Search found 185 matches
- Fri Feb 22, 2008 11:11 am
- Forum: Ideas
- Topic: Instant kills?
- Replies: 6
- Views: 10319
- Fri Feb 15, 2008 12:49 pm
- Forum: Newbie Discussion
- Topic: Quest and leveling?
- Replies: 16
- Views: 44364
Is it a sin to be similar to WOW? Yes, Icesus is great game because it is Icesus. Type Help Icesus is icesus. (oh, ginjeet already said that) The benefits of these kill quest, significantly surpasses its disadvantages. A couple thing I could predict is that more people will play Icesus because it i...
- Fri Feb 15, 2008 07:05 am
- Forum: Newbie Discussion
- Topic: Quest and leveling?
- Replies: 16
- Views: 44364
Maybe some killing quests can be created. Basically, there is a place in town, mayors office, palace, etc When your in that place there is a list of simple quests which tells you to kill a certain criminal (and bring his corpse/head etc), or bring the x hearts of a type monsters, (preferably rare o...
- Thu Feb 14, 2008 08:41 am
- Forum: Ideas
- Topic: New Mage sub-Guild
- Replies: 13
- Views: 14847
thats my frozen account, i have another account on icesus, an i have been playing with that accout for a total of 3 days old a.) Having multiple characters is illegal, only exception being the official secondary characters(tM). Having multiple characters might end up in all of your characters being...
- Thu Feb 14, 2008 08:13 am
- Forum: Guilds
- Topic: Mage Tweaks
- Replies: 48
- Views: 104393
Being hit does so much damage at low level, wouldn't a spell that provide some physical protection help out. By the way elementalist's armor doesn't protect one from physical damage, only magical damage. Make it add a bit of protection please. Its hard soloing at low levels Unfortunately thats how ...
- Mon Feb 11, 2008 07:04 am
- Forum: Ideas
- Topic: Ranger defensive lore
- Replies: 3
- Views: 6519
- Sun Feb 10, 2008 00:09 am
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 66080
Ranger tunes and tweaks: log of everburning is a spell that makes torches last longer, and is available at level 26 or so. meanwhile, extended vision lets you see farther into the light/dark spectrum without need for torches, and is gotten in the first 10 levels. Aka, it is mostly a waste of code. ...
- Fri Feb 08, 2008 07:23 am
- Forum: Ideas
- Topic: New Mage sub-Guild
- Replies: 13
- Views: 14847
Mages are built to blast foes at a range. They're all about dealing damage, but have all the defensive value of a sheet of tissue paper. It'd be totally out of the mages' theme to have them any good at melee at all. That said, you have given me an idea... perhaps a spell to buff the weapon only. Us...
- Tue Feb 05, 2008 09:18 am
- Forum: Ideas
- Topic: Shadowdancer weapon modifications
- Replies: 4
- Views: 7225
With the creation of new weapons appearing into the game, such as scarlet spike and frozen sliver, it would appear the original weapon modification of the shadowdancer guild weapon could use a little boost. I would like to suggest adding a modification where players can buy a modification for their...
Re: Party exp
Currently the party experience is shared even between all party members right, the amount per kill. I was wondering if an exp bonus for parties would be a good idea. For example, if there is a party of two they get the exp*1.5 for the kill and that is distributed among the party. So if there is a p...
- Wed Jan 30, 2008 09:57 am
- Forum: Ideas
- Topic: New Mage sub-Guild
- Replies: 13
- Views: 14847
- Thu Jan 24, 2008 14:14 pm
- Forum: Ideas
- Topic: Anti-magic guild
- Replies: 22
- Views: 27283
how i see it is that they don't use magic, they just twist the existing magic with their hate towards it *they would be unable to cast any spells (byebye shadow barrier) *impossible or very difficult to party with magic-users *maybe even automatic frenzy toward anyone who casts,friend or foe -> muc...
- Thu Jan 24, 2008 14:12 pm
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 66080
Could loggers and carpenters be tweaked to make them more viable? [/canofworms]. Possibly alchemists too, to make them more than incense-makers? Loggers and carpenters imho are good as they are, giving out good statbonuses and some extra shite to do. Loggers already give perhaps the best stat bonus...
- Wed Jan 23, 2008 07:03 am
- Forum: General
- Topic: Problems and things that might need changing/fixing in game
- Replies: 58
- Views: 66080
http://www.icesus.org/Forums/viewtopic.php?t=1358
Read that.
edit:
In a nutshell
Nerf melee durability to oblivion.
Give 2handed wield a chance.
Do something to give all guilds a real edge when doing eq.
Lots of good ideas in all of teh pfloe's ideas, haul them out and read.
Read that.
edit:
In a nutshell
Nerf melee durability to oblivion.
Give 2handed wield a chance.
Do something to give all guilds a real edge when doing eq.
Lots of good ideas in all of teh pfloe's ideas, haul them out and read.
- Tue Jan 15, 2008 07:06 am
- Forum: Ideas
- Topic: Score Mark 2
- Replies: 18
- Views: 24114