
Views: 7574

I think this type of ability would make more sense for someone in the militia than a shapeshifter.
by felgand
Mon Apr 18, 2005 02:03 am
Forum: General
Topic: PK in icesus.
Replies: 71
Views: 72303

I wouldn't mind at all.
by felgand
Wed Apr 06, 2005 16:39 pm
Forum: Guilds
Topic: Earthpriests
Replies: 43
Views: 105559

Mainly because epriests don't need it. The changes to minion healing were put into place because it was entirely too easy to heal a minion through spells before. Now at least they need a reagent (a constant supply of corpses) to heal effectively. After playing an epriest for some time, I can tell yo...
by felgand
Thu Mar 24, 2005 22:08 pm
Forum: Ideas
Topic: 5M cost to remove reincban
Replies: 5
Views: 7624

I believe the high cost of removing a reincban is intentional to really make players think twice about taking it off. If it becomes too easy, then you may as well not have the command. I think the minimum should be at least 4m with perhaps graduated increases up to 10m.
by felgand
Tue Mar 22, 2005 21:36 pm
Forum: Ideas
Topic: Shadowdancer ideas.
Replies: 66
Views: 59639

I think it would be nice if shadowdancer skill/spell efficiency was linked to how low their Vaerlon rep was. There are several advantages to doing this. First of all, dancers would have a method to improve the damage they deal in addition to devotion. Secondly, they'd have a very good reason to acti...
by felgand
Fri Mar 04, 2005 21:50 pm
Forum: Ideas
Topic: fire building..
Replies: 28
Views: 20331

Eh, usually fires keep animals away.
by felgand
Fri Mar 04, 2005 04:04 am
Forum: Guilds
Topic: Air Priests + skills and spells
Replies: 54
Views: 111977

Just because someone is a practicing Jew, it doesn't mean they can part the seas. Likewise, just because a priest worships Air, it doesn't mean they can float on it. In short, no. There is no compelling reason for air priests to get floating.
by felgand
Tue Mar 01, 2005 06:54 am
Forum: Ideas
Topic: Air_Priest idea
Replies: 12
Views: 12381

Well, no. It wouldn't actually do any extra damage in of itself, it would just cause the undead to freeze for a moment so the air priest can have some breathing room to cast.
by felgand
Mon Feb 28, 2005 00:02 am
Forum: Ideas
Topic: Air_Priest idea
Replies: 12
Views: 12381

Drakken brings up a good point now that I think of it, air priests really do have several methods to damage undeads already in their arsenal and may not necessarily need more. Instead, let's make what they already have a touch more useful. For example, it might be nice for the anti-undead sermon to ...
by felgand
Sun Feb 27, 2005 23:59 pm
Forum: Ideas
Topic: The problem with mounts
Replies: 12
Views: 10733

I think that needing to take care of your mount and remembering where you place it is a fair responsibility for gaining a very significant advantage (mounted movement bonus, etc). Losing your mount should remain as a reasonable disadvantage to those that wish to use it, therefore feats such as call ...
by felgand
Sun Feb 27, 2005 23:56 pm
Forum: Ideas
Topic: unplayed races
Replies: 9
Views: 10253

I think it might be interesting for hobbits (halflings) to have an enhanced dodging capability and perhaps counterattack/momentary stun that only successfully works if you already have training in the associated skills such as dodge, avoid hits, defensive battle strategy, etc. It might give them a n...
by felgand
Sun Feb 27, 2005 23:52 pm
Forum: Ideas
Topic: Militia uptune
Replies: 26
Views: 27300

I think part of being a successful party leader is being able to balance exp/money/eq to your party's needs. It's more interesting to need to take all these points into consideration than having a single thing (exp, for example) in your mind and just maxing that out. That tends to become a simple an...
by felgand
Sun Feb 27, 2005 08:36 am
Forum: Ideas
Topic: Militia uptune
Replies: 26
Views: 27300

Taking your argument into context, Suron, it seems like you're trying to argue to put more money into an economy you recognize as excessively inflated...which would have the effect of making it worse. A change like this really should be supplimental income, not something that's able to pay for all o...
by felgand
Sat Feb 26, 2005 02:17 am
Forum: Ideas
Topic: Militia uptune
Replies: 26
Views: 27300

Actually, I think 30-50k at the top spot would be much more reasonable with the lowest spots giving a couple hundred silver. You have to remember that players are getting money outside of this and that this extra salary is really more of a suppliment than anything else. In addition, they should only...
by felgand
Mon Feb 21, 2005 18:19 pm
Forum: Guilds
Topic: Militia
Replies: 32
Views: 69737

By allowing other guilds to take part in a millitia's shieldwall...you are strengthening militia's usefulness, not reducing it. You have to remember in this idea that only a militia can initiate a shieldwall, so you would have to have one in the party to take advantage of it.