Search found 63 matches
- Thu Jun 24, 2004 15:49 pm
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 102960
I'm missing the point here. If the spells spcost was lowered, but the spdrain is still the same (It seems that way to me, but it might be effective-after-reboot) then this change doesn't make any sense. If you cast invis, you'll lose sps from spcost which is below 5% with reasonable spmax and after ...
- Wed Jun 23, 2004 22:28 pm
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 102960
- Sat Jun 12, 2004 19:09 pm
- Forum: General
- Topic: Name for the new server?
- Replies: 14
- Views: 14488
- Thu Jun 10, 2004 21:57 pm
- Forum: General
- Topic: Common courtesy & "kill stealing".
- Replies: 69
- Views: 75517
- Wed Jun 02, 2004 19:05 pm
- Forum: Ideas
- Topic: Odds and Ends
- Replies: 15
- Views: 18417
- Sun May 30, 2004 18:48 pm
- Forum: Ideas
- Topic: New healing spell?
- Replies: 12
- Views: 12445
- Fri May 21, 2004 22:49 pm
- Forum: Guilds
- Topic: unarmed fighting guilds..
- Replies: 28
- Views: 59341
- Fri May 21, 2004 17:17 pm
- Forum: Guilds
- Topic: unarmed fighting guilds..
- Replies: 28
- Views: 59341
- Tue May 18, 2004 17:54 pm
- Forum: Ideas
- Topic: skill help files
- Replies: 2
- Views: 4937
- Sun May 16, 2004 22:35 pm
- Forum: Ideas
- Topic: Armour types
- Replies: 4
- Views: 5993
- Sun May 09, 2004 11:30 am
- Forum: Ideas
- Topic: Idling templars at guard duty
- Replies: 19
- Views: 20975
Re: triggers?
Maybe because they've read 'help triggers'aaeli wrote:I never understood why those idling templars didnt just set a trigger to let people in. I know with my client it is very easy to do.
- Wed May 05, 2004 13:41 pm
- Forum: Newbie Discussion
- Topic: Skills and training...
- Replies: 5
- Views: 11544
- Thu Apr 29, 2004 19:27 pm
- Forum: Ideas
- Topic: Anti-magic guild
- Replies: 22
- Views: 27091
Re: anti-magic guild
That would make them really useful in parties, like a kind of deftank to defeat magic-using mobs. Very difficult to balance (at least the way I think of balance) but a nice feature. Not very hard to balance if anti-magicist cannot party with any magic-users ,) edit quotes right and why does it say ...
- Wed Apr 28, 2004 10:19 am
- Forum: Ideas
- Topic: Anti-magic guild
- Replies: 22
- Views: 27091
let it affect all but one of the elements, so certain of these members could work with the air priests, or maybe the earth priests. This would be just an artificial exception to the basic guild idea. I think it would be better if no one could cast spells in the same room where anti-magician is. Tha...