Search found 123 matches

by suron
Tue Sep 12, 2006 02:14 am
Forum: Ideas
Topic: New outline for artisan guild.
Replies: 19
Views: 24390

yoz wrote: ps. Moraq is a monkey
This one made me smile. Good work Yoz!
by suron
Sun Sep 10, 2006 22:47 pm
Forum: Ideas
Topic: New outline for artisan guild.
Replies: 19
Views: 24390

Mmm, I liked it, if done properly this will be nice. But...what do we do with all these items? Are they permanent in some way and/or just meant to sell them into a shop for some sweeeeet scratch? (sorry if I missed this part in the post, my eyes glaced over in the middle part) 8) and does this idea ...
by suron
Fri Sep 08, 2006 05:11 am
Forum: Ideas
Topic: Change artisans to money making guild.
Replies: 40
Views: 45469

I can't see how throwing them eqs with mastery bonuses and such would help ANYTHING, and you didn't give reasons for this change either, so it's crap to begin with. Huh? We already have a throwing guild with masteries and a changeshifter guild which is crappy to begin with. What are you talking abo...
by suron
Fri Aug 25, 2006 09:11 am
Forum: Ideas
Topic: new apartment chest: gold chest
Replies: 15
Views: 21843

Yay, a piggy-bank!
by suron
Fri Aug 18, 2006 13:47 pm
Forum: Ideas
Topic: New abilities for outworld animals
Replies: 5
Views: 9041

Wounded animals tend to attack anything if their species is 'ferocious'.
by suron
Thu Jul 27, 2006 13:21 pm
Forum: Ideas
Topic: Shifter protectors?
Replies: 4
Views: 7984

When I think about Shifters, the first thing that comes into my mind is "Survival of the fittest"
by suron
Tue Jun 20, 2006 01:32 am
Forum: Ideas
Topic: More intelligent vote dreams
Replies: 2
Views: 5737

Atleast players are not allowed to benefit in any way for voting. But notifying etc is pretty much the same as someone reminding about voting on channels. So in my opinion, it should be allowed.
by suron
Thu Jun 15, 2006 01:38 am
Forum: Ideas
Topic: 'Other Stuff"
Replies: 7
Views: 11566

...I like the taint idea.. But new creatures would probably have to be coded too. Since no animals could survive in blighted land for long. I'm pretty confident that halflings can survive in blighted lands. They seem to have mastered the durability of cockroaches. And how could one explain rational...
by suron
Tue Jun 13, 2006 13:02 pm
Forum: General
Topic: Exp/min
Replies: 13
Views: 18633

lvl 50ish Elven Air-priest with ~110m totals. exp/min 0, killing 0 exp worth of monsters usually.

Does that mean that Air-priests cannot solo at all?
by suron
Mon Jun 12, 2006 20:24 pm
Forum: Ideas
Topic: Icequotes
Replies: 7
Views: 10978

I'd like to add 'Weird'


(We need a place for Sriel and Burzan too)
by suron
Sun Jun 11, 2006 01:33 am
Forum: Ideas
Topic: Throwing weapon: Bolas
Replies: 3
Views: 6616

Ooo, like Jar-Jar in episode I?

(not bashing you down or anything, the picture just came into my mind when bolas were mentioned)
by suron
Sat Jun 10, 2006 19:34 pm
Forum: Ideas
Topic: Resize Hut Ideas
Replies: 8
Views: 11482

Ooo, also a nice addition would be that, if there were any items waiting for resize, the artisans could not do anything until the items are being seen to (someone is currently working in the hut) This would improve the artisans community as they would have one artisan in stand-by for if any jobs cam...
by suron
Tue Jun 06, 2006 19:11 pm
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 142954

That's so not like D&D rogue. D&D rogues can actually do something unlike s-dancers. I didn't mean that they would deal extra-XXL damage with stabs, they would just whirl around and occasionally hit&run like mosqitoes. This could also perform as a distraction for the mob lowering it's de...
by suron
Tue Jun 06, 2006 08:44 am
Forum: Guilds
Topic: Shadowdancer tuning?
Replies: 77
Views: 142954

just an idea (ranting...) How about giving the assassin a skill or mastery which allows hiding in combat with some limitations. a) You have to be in a party of 3 or bigger and you do not get a party place, you are in stealth mode. b) you are able to stealthily move in combat and backstab, stab, stab...
by suron
Sat Jun 03, 2006 02:46 am
Forum: Ideas
Topic: innate weapon skill
Replies: 8
Views: 9815

I don't see the problem with this...the wizards could just code this the same way they usually code things. Give flashy and misleading echoes, while the skill has no effect what so ever into the gameplay.


(probably going to get zapped by the admins for revealing this secret)