Search found 194 matches
- Fri May 13, 2005 21:30 pm
- Forum: Ideas
- Topic: New shifter ability
- Replies: 5
- Views: 7574
- Mon Apr 18, 2005 02:03 am
- Forum: General
- Topic: PK in icesus.
- Replies: 71
- Views: 72303
- Wed Apr 06, 2005 16:39 pm
- Forum: Guilds
- Topic: Earthpriests
- Replies: 43
- Views: 105559
Mainly because epriests don't need it. The changes to minion healing were put into place because it was entirely too easy to heal a minion through spells before. Now at least they need a reagent (a constant supply of corpses) to heal effectively. After playing an epriest for some time, I can tell yo...
- Thu Mar 24, 2005 22:08 pm
- Forum: Ideas
- Topic: 5M cost to remove reincban
- Replies: 5
- Views: 7624
- Tue Mar 22, 2005 21:36 pm
- Forum: Ideas
- Topic: Shadowdancer ideas.
- Replies: 66
- Views: 59639
I think it would be nice if shadowdancer skill/spell efficiency was linked to how low their Vaerlon rep was. There are several advantages to doing this. First of all, dancers would have a method to improve the damage they deal in addition to devotion. Secondly, they'd have a very good reason to acti...
- Fri Mar 04, 2005 21:50 pm
- Forum: Ideas
- Topic: fire building..
- Replies: 28
- Views: 20331
- Fri Mar 04, 2005 04:04 am
- Forum: Guilds
- Topic: Air Priests + skills and spells
- Replies: 54
- Views: 111977
- Tue Mar 01, 2005 06:54 am
- Forum: Ideas
- Topic: Air_Priest idea
- Replies: 12
- Views: 12381
- Mon Feb 28, 2005 00:02 am
- Forum: Ideas
- Topic: Air_Priest idea
- Replies: 12
- Views: 12381
Drakken brings up a good point now that I think of it, air priests really do have several methods to damage undeads already in their arsenal and may not necessarily need more. Instead, let's make what they already have a touch more useful. For example, it might be nice for the anti-undead sermon to ...
- Sun Feb 27, 2005 23:59 pm
- Forum: Ideas
- Topic: The problem with mounts
- Replies: 12
- Views: 10733
I think that needing to take care of your mount and remembering where you place it is a fair responsibility for gaining a very significant advantage (mounted movement bonus, etc). Losing your mount should remain as a reasonable disadvantage to those that wish to use it, therefore feats such as call ...
- Sun Feb 27, 2005 23:56 pm
- Forum: Ideas
- Topic: unplayed races
- Replies: 9
- Views: 10253
I think it might be interesting for hobbits (halflings) to have an enhanced dodging capability and perhaps counterattack/momentary stun that only successfully works if you already have training in the associated skills such as dodge, avoid hits, defensive battle strategy, etc. It might give them a n...
- Sun Feb 27, 2005 23:52 pm
- Forum: Ideas
- Topic: Militia uptune
- Replies: 26
- Views: 27300
I think part of being a successful party leader is being able to balance exp/money/eq to your party's needs. It's more interesting to need to take all these points into consideration than having a single thing (exp, for example) in your mind and just maxing that out. That tends to become a simple an...
- Sun Feb 27, 2005 08:36 am
- Forum: Ideas
- Topic: Militia uptune
- Replies: 26
- Views: 27300
Taking your argument into context, Suron, it seems like you're trying to argue to put more money into an economy you recognize as excessively inflated...which would have the effect of making it worse. A change like this really should be supplimental income, not something that's able to pay for all o...
- Sat Feb 26, 2005 02:17 am
- Forum: Ideas
- Topic: Militia uptune
- Replies: 26
- Views: 27300
Actually, I think 30-50k at the top spot would be much more reasonable with the lowest spots giving a couple hundred silver. You have to remember that players are getting money outside of this and that this extra salary is really more of a suppliment than anything else. In addition, they should only...