Search found 351 matches

by khade
Fri Apr 08, 2011 10:10 am
Forum: Guilds
Topic: Teaser, eta 2024... or not
Replies: 8
Views: 21458

Not even open for testing.

I think 2024 is the next doomsday event, an asteroid hitting earth maybe? or was that 2048?
by khade
Mon Feb 07, 2011 07:37 am
Forum: Ideas
Topic: Hunting tweaks
Replies: 0
Views: 8805

Hunting tweaks

I had an idea recently that I thought would make hunting a little less of a hassle. Basically, scions can get souls from specific targets, some of which are really small, something that would be useful is to be able to set a few animals as things that you will always start to hunt, regardless of wha...
by khade
Wed Dec 15, 2010 19:08 pm
Forum: Ideas
Topic: Upgrades to alchemists, rangers and shadowdancers
Replies: 0
Views: 8677

Upgrades to alchemists, rangers and shadowdancers

I think that those guilds that make potions and salves need a bit of an upgrade, or some new things at least: one idea is to allow someone to use gather like they would hunt, eventually finding a patch of something that would grow in the area they search in, with a corresponding gathering mastery, a...
by khade
Tue Nov 09, 2010 23:40 pm
Forum: Guilds
Topic: Carpentry
Replies: 2
Views: 11929

I'm not currently concerned with the loggers, I can see the argument, but a 15 level profession guild is unwieldy at best.
by khade
Mon Nov 08, 2010 02:25 am
Forum: Guilds
Topic: Carpentry
Replies: 2
Views: 11929

Carpentry

Before I start on this, I want to make something clear: I think the carpenter guild is actually fairly well built, and well balanced. Maybe it isn't as finished as intended, but what finished works very well. That said, I think it needs a bit of work to make it useful in the post conversion era. As ...
by khade
Sat Oct 30, 2010 05:27 am
Forum: General
Topic: humans, the other white meat
Replies: 8
Views: 10055

The only problem I have with humans right now is that it's hard to use them to their full potential without lots of work, if it were easier to use educe and still get the full bonus it give to stats, I wouldn't see any need to mess with them. My idea is to have the system keep track of which stat wa...
by khade
Tue Oct 26, 2010 05:15 am
Forum: Ideas
Topic: Idea for psychic characters and classes
Replies: 2
Views: 10331

So specialized abilities that you can buy using guild exp/normal exp? That could work, though I don't have any ideas today. Though it would probably be useful to have some for each guild, and some sort of limit so that you can't have all of them, or the cost increasing by a factor of 10 each time?
by khade
Sun Oct 17, 2010 12:34 pm
Forum: Guilds
Topic: Future of the Sorcerers?
Replies: 10
Views: 22655

As I see sorcerers, they are a guild designed to say, in essence, "I'm good enough that I can afford to suck, in exchange for a chance to be incredibly powerful, eventually."
by khade
Sat Oct 16, 2010 07:53 am
Forum: Guilds
Topic: Future of the Sorcerers?
Replies: 10
Views: 22655

You don't have to be good at basic math to mud, though I'm sure it can't hurt.
by khade
Tue Oct 05, 2010 08:32 am
Forum: General
Topic: humans, the other white meat
Replies: 8
Views: 10055

I like that idea. One thing of note, that is actually considerably better then what they get right now, but more in line with other races.
by khade
Tue Oct 05, 2010 01:24 am
Forum: General
Topic: humans, the other white meat
Replies: 8
Views: 10055

It could be that it equalizes once you get an advance point after using educe, but I've never tested that. If it does give you more stats if you use educe properly, then shifters are broken, and not in a good way. They are enough of a pain to get to all the parts, just to get the first educe would r...
by khade
Mon Oct 04, 2010 03:59 am
Forum: General
Topic: humans, the other white meat
Replies: 8
Views: 10055

humans, the other white meat

I have a question about humans that I've never been able to get a useful answer on the channels, so I'm going to put it here. Humans have educe, which allows them to lower the cost of one stat by one at two points, at level 10 and level 25, with that in mind, do you get better stats from getting jus...
by khade
Sat Oct 02, 2010 02:32 am
Forum: Ideas
Topic: teaching of elements:fire element version
Replies: 3
Views: 12404

I'm pretty sure coven still take poison damage, though they gain resistance, what they can get from it is some sp.
by khade
Tue Aug 10, 2010 03:57 am
Forum: Guilds
Topic: Earthpriests
Replies: 43
Views: 104370

the help files for the spells should give the chance of being noticed, not in a number, but with an adjective, and if it is modified by fake offensive ritual, we would be able to see a change.
by khade
Wed Aug 04, 2010 08:52 am
Forum: Guilds
Topic: Some light to different minions
Replies: 21
Views: 80044

So I think this is the correct place to discuss what haunting effects each minion gives and how to best use it. Naturally this is something that would only really be useful to highbies, but it would still be useful to know. Only important bit of info I can give is that you can't be haunted and have ...