Search found 166 matches
- Wed Apr 04, 2007 03:54 am
- Forum: Ideas
- Topic: more on summary
- Replies: 6
- Views: 10297
Dont know anything about tinyfugue, but hors is right. It took me something like 3-4 hours to figure out what all the terms ment, how to implement them, and bug-fixing. However, once i got everything set up how i like it, i have extensive stat triggers that tell me a ton of information about my arch...
- Sun Feb 18, 2007 04:29 am
- Forum: Ideas
- Topic: army archers
- Replies: 13
- Views: 16278
In midevil times, the archers were not usualy soldiers. They were specialist that spent quite a bit of time training, seprate from the rest of the army. Even soldiers trained as crossbowman were not expected to get in the fight muchl, and were given much lighter armor and weapons. Theirfore, if you ...
- Thu Jan 04, 2007 05:50 am
- Forum: Ideas
- Topic: New pdf special blessing
- Replies: 9
- Views: 12261
- Sun Nov 12, 2006 06:15 am
- Forum: Guilds
- Topic: rangers and magic poison damage
- Replies: 10
- Views: 25127
And of all the melee classes, rangers are the most likely to get poisoned and then die from it. Either restistance, or reduced damage (or both of course) would be nice. And since there is little/no market for their poison removal ability, some rangers dont even know/have forgoten it exist (which is ...
- Sun Nov 12, 2006 06:11 am
- Forum: Ideas
- Topic: Improved summary
- Replies: 11
- Views: 13653
Biggest use would definitly be the success of skills (anything from fletchery to kick to strike) much like spells. Summary already has shots (archery) so isnt unreasonable to have the rest. Most of the stuff suggested is fluff and feathers, but yah, some of it would be really nice to have. Definitly...
- Sun Nov 12, 2006 05:53 am
- Forum: Ideas
- Topic: mounts exp
- Replies: 3
- Views: 7025
Or open guild dealing with mounted combat. (just to throw it out there). Seems reasonable, although having a high riding skill i understand helps alot with combat bonuses, such as whirling blades skill accualy working from horseback. Perhaps a Mounted Combat skill or some such that is only learnable...
- Sat Sep 23, 2006 06:33 am
- Forum: Ideas
- Topic: unconscious
- Replies: 5
- Views: 16555
unconscious
Simple idea, thought it was already implemented. If an animal is affected by unconscious, or a simular ability, they should not be able to attack you! Maybe when they wake up, it would make sense for them to retaliate if you are stupid enough to be just standing there, but if an animal is unconsciou...
- Mon Sep 11, 2006 01:45 am
- Forum: Ideas
- Topic: New outline for artisan guild.
- Replies: 19
- Views: 24244
Perhaps I read it incorectly, but it seems that he said that the first 5 levels of each guild would be open, with the next 2-3 being specificly restricted to artisans. This makes sence, because a guy with his still in the back room will not likely make as good a wiskey as the guy in a 10 acre brewer...
- Sat Sep 09, 2006 05:36 am
- Forum: Ideas
- Topic: Necropolis
- Replies: 22
- Views: 25650
- Fri Sep 08, 2006 19:36 pm
- Forum: Ideas
- Topic: Necropolis
- Replies: 22
- Views: 25650
- Wed Sep 06, 2006 19:15 pm
- Forum: Ideas
- Topic: Change artisans to money making guild.
- Replies: 40
- Views: 45168
I have to make aggrement with allanon's last statement. If you are going to make leatherworking good enough to require levels rather then just training (which I dont know that it IS good enough to require that atm), then you should at least make SOME profit. Even peasnts would pay more for a ratty, ...
- Tue Sep 05, 2006 19:44 pm
- Forum: Ideas
- Topic: Necropolis
- Replies: 22
- Views: 25650
- Mon Sep 04, 2006 20:15 pm
- Forum: Ideas
- Topic: Necropolis
- Replies: 22
- Views: 25650
You have a point. if it dosent get coded, what is the point in a secret, and maybe i can get useful imput. A few of the ideas I had: Monsters found in neather plane when dead would be available to kill (or their likeness). At least 4 earth priest, casting earth priest spells as sub bosses. Each eith...