Search found 84 matches
- Wed Jul 07, 2004 11:03 am
- Forum: Ideas
- Topic: Bigger World Map
- Replies: 8
- Views: 6084
Also i do not know if player-used names of places could be added?!!? That would be quite obvoiusly against all sharing-information regulations. I got no problems with adding basic common-knowledge area names on the map if a suitable techinical solution is found. The map is auto-updated so adding na...
- Tue Jun 29, 2004 09:33 am
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 102917
- Thu Jun 24, 2004 21:58 pm
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 102917
I lowered the SP drain the spell does, not the spell cost shown in the help spell invisibilitygrainer wrote:I'm missing the point here. If the spells spcost was lowered, but the spdrain is still the same (It seems that way to me, but it might be effective-after-reboot) then this change doesn't make any sense.
- Thu Jun 24, 2004 02:06 am
- Forum: Announcements
- Topic: Invisible stalkers -- or mages?
- Replies: 0
- Views: 5268
Invisible stalkers -- or mages?
The Mages of Valkor rejoice. The spell point cost of invisibility is now lower.
Update: The fix bugged, resulting actually an increase in the SP cost. I fixed the fix.
Update: The fix bugged, resulting actually an increase in the SP cost. I fixed the fix.
- Thu Jun 24, 2004 02:03 am
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 102917
Re: Mage Tweaks
Good points and an interesting conversation. The spell point cost of invisibility was just reducedfelgand wrote:1.) Let invisibility drop a mage's sp to 50% of their current mana instead of ~20% or
- Thu Jun 24, 2004 01:52 am
- Forum: Ideas
- Topic: Player-Run Clans
- Replies: 11
- Views: 11228
- Wed Jun 23, 2004 10:59 am
- Forum: Announcements
- Topic: Old players purged
- Replies: 0
- Views: 5112
Old players purged
About 8800 old player files were purged, freeing names for newcomers. The players removed were either away for several years or had very little (<1000) total exp.
- Sun Jun 20, 2004 10:39 am
- Forum: Announcements
- Topic: Icesus has moved
- Replies: 0
- Views: 5513
Icesus has moved
Icesus has moved to the new server, goblin.icesus.org powered by a 3.2Ghz P4 with 2GB onboard memory. The server is connected to the internet via dedicated 100Mbit/s connection kindly provided by the University of Jyväskylä. The new IP address for the game is 130.234.6.252. The old server will be ...
- Thu Jun 17, 2004 13:53 pm
- Forum: Announcements
- Topic: Server installation during the weekend
- Replies: 0
- Views: 5225
Server installation during the weekend
Good news everybody! The new server has been installed at the University of Jyväskylä and will be taken into use during the following weekend. The game will be down a couple of hours, and the address "icesus.org" will stop working for a day or two. Once the game is moved you can use the ...
- Mon Jun 14, 2004 23:02 pm
- Forum: Announcements
- Topic: New server installation schedule
- Replies: 0
- Views: 5355
New server installation schedule
The new server, goblin.icesus.org is being tested and installed. As soon as the tests are finished and the system is set up, I'll take the server back to The University of Jyväskylä. This will result a couple of hours downtime for Icesus, and probably a day or two until the icesus.org address work...
- Mon Jun 14, 2004 14:12 pm
- Forum: General
- Topic: Name for the new server?
- Replies: 14
- Views: 14488
- Fri Jun 11, 2004 22:24 pm
- Forum: General
- Topic: Name for the new server?
- Replies: 14
- Views: 14488
- Fri Jun 11, 2004 16:38 pm
- Forum: General
- Topic: Name for the new server?
- Replies: 14
- Views: 14488
Name for the new server?
As you might already know Icesus Association purchaced a new server to replace the failed one. However, the new server needs a new name. Previously we didn't name the servers, but starting from the backup server we have done so. The backup server was named as templar , a good knight in a shiny armor...
- Wed Jun 09, 2004 15:07 pm
- Forum: Announcements
- Topic: Worn items can't be sold or sacrificed
- Replies: 0
- Views: 5384
Worn items can't be sold or sacrificed
A change was implemented that prevents selling or sacrificing worn items. You must use 'remove' command to unwield/remove them before selling or sacrificing.
This change is in effect as soon as the game reboots.
This change is in effect as soon as the game reboots.
- Thu Jun 03, 2004 13:39 pm
- Forum: Ideas
- Topic: More cantrips and talents?
- Replies: 30
- Views: 22979