Search found 63 matches

by grainer
Thu Jun 24, 2004 15:49 pm
Forum: Guilds
Topic: Mage Tweaks
Replies: 48
Views: 102960

I'm missing the point here. If the spells spcost was lowered, but the spdrain is still the same (It seems that way to me, but it might be effective-after-reboot) then this change doesn't make any sense. If you cast invis, you'll lose sps from spcost which is below 5% with reasonable spmax and after ...
by grainer
Wed Jun 23, 2004 22:28 pm
Forum: Guilds
Topic: Mage Tweaks
Replies: 48
Views: 102960

So a mage cant solo, well neither can a air priest. And a low level militia player is quite useless for party. Sorry, that I have to get picky, but Air priests can solo relatively well after you get to level 50+ and start getting working life boost, both heal&off-spells and haste. And militia i...
by grainer
Sat Jun 12, 2004 19:09 pm
Forum: General
Topic: Name for the new server?
Replies: 14
Views: 14488

mage.icesus.org :wink: Easy to type at least.
by grainer
Thu Jun 10, 2004 21:57 pm
Forum: General
Topic: Common courtesy & "kill stealing".
Replies: 69
Views: 75517

Well suppose you now are allowed to kill mob#2 from the same room I'm fighting mob#1 at the same time and there's n mobs at that room. You enter the room, see my party fighting mob#1 while other mobs are standing still. Then you see "Grainer blabs: Shoo!" and think "what the hell make...
by grainer
Wed Jun 02, 2004 19:05 pm
Forum: Ideas
Topic: Odds and Ends
Replies: 15
Views: 18417

The history story where all the gods are present might be the actual thing that happened, but still priests of one deity could easily believe that their god is the only one that there is. Like (fundamental) christians believe that their god is the only one there is.
by grainer
Sun May 30, 2004 18:48 pm
Forum: Ideas
Topic: New healing spell?
Replies: 12
Views: 12445

Actually tanks use sps: templars cast spells and BoJ uses sps, rangers have a sub full of spells, sd:s have barrier, etc. Only melee-guild that doesn't use spells (from own subs and that I know of) is militia, but it's ment that way.
by grainer
Fri May 21, 2004 22:49 pm
Forum: Guilds
Topic: unarmed fighting guilds..
Replies: 28
Views: 59341

well...not a mainguild == subguild :P
by grainer
Fri May 21, 2004 17:17 pm
Forum: Guilds
Topic: unarmed fighting guilds..
Replies: 28
Views: 59341

Why use made-up-names when there are some that players have been using for long time? As far as I know "open sub" has always meen called as "open sub" (for example chrono's are NOT minor sub for me, they are so useful) and if it's a sub for a mainguild, then it's called "mil...
by grainer
Tue May 18, 2004 17:54 pm
Forum: Ideas
Topic: skill help files
Replies: 2
Views: 4937

Yep, it would not only help to pick right sub, but prevent disappointments after spending that *huge* amount of exp on a level only to see that the cool-named skill does no good to you and you'd have been better of spending the exp on skills that you could train on previous level.
by grainer
Sun May 16, 2004 22:37 pm
Forum: Ideas
Topic: Satan
Replies: 7
Views: 8648

belannaer wrote:Christians might come to kick our butts and whine that we copied their fictional characters :wink:
Now THAT'S something I'd REALLY LIKE TO steal to my plan/sig/etc. :DDDD
by grainer
Sun May 16, 2004 22:35 pm
Forum: Ideas
Topic: Armour types
Replies: 4
Views: 5993

Well if you'd take damage when you hit someone with a 2-meter-long-greatsword there need to be some damn long spikes in the armour. So I don't think that attacker takes dam. thing would be good unless it's only for unarmed combat and maybe against daggers, knives, etc.
by grainer
Sun May 09, 2004 11:30 am
Forum: Ideas
Topic: Idling templars at guard duty
Replies: 19
Views: 20975

Re: triggers?

aaeli wrote:I never understood why those idling templars didnt just set a trigger to let people in. I know with my client it is very easy to do.
Maybe because they've read 'help triggers' ;)
by grainer
Wed May 05, 2004 13:41 pm
Forum: Newbie Discussion
Topic: Skills and training...
Replies: 5
Views: 11544

Heh, nice try, tanstai :) But I don't think it would be too hard to figure out an estimate for the formula...
by grainer
Thu Apr 29, 2004 19:27 pm
Forum: Ideas
Topic: Anti-magic guild
Replies: 22
Views: 27091

Re: anti-magic guild

That would make them really useful in parties, like a kind of deftank to defeat magic-using mobs. Very difficult to balance (at least the way I think of balance) but a nice feature. Not very hard to balance if anti-magicist cannot party with any magic-users ,) edit quotes right and why does it say ...
by grainer
Wed Apr 28, 2004 10:19 am
Forum: Ideas
Topic: Anti-magic guild
Replies: 22
Views: 27091

let it affect all but one of the elements, so certain of these members could work with the air priests, or maybe the earth priests. This would be just an artificial exception to the basic guild idea. I think it would be better if no one could cast spells in the same room where anti-magician is. Tha...