Search found 166 matches

by osma
Wed Apr 04, 2007 03:54 am
Forum: Ideas
Topic: more on summary
Replies: 6
Views: 10297

Dont know anything about tinyfugue, but hors is right. It took me something like 3-4 hours to figure out what all the terms ment, how to implement them, and bug-fixing. However, once i got everything set up how i like it, i have extensive stat triggers that tell me a ton of information about my arch...
by osma
Sun Feb 18, 2007 04:29 am
Forum: Ideas
Topic: army archers
Replies: 13
Views: 16278

In midevil times, the archers were not usualy soldiers. They were specialist that spent quite a bit of time training, seprate from the rest of the army. Even soldiers trained as crossbowman were not expected to get in the fight muchl, and were given much lighter armor and weapons. Theirfore, if you ...
by osma
Wed Jan 10, 2007 06:01 am
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 44046

Keeping with the idea of permanent rewards, perhaps this. The idea of exploring stems from searching around in dangerous or distant areas for hidden places or unique locations [not all the explores are hidden. Some (altars) are really easy to "find", you just have to walk all the way out t...
by osma
Thu Jan 04, 2007 05:50 am
Forum: Ideas
Topic: New pdf special blessing
Replies: 9
Views: 12261

While I wont mention if idea is good/bad, i will say this. effects would be to increase all luck based factors if there are such in game engine. There is already something dealing with "luck" in the code, based on the fact that there are a few items already in game that affect "luck&q...
by osma
Fri Dec 29, 2006 06:12 am
Forum: Ideas
Topic: Snakemen
Replies: 16
Views: 21916

Are tickrates published anywhere? Has anyone made a list of which races tick faster then others? Or is that shareing information?
by osma
Sun Nov 12, 2006 06:15 am
Forum: Guilds
Topic: rangers and magic poison damage
Replies: 10
Views: 25127

And of all the melee classes, rangers are the most likely to get poisoned and then die from it. Either restistance, or reduced damage (or both of course) would be nice. And since there is little/no market for their poison removal ability, some rangers dont even know/have forgoten it exist (which is ...
by osma
Sun Nov 12, 2006 06:11 am
Forum: Ideas
Topic: Improved summary
Replies: 11
Views: 13653

Biggest use would definitly be the success of skills (anything from fletchery to kick to strike) much like spells. Summary already has shots (archery) so isnt unreasonable to have the rest. Most of the stuff suggested is fluff and feathers, but yah, some of it would be really nice to have. Definitly...
by osma
Sun Nov 12, 2006 05:53 am
Forum: Ideas
Topic: mounts exp
Replies: 3
Views: 7025

Or open guild dealing with mounted combat. (just to throw it out there). Seems reasonable, although having a high riding skill i understand helps alot with combat bonuses, such as whirling blades skill accualy working from horseback. Perhaps a Mounted Combat skill or some such that is only learnable...
by osma
Sat Sep 23, 2006 06:33 am
Forum: Ideas
Topic: unconscious
Replies: 5
Views: 16555

unconscious

Simple idea, thought it was already implemented. If an animal is affected by unconscious, or a simular ability, they should not be able to attack you! Maybe when they wake up, it would make sense for them to retaliate if you are stupid enough to be just standing there, but if an animal is unconsciou...
by osma
Mon Sep 11, 2006 01:45 am
Forum: Ideas
Topic: New outline for artisan guild.
Replies: 19
Views: 24244

Perhaps I read it incorectly, but it seems that he said that the first 5 levels of each guild would be open, with the next 2-3 being specificly restricted to artisans. This makes sence, because a guy with his still in the back room will not likely make as good a wiskey as the guy in a 10 acre brewer...
by osma
Sat Sep 09, 2006 05:36 am
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25650

All i can say is ... Duh. Thanks zohlor.
by osma
Fri Sep 08, 2006 19:36 pm
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25650

I have been having trouble submitting an application zone for dev-wiz. None of the wizzes have been active when i am online (belannaer) and when i try to send through mudmail it says something about being too long.

Any ideas, or just keep waiting till someone is on who can take it?
by osma
Wed Sep 06, 2006 19:15 pm
Forum: Ideas
Topic: Change artisans to money making guild.
Replies: 40
Views: 45168

I have to make aggrement with allanon's last statement. If you are going to make leatherworking good enough to require levels rather then just training (which I dont know that it IS good enough to require that atm), then you should at least make SOME profit. Even peasnts would pay more for a ratty, ...
by osma
Tue Sep 05, 2006 19:44 pm
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25650

If I reset my prefrences correctly, you shoule be able to check my profile and send an e-mail if you wish to collaborate. That should let me reply to you as well.
by osma
Mon Sep 04, 2006 20:15 pm
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25650

You have a point. if it dosent get coded, what is the point in a secret, and maybe i can get useful imput. A few of the ideas I had: Monsters found in neather plane when dead would be available to kill (or their likeness). At least 4 earth priest, casting earth priest spells as sub bosses. Each eith...