Search found 45 matches

by dracu
Fri Feb 22, 2008 11:06 am
Forum: Ideas
Topic: Instant kills?
Replies: 6
Views: 10232

There's been rumours about weapons capable of killing monsters instantly, other than that i don't want to see anything like this implemented nor would they.
by dracu
Tue Feb 19, 2008 00:35 am
Forum: General
Topic: PvP system
Replies: 4
Views: 8099

Well there isn't that much PvP in Icesus because players damages are scaled for monsters HP therefore you kill players fast since the damage output is huge, it wouldn't be even interesting (though it makes lots of people happy if they manage to kill someone if they run into your area spell by accide...
by dracu
Fri Feb 15, 2008 18:35 pm
Forum: Newbie Discussion
Topic: Quest and leveling?
Replies: 16
Views: 43648

Blaze wrote: More people would play because it easier, not everyone in the world is hardcore gamers without a life. Anyways I look forward to getting this implemented in the game. Otherwise, this game will never closer to the top. Icesus already is easy to play if you just have the patience to learn...
by dracu
Wed Nov 28, 2007 16:09 pm
Forum: General
Topic: General balance situation of Icesus.
Replies: 26
Views: 33105

Yoz wrote:
What dracu said, but, how many sorcerers have you seen in real eqparties?
Only one but what i meant was the same kind of thingy could and (According to Zaltaiz's post) will be used in the future to help out Eq-parties going out there which sounds great to me.
by dracu
Wed Nov 28, 2007 15:29 pm
Forum: General
Topic: General balance situation of Icesus.
Replies: 26
Views: 33105

Lipides wrote: And like yoz said,healers arent supposed to be huge damage makers..which atm fails since they do higher damage than mages at low/midgame levels. Even thou many wont like it, maybe DOWNtune healer offspells or up mage spells considerably. I have to agree on this, Air_priest can already...
by dracu
Tue Nov 27, 2007 15:35 pm
Forum: General
Topic: General balance situation of Icesus.
Replies: 26
Views: 33105

What could be done for healers to make them more interesting? (More damage dealing is not a solution.) As i've been playing Air_priest over the years I'd say scale the masteries a bit, give them other effects in the process, remove the no-good cleansing mastery and replace it with something else, p...
by dracu
Tue May 29, 2007 09:00 am
Forum: General
Topic: Unofficial Icesus Soundtrack
Replies: 7
Views: 21423

Thanks to whoever did this keep it up. :wink:
by dracu
Sun Jan 14, 2007 17:57 pm
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 44018

Stick to the topic, there already is a topic concerning eq-prices if you want to talk about those go there.
by dracu
Wed Jan 10, 2007 13:51 pm
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 44018

kraven wrote: additional to that, i mean i think newbies and ppl overall rather spent hours on exping to improve their character than hours of exploring and getting handful of shit
Well define "handful of shit" :wink:
by dracu
Tue Jan 09, 2007 15:24 pm
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 44018

Yep something permanent would be much better than to gain something which will be lost in reinc anyway though what would it be then ? Titles sounds good and/or PDF rewards, increasing selling prices to shops, gaining more exp when new explore room is entered, gaining more reputation, exploring relat...
by dracu
Mon Jan 08, 2007 18:02 pm
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 44018

I have thought about it and i have to agree with Harlonus that atleast it shouldn't be made same as in Batmud or something else, after all this is Icesus, however gaining new titles with..let's say every other adjective in explore count would sound decent or those pdf bonuses would be nice too thoug...
by dracu
Mon Jan 08, 2007 02:46 am
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 44018

Midrien wrote: Im not sure more experience is really the way to go with that. I think more "Exploring related" rewards would be in order. Free Orienteering/pathfinding %? Perhaps even cap those two skills at a small ammount if you haven't really explored. Those pathfinder boots are an even...
by dracu
Sun Jan 07, 2007 22:10 pm
Forum: Ideas
Topic: Exploring
Replies: 40
Views: 44018

Exploring

I don't know if this has been brought up before but here's my thoughts about exploring Currently the experience amount you gain by exploring is far too small and imho it just helps those players around ~10lvls if even that, after that it's just dicksize and nothing more. So what i'd like to see is t...
by dracu
Wed Jan 03, 2007 13:34 pm
Forum: Ideas
Topic: New pdf special blessing
Replies: 9
Views: 12253

There already is, try Divine protection!
by dracu
Tue Dec 19, 2006 16:29 pm
Forum: Ideas
Topic: Snakemen
Replies: 16
Views: 21895

I've been playing snakeman pretty much in every reinc (read: air_priest) and i doubt they'd need any downtune, if int or wis cost was raised their exprate should be upped too.