Search found 416 matches

by artic
Sat Apr 24, 2004 14:35 pm
Forum: Ideas
Topic: Sneaking
Replies: 12
Views: 12888

Instead of complaining, why not wait for a couple of seconds before going back to the creature you are killing? So I quess, i have to give the monsters a bigger break, just in case they are casting... but i still think there should be some kind of nicer messages when i try to sneak past guards. Top...
by artic
Sat Apr 24, 2004 12:56 pm
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 44433

I think the skills of crafting something shoud be partly learnable by doing. Im not saying make all thing so i can master them without spending any exp on guild levels, NO. Im sayin make the skill so that without any training i can fashion some bretty neat but low quality/durability/etc items. So if...
by artic
Sat Apr 24, 2004 12:45 pm
Forum: Ideas
Topic: Earth Priests
Replies: 48
Views: 46026

I think besides just concentration skill, the priest should need at least SOME sp to maintain domination over his minions, and if he gets to low, he looses control. Tanstai I forgot to mention it earlier, but that was the case. every minions (not the mummy), would have a sp upkeep. If the priest we...
by artic
Fri Apr 23, 2004 12:35 pm
Forum: Ideas
Topic: Sneaking
Replies: 12
Views: 12888

Homing missiles ie. spells could be changed so that you cannot cast them if you don't actually see the target. Well i understand the blockers, but some nice messages about them noticing you when you try to sneak past would be nice. The spells however: you would need to add a check at the end of the...
by artic
Thu Apr 22, 2004 16:22 pm
Forum: Ideas
Topic: Sneaking
Replies: 12
Views: 12888

Sneaking

It is rather hard to succeed in sneaking, but once you do it rather cool... until you notice that its not! There are some minor problems with sneaking in general: First homing missiles- if someone has started a spell at you, and you sneak into the room, although the person can not see you, the spell...
by artic
Wed Apr 21, 2004 17:49 pm
Forum: Newbie Discussion
Topic: Ranged Combat- Archery
Replies: 0
Views: 6616

Ranged Combat- Archery

Could someone make an unofficial howto about archery, bowery, and general ranged combat tricks&tips.
All the above mantioned seems a dark grownd for me...
by artic
Wed Apr 21, 2004 17:46 pm
Forum: Ideas
Topic: Earth Priests
Replies: 48
Views: 46026

Why the idea needs changing? Well as i mentioned before the old earth priests were necromancers, NOT priests!
by artic
Wed Apr 21, 2004 09:30 am
Forum: Newbie Discussion
Topic: Traps...?
Replies: 12
Views: 32995

Oh this is simple, use logic:

Code: Select all

open bag
turn bag upside-down
tha way everthing that is in the bag should fall to the ground.
:D
by artic
Mon Apr 19, 2004 16:29 pm
Forum: Ideas
Topic: Earth Priests
Replies: 48
Views: 46026

Re: I must say...

I have a certain vision of earth priests - and it more like necromancers. ! Eh, just to clear it up to players that don't remember the _old_ earth priests: They _were_ necromancers. They would kill a monster, mummify its body so it would not decompose. And then they could channel some nether energy...
by artic
Thu Apr 15, 2004 22:44 pm
Forum: Ideas
Topic: Magical defences
Replies: 1
Views: 4345

Magical defences

Magical defences- could this be made into a spell (instead of the skill), that can only be cast on one self, and maybe it should have a slight sp-drain, to keep the balance on mages not being tanks. As a skill it does not seem to be doing much of anything, maybe it could look like something similar ...
by artic
Thu Apr 15, 2004 21:48 pm
Forum: General
Topic: Training with normal exp instead of safe exp
Replies: 4
Views: 6950

I agree with this one, and furthermore i think training shouldn't use safe exp at all, unless ordered to. Like adding a new paramemter to the train command, telling it to use safe exp.
Something like:
train <skill> to: <level> [with safe]
or so.