Search found 362 matches

by solar
Thu Jan 31, 2013 18:19 pm
Forum: General
Topic: Something wrong? Something missing? Suggest!
Replies: 24
Views: 50174

Playercharacter powerlevels have risen. Messages need to be tweaked: Either adjusted, or new ones added to cater for the upper-tiers accordingly. To have something to grasp for is a nice driving force, whereas having overabundance of the best messages each day and every day gets boring. I have alrea...
by solar
Sun Jan 27, 2013 14:14 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

throwing

How do usually melee-related combat skills affect throwing? Like, piercing weapons & spears affecting throwing made with a javelin? And enhance criticals? Weapon maintenance used at a throwing weapon? Combat styles / Find weakness probably do, since they are taught in the throwing guild. Do pier...
by solar
Wed Jan 23, 2013 14:17 pm
Forum: General
Topic: Something wrong? Something missing? Suggest!
Replies: 24
Views: 50174

Not enough defs to support playing pure casters. Not enough partying. This is a many fold problem, since if you make a build that depends on other players to really work, you end up shafted when you cannot get into any parties, which therefore encourages builds that you can play by yourself whenever...
by solar
Fri Jan 18, 2013 05:01 am
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

Some guilds have abilities that derive their effects from worn equipment. Mainly the chitinium silk = natural armour in Slumdogs and medium/heavy armours = natural armour in Civilized city dwellers. 1) Does the mechanic behind the bonus calculation differentiate between using armours that take multi...
by solar
Sat Jan 12, 2013 14:16 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

Stuff

1) STR and DEX. They say STR is the stat to raise higher if you are using large weapons, but just how beneficial is it compared to raising dex? The main problem with large weapons being ineffective is the aspect of speed, or rather - the lack of it. Which stat makes them more faster to use, if eithe...
by solar
Thu Jan 03, 2013 03:47 am
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

Prowess

Prowess. What actually does it affect? a) Weapon specials, such as singer? b) Other types of weapon specials, such as hypnocane special? c) Guild-related special hits: Wilders' red spam hits, unarmed strikes? Gaesati passive procs? Monk mastery effect procs, such as mocs from crane dodges? Ranger bl...
by solar
Thu Dec 13, 2012 03:22 am
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

Quick question:

Where does:

Code: Select all

The sphere of light begins to glow brightly.
originate from? I have sometimes seen it happen three times in a row: on three consecutive lines, sometimes indoors, sometimes on city streets.
by solar
Wed Dec 05, 2012 19:31 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

A question about a specific item mechanic. Flail of shadows, dropped by the gatekeeper. Gets stats according to its charge. How safe is it to imbue shard effects to it? E.g. Does the mechanic remove all magic_properties from it and then add the "new" stats (when the charge changes), gettin...
by solar
Mon Dec 03, 2012 16:35 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

Ranger time! A) How do different whirling blades patterns really differ from each other? In terms of speed / ease of use, for example? I know offensive patterns give extra hits and defensive patterns make hits not connect. A.1) Are offensive patterns affected by combat point assigns, and defensive p...
by solar
Fri Nov 30, 2012 12:37 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

Fishbusting times. How 'random' is fishing when it comes to finding larger fish? Are there differences between different locations, even if you fish the same kind of water terrain (lake, or deep river) Old Icemap had places called "The fisher's paradise" and also "The river of the mig...
by solar
Tue Nov 27, 2012 23:04 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

Wondering about two (2) pieces of EQ: 1) Sir Grik's Shield of elements. It allegedly augments shield of faith effect. Now, that eq is _old_, and back then shield of faith differed from what it does now. Does that special bit do anything fancy for the current version shield of faith - the cone of ene...
by solar
Mon Nov 26, 2012 20:17 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

OK, sorcerous time, mostly about masteries: A) Do skills: "benevolent spirits", "neutral spirits", "malevolent spirits" have any other significant effect other than raising link allocation maxes, directly or indirectly affecting things such as increasing actual spells' ...
by solar
Sun Nov 25, 2012 09:42 am
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

I'm wondering about the effect of stats on spell effects. Like, some guilds spend a HUGE(tm) of int or wis on their spells, as those are made to use primary int or primary wis, but when it comes to actual spell workability, it is rumoured that some guilds (Zaltaiz's mostly?) even use STR in damage c...
by solar
Sat Nov 24, 2012 23:44 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

What does +speed stat do in weapons? Does it give a chance for extra attacks, does it directly give extra attacks or does it lower the needed assign amount to roll an attack. Or something else? What? ...and I am wondering if +speed in shields (well, why not in weapons, too) makes them better in def...
by solar
Sat Nov 24, 2012 18:56 pm
Forum: General
Topic: Mythbusting Icesus
Replies: 163
Views: 290100

1. Does the skill "tuning" actually have the functionality its helpfile (no longer available for mortals) says it does? 2. There are allegedly rooms in Fikrik's glacier that no one (players, once it made into the game) has ever been to. Is this true, and are they accessible without ungetta...