Search found 194 matches

by felgand
Tue Jun 22, 2004 01:07 am
Forum: Ideas
Topic: Witches guild
Replies: 3
Views: 5975

Fun. I think I'll start gathering those eyes of newt now. :D
by felgand
Tue Jun 22, 2004 01:06 am
Forum: Ideas
Topic: Looking...
Replies: 3
Views: 5474

Actually, I find the self-consciousness folks have for their chars amusing at times. Having your "look" echoed to the room doesn't really do any harm and generally initiates some interaction.
by felgand
Sun Jun 20, 2004 09:03 am
Forum: Guilds
Topic: Mage Tweaks
Replies: 48
Views: 103791

*chuckle* Beholder mages aren't all milk and cookies, I'd say...they have their significant limitations. If you don't believe me, try one sometime.
by felgand
Sun Jun 20, 2004 02:43 am
Forum: Guilds
Topic: Mage Tweaks
Replies: 48
Views: 103791

Re: Tilamond

mage beholder is leet, thats all to it, they have the most hp of all the caster races ( I think) and the rays are uber
I've gotta ask...how is this even relavent to the thread?
by felgand
Fri Jun 18, 2004 13:06 pm
Forum: Ideas
Topic: Arena Facelift
Replies: 4
Views: 7779

Arena Facelift

The arena has served Icesus well as a diversion from pure experience gaining/money gathering, etc and gives players a chance to compare their abilities against each other. However, I think several new options may be added to improve upon it which I will try to detail in the following points: 1.) Rig...
by felgand
Fri Jun 18, 2004 12:25 pm
Forum: Guilds
Topic: Mage Tweaks
Replies: 48
Views: 103791

Mage Tweaks

With the influx of new caster guilds (sorcerers and psionicists) whom are able to solo effectively and can take hits rather well. I think it is reasonable to improve a mage's soloing ability somewhat to make them less obscenely dependant upon a party. I propose one (or both) of the following changes...
by felgand
Fri Jun 18, 2004 12:15 pm
Forum: General
Topic: Just a small poll about thieves...
Replies: 43
Views: 37789

Now that you mention it, if thievery were allowed on Icesus...thieves would need to lose the ability to use safe rooms else they would be able to idle within one while waiting for the timer to end. In addition, it'd probably be best to set the timer on the thief's online time (48 hours worth) to sim...
by felgand
Fri Jun 18, 2004 08:56 am
Forum: General
Topic: Just a small poll about thieves...
Replies: 43
Views: 37789

Thievery

I think thievery could add a very interesting aspect to Icesus _IF_ there was a chance that the player being stolen from could have a chance of detecting the theft in the first place AND be able to regain the item in some way within a certain window of time. For the second part, I propose that for a...
by felgand
Sat Jun 05, 2004 10:47 am
Forum: General
Topic: Player killing
Replies: 11
Views: 15196

PK'ing

Having spent time on MUDs that both prohibit pk'ing and ones that encourage PK (as a method of roleplay), it certainly has its place on Icesus. However, by necessity, limits do need to be placed (and sufficient punishment for breaking these limits) to ensure an environment that encourages partying a...
by felgand
Tue May 11, 2004 19:29 pm
Forum: Ideas
Topic: Idling templars at guard duty
Replies: 19
Views: 21068

Re: Idlers and Reputation Gain

Ps. Guard the rift gate if spam is an issue, people rarely run that fast through there.
I would if I could. :twisted:
by felgand
Sun May 09, 2004 23:58 pm
Forum: Ideas
Topic: Masters of the Culinary Arts (silly guild idea)
Replies: 4
Views: 6923

Cooking

I think this guild could be great if fleshed out a bit more. :) Besides, I'm getting bored of eatting burnt moose lard.
by felgand
Sun May 09, 2004 23:55 pm
Forum: Ideas
Topic: druids
Replies: 18
Views: 21124

Druids

I think many guilds already cover the concept of a druids...and adding a main guild would be redundant. I mean, you have rangers and alchemists who already deal with herbs, then rangers and shapeshifters who deal with animal lore/combat in the wilderness...a whole plethora of caster/damage guilds, e...
by felgand
Sun May 09, 2004 23:46 pm
Forum: Ideas
Topic: Idling templars at guard duty
Replies: 19
Views: 21068

Idlers and Reputation Gain

After a certain period of time, if the templar is idle, they do not gain any reputation or credit for standing at the gate. So no, the templar does not gain something for nothing. While we're on the subject of gate guarding...I've a peeve with folks that feel it's fun to try and spam enter the city ...
by felgand
Thu May 06, 2004 08:12 am
Forum: Ideas
Topic: master artisans
Replies: 47
Views: 44409

Main guild

I think it would not be a poor idea to create a main guild that has very little to no fighting/partying ability, yet perform a vital function in the mud (restoring armors, let's say) that nothing else in the game can match. Let's take several examples: Master Artisan (Example 1): He logs into the ga...