Search found 119 matches

by allanon
Sat Sep 30, 2006 08:07 am
Forum: Newbie Discussion
Topic: Make money slightly faster(not a spam post(or is it?))
Replies: 5
Views: 18891

I was thinking more like specific pieces of magical eq that are almost exactly the same. Like the poison rapier from rat warehouse. If you have a bunch of those, the price does drop when selling more than a few. (I have observed it, at least.)
by allanon
Fri Sep 29, 2006 06:05 am
Forum: Newbie Discussion
Topic: Make money slightly faster(not a spam post(or is it?))
Replies: 5
Views: 18891

Some more clarification: Prices don't always drop just by selling loads and loads of junk (high quantity). You can also (usually) cause a price reduction by selling multiples of the same magic equipment (high quality). So if the average price for Magic Item X is around 18k, and you sell 10 of them, ...
by allanon
Sat Sep 23, 2006 06:54 am
Forum: Ideas
Topic: unconscious
Replies: 5
Views: 16489

Even when creatures are knocked out, they can still perform reflexive actions. This could be something as simple as a twitch, or perhaps even a reflex kick. Therefore uncon is not a complete disable. Also, there's good old Icesus is Icesus... Maybe it should be reworded to "Suspend your Disbeli...
by allanon
Wed Sep 13, 2006 05:12 am
Forum: Ideas
Topic: New outline for artisan guild.
Replies: 19
Views: 24237

I was eating a banana as I checked the thread, and now I'm still cleaning it off the keyboard and trying to type at the same time. Even though most of the joke's lost on me. Well, like they say, more is less. But you can still never have too many ideas. In any case, I was about to add a couple more ...
by allanon
Tue Sep 12, 2006 05:07 am
Forum: Ideas
Topic: New outline for artisan guild.
Replies: 19
Views: 24237

I think all I can say is, Wow. Nice job, Dunn! All the guilds make sense, but I personaly dont see many people going for farmer. Let me counter you on that...Firstly, if you check back a ways in the Forums, there is a thread about a "Farmer's Guild", which was met mostly with enthusiasm. I...
by allanon
Wed Sep 06, 2006 05:08 am
Forum: Ideas
Topic: Change artisans to money making guild.
Replies: 40
Views: 45145

Gee. Is Yoz the only one that knows sarcasm? :( Let's rework the concept of "Jewellers". Drop the whole deal of enchanting gemstones. Instead, their purpose should be simple: Increase the value of the item. Not by giving it magic properties, but by tacking on expensive jewels and gold trim...
by allanon
Wed Sep 06, 2006 04:44 am
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25639

Oh boy. Just don't put another mob with a +++++damage hitslot. That way we wouldn't fuck up the alltime skill/spell damages. And they should be cleared anyway. Actually, it's ++++++++++ or so. And that monster was...well, that was an intended feature. Not an oversight. :wink: Don't worry, most unde...
by allanon
Tue Sep 05, 2006 08:35 am
Forum: Ideas
Topic: Change artisans to money making guild.
Replies: 40
Views: 45145

Careful Dunn, sooner or later someone's going to argue that "if you hate it so much, why not try to make a better system yourself." Although that would probably be nice improvement anyways. You can't put all the blame on Echcua. Other wizards helped out too, and of course it's not like his...
by allanon
Tue Sep 05, 2006 08:30 am
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25639

Heh, now I can tally up three coders, Solar. Thanks! void bring_out_yer_idlers() { object *dev; *dev = all_inventory(icedev); foreach(coder in *dev) { if(coder -> unfinished_business()) add_to_array("puuh"); else return; } } Something like that... Oh, and you have a syntax error. The corre...
by allanon
Mon Sep 04, 2006 20:06 pm
Forum: Ideas
Topic: Necropolis
Replies: 22
Views: 25639

I think part of the point is that your idea is soo general that it has nothing to recommend itself. Sharing information is fine and all, but you should at least give a teaser of what's to come. Besides, as the project creator, you reserve the right to change things. So even if your superspecial won'...
by allanon
Mon Sep 04, 2006 08:35 am
Forum: Ideas
Topic: Change artisans to money making guild.
Replies: 40
Views: 45145

For the record, I have to ask, why in the world do monsters carry plans as random drops in the first place? "General stuff", like torches, sleeping bags, vials, etc make sense, since you could actually use them for something. But plans drop from many npc's, not just "smith" or su...
by allanon
Sun Sep 03, 2006 18:46 pm
Forum: Ideas
Topic: Change artisans to money making guild.
Replies: 40
Views: 45145

Good points. I've been waiting for a post like this... Artisans should be able to craft without plans. But, I think it would be good to keep plans around, in their destructable form. But, make one major change - artisans can draw their own plans. This would allow a more skilled artisan to draw plans...
by allanon
Thu Aug 31, 2006 07:28 am
Forum: Ideas
Topic: Enchant arrows
Replies: 5
Views: 8079

If you want more to do with arrows and archery, here are some non magical ideas (by no means are these original!). Note, "archer skill" is like "combat maneuver", but it can be used outside of battle too. a. Barbed arrows. Like the name implies, these are arrows whose heads have ...
by allanon
Thu Aug 31, 2006 06:26 am
Forum: Ideas
Topic: Enchant arrows
Replies: 5
Views: 8079

but it would be nice to accualy add something that at one time was supposidly going to be added. There are hundreds of ideas that were going to be added to Icesus at one time but aren't here yet. Aren't arrows already fairly "enchantable"? We have... -Guided aim -Bows that change the arro...
by allanon
Wed Aug 30, 2006 06:30 am
Forum: Ideas
Topic: new apartment chest: gold chest
Replies: 15
Views: 21714

It probably applies to 95% of the players, to be more precise. You'd be surprised how much money is out there in people's pockets. Or rather, they would have a lot if they kept it around longer than a few days. call_out("_edit",1); void _edit; { //Allanon claims no...